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F-Zero GX (Gamecube)
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Kitch
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Death Anchor
« Thread started on: Aug 23rd, 2003, 5:53pm »

DVM, I am currently trying to 'copy' you with Death Anchor. After your tips earlier I went away to try and beat the Mute City staff ghost Not doing very well. However, I have notice that you can complete the whole race whilst holding L&R and not really suffer any speed loss. In doing this I seem to have a lot more control over Death Anchor's erratic steering. I am still no where near the ghost though and obviously cant keep up with it to see what it does. I am assuming you have beaten this ghost and wondered if there were any more tips you could offer.

Cheers

Kitch.

**I join the revolution to rid the world of dakou**
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David Van Moer
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Re: Death Anchor
« Reply #1 on: Aug 23rd, 2003, 6:07pm »

Mute City 1 isn' really the best place to start practising Deatch Anchor's " drift-into-lean " simply because there's no need on this track to do it !
All the corners here can be cleared with just normal leaning..


You should try it out on Aeropolis 1 .. especially that big rectangular 180° turn about halfway is ideal to learn it.
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David Van Moer
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Re: Death Anchor
« Reply #2 on: Aug 23rd, 2003, 6:10pm »

.. and I'm not close yet to beating MC staff ghost .
At the moment I'm stuck at around 1'01"5 ..


You with me on no dakou , no custom vehicles ? Cool
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Kitch
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Re: Death Anchor
« Reply #3 on: Aug 23rd, 2003, 6:29pm »

I've just got it down to 1'03"244 and I hit the wall on the last lap.... I'll keep going. I found that I didnt need the 'drift/lean' technique on this one... but Im sure that holding L&R does steady the ship. As for the whole dakou thing, im just keeping quiet and watching everyone else waste their time getting times with it. Its all been covered all ready, I just think its a poor addition/misaddition to the game and I am a purist and always have been. Although I have been known to take advantage of a few game glitches in my time (killer instinct one being the biggest). The custom vehicles do make it a little bit of a lottery... there obviously isnt enough space in the garage for all the variables.
As for dakou, I think we may get left behind with the times once it is out on american.

The biggest thing for me was the first time I gave it a go and my girlfriend looked and asked me what f**k I was doing..!! She is used to seeing me play with at little bit of skill at least.

Anyway, a few more laps of mute city 1 and I'll try aeropolis too. Back in 10.

Kitch.
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Jugem
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Re: Death Anchor
« Reply #4 on: Aug 29th, 2003, 4:24pm »

What is this "drift-into-lean" you're talking about?
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DVM
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Re: Death Anchor
« Reply #5 on: Aug 29th, 2003, 7:57pm »

Something handy you can use to get those hard turning vehicles like the Death Anchor through every tight spot. If you just steer left + L or right + R it will sometimes hardly turn at all and you'll completely miss the corner. However if you do a very fast drift first and then lean left + L , right + R you'll have no problem at all clearing the corner.
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ErwanSciaud
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Re: Death Anchor
« Reply #6 on: Aug 30th, 2003, 05:27am »

You can use it with all vehicles, but zoda perform the mùove so quicly.
Very hard on mute city to keep on the track without eating the walls.
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Mach1 ça va, Mach3 bonjour les dégâts!

F zero x rank EXPERT B
1st French
12th PAL
19th overall

I just went 1594 kmh PAl on silence!!!
I can t beat MC ghost! Why? What 's wrong in my race strategy?
Jugem
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Re: Death Anchor
« Reply #7 on: Aug 30th, 2003, 3:44pm »

Thanks. Another thing though, when you're going at fast enough speeds where your machine starts to "drift" during slide turns, does this have the same effects as drift turns? It seems the speed increases during this kind of "drifting."

Edit: Maybe I should specify that I was using the max speed setting (all the way right). Come to think of it, isn't this what dakou is (although I was using the custom machine Energy Wing-Z which has a B grip and 1580 kg weight), except that it does it repeatedly?
« Last Edit: Aug 30th, 2003, 3:55pm by Jugem » Logged

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