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F-Zero GX (Gamecube) >> FZGX General Discussion >> Going into the fray.
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Going into the fray.
Post by KEJackson on Aug 28th, 2003, 7:04pm

I got the game on the San Antonio release date, (which is 24 hours later than the August 25,2003 the F-Zero website said) and just ripped into it almost as soon as my dad let go of it. Here is my analysis:

Story Mode: A bit challenging. You may lose a lot, but the game just COMPELLS you to try,try,try again.

Grand Prix: Talk about road rage at it's finest. The first cup (Ruby) went down without a fight, Saphirre did some damage, and Emerald is still forcing me to think after a crushing defeat at Lightning (HalfPipe) which is the fourth round out of five. And this is all NOVICE!!!

Time Trials: Pretty good. need to unlock everything before I really jump into the competition, but I will quickly run things through.

Customize Machine: Got a customizable machine: Fever Base. Steers like crap, though, and is a heavy tub of lard.

That summarizes it, except I will enter by next update. Good luck to you all, because this time, I am NOT going down as easy as you THINK!

Kort Everett Jackson
Re: Going into the fray.
Post by jtmc on Aug 28th, 2003, 7:23pm

Everyone's saying that they're going to be the Champion, blah blah blah...I'm more realistic than that. If I can get a King ranking, I'll be happy.

Yeah, I've been having fun with the Custom machine feature as well. I managed made a car with an uncanny likeness to a certain FZMV machine. Let's just say I made sure to paint it orange.
Re: Going into the fray.
Post by KEJackson on Aug 31st, 2003, 12:04pm

I redid my custom machine to be: Energy Wolf - Z with a B Body, A Boost and B Grip. It is still quite a large machine, but it works WONDERS. I painted it blue, put falcon stickers on the wings, and my lucky number 17 on the sides of the cockpit.
Kort Everett Jackson