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Apr 8th, 2013, 1:57pm



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F-Zero Maximum Velocity (Gameboy Advance)
FZMV General Discussion (Moderators: Webmaster, Barry, Logan)
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~SPLASH~
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Re: NOTE TO ALL
« Reply #5 on: May 21st, 2003, 07:57am »

Let's start a fund to help Elliot finance a new GBA!
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Dave Crawford
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Re: NOTE TO ALL
« Reply #6 on: May 21st, 2003, 11:03am »

on May 21st, 2003, 07:57am, ~SPLASH~ wrote:
Let's start a fund to help Elliot finance a new GBA!


Hey, wait a second! If you're gonna be opening your wallets, stop by the Donations page first!!!!
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~SPLASH~
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Re: NOTE TO ALL
« Reply #7 on: May 21st, 2003, 11:08am »

on May 21st, 2003, 11:03am, Webmaster wrote:
Hey, wait a second! If you're gonna be opening your wallets, stop by the Donations page first!!!!

true..true. Just wait until I turn 18 and can apply for a credit card, and you will see..
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ElliotJones
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Re: NOTE TO ALL
« Reply #8 on: May 24th, 2003, 1:29pm »

HMMM... A FUND EH? know what I say to that ...
CHEERS


heres the p1 walky

Pawn 1 use JV GP
L1 As you start get the bump boost, then go as near to the edge of the track as you can ride and make a direct diagonal to the jump, then three quarters of the way thru the jump, drift using L and right on the d-pad you should land about 2 times the length of your vehicle further than where the green stripes start.you are now at a good angle for a 545 kph boost from opposing vehicles just hold B until you speed is at 420 kph and wham go about the rest as normal (whilst trying to drift hard to avoid tapping A and you can slow down for bumps around corners) until the end of the section where there are 2 conveyor belts are you evedently take the right hand piece and drift round right then drift left (scraping the u turn) then take the left dash plate after the middle I don稚 use the japanese dash technique until the end of the last lap.
L2-4 from now I drive streight forwards whilst using a R with left on d-pad drift (apart from when I need a perfect angle to turn tightly). on the very shallow left turn I drift it hard then streighten my drift near the corner before the turn (to do that drift well you must start the drift just at the right place experiment to find it) but doing this results in crashes and very random splits especially bad on the bomb laps NOTE: on the bomb laps don稚 go far out of your way just to hit bombs. I can稚 do those bomb laps that well, boost after the jump just where the green stripes turn to normal color ground and drift the black obviously do the rest as in lap 1
L5 same as laps 2-4 but use JDT at end
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mmm... donuts
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