F-Zero Central Message Board
ォ dakou technique @fzerocentral: yes or no? サ

Welcome Guest. Please Login or Register.
Apr 8th, 2013, 1:51pm



RETURN TO F-ZERO CENTRAL HOMEPAGE

F-Zero Central Message Board
F-Zero GX (Gamecube)
FZGX General Discussion (Moderators: Webmaster, Barry)
  dakou technique @fzerocentral: yes or no?
« Previous Topic | Next Topic »
Pages: 1 ... 1 2 3 4 5 
   Poll  Poll Question: Should the dakou/snake technique be allowed or not?
yes 9 (31%)
no 16 (55%)
normal AND dakou rankings (maybe?) 4 (13%)
Total votes: 29  
   Author  Topic: dakou technique @fzerocentral: yes or no?  (Read 2481 times)
Supreme
Board Knight


member is offline



~ Gaming Is Not A Crime ~

ICQ
Email PM

Gender: Male
Posts: 38
Re: dakou technique @fzerocentral: yes or no?
« Reply #35 on: Aug 5th, 2003, 12:43pm »

Look here for infos about the SD MemCard Adapter: http://www.lik-sang.com/info.php?products_id=3360 . Really cool thingy !
Logged

.:| www.superplayers.de |:.
Sean Fleming
Guest
Re: dakou technique @fzerocentral: yes or no?
« Reply #36 on: Aug 8th, 2003, 2:39pm »

I agree with JKT, I want to use everything in the game I can to get the best times possible. I don't care if its cheap or easy, because just using this technique isn't enough to get the best times...other techniques and tricks to make times faster even with dakou will be found.
Logged

al64inthedark
Board Knight


member is offline



Al64inthedark -> N64 forever

ICQ AIM
Homepage Email PM

Gender: Male
Posts: 36
Re: dakou technique @fzerocentral: yes or no?
« Reply #37 on: Aug 8th, 2003, 5:00pm »

I agree that we must use all the techniques available in the game to get the best times.
But I really don't have motivation.
It's not beautiful (dackou) and bye-bye 90% of the car in the game. It sucks..and nintendo too (They don't finish their games like on the N64 since Hiroshi Yamauchi leaves).

Logged

I always trust in nintendo. They're the better (gameplay is all in a videogame).
Since F-zero GX and its awful gameplay-bug, I got a big doubt.
I love Nintendo and Sega. Together, they've killed F-zero this time.
I could never say again : Nintendo hasn't missed a game because it happens.
RP
Board Knight


member is offline



Above average F-Zero player!

ICQ
PM

Gender: Male
Posts: 40
Re: dakou technique @fzerocentral: yes or no?
« Reply #38 on: Aug 15th, 2003, 1:32pm »

I havenエt seen the dakou technique in action yet, but what I heard of it sounds terrible, because it looks like that even unexperienced players can beat all GPs, Story mode and all staff ghosts.

I donエt want to allow dakou on fzerocentral and I wonエt use it at all, doesnエt matter if it is still in the PAL version or not, because it will kill the gameplay!

There are also some bugs in F-zero X which were not intentional: railsliding, dtd, tdd and even not the dt to get turns sharper! One of the staff ghost players has discovered the dt (DF 1), but maybe the game was nearly finished and the programmers didnエt want to change the code again, who knows?

We, the top players, all used those "bugs" to get the best times and speeds, but the thing which is the same at all those bugs is that

YOU HAVE TO KNOW THE BASICS OF THE HANDLING IN F-ZERO X, SO IF YOU CAN`T TURN SLIGHTLY OR PERFORM BOOSTSLIDES YOU WILL NEVER COME CLOSE TO THE TOP!!!

But dakou seems to be rather easy to perform, you only have to avoid the rails to save energy! And thatエs the point, why I hate this technique!

Some comments to:

DVM, I think like you, every player should do hard practice to get excellent times in any F-zero game. To allow dakou would be same like to allow action replay or something similar on snes to have unlimited lives in GP mode (for the ultimate FF time or so).

JKT, using a stupid bug to be world champion is not the same feeling as to be the world champion because of 4 years hard practice. Believe me, you wonエt be so proud if you really use dakou.

KEJ, if everyone would use dakou not everyone would improve the same way. The best players would get the most out of it and the average players would get less, so the gap would be bigger than before. Try to boost- and railslide in F-zero X, you will see it will take at least some weeks until you can do it good enough to beat all staffs.

I hope you enjoyed reading my stuff!
Logged

Never give up! Trust your instincts!
al64inthedark
Board Knight


member is offline



Al64inthedark -> N64 forever

ICQ AIM
Homepage Email PM

Gender: Male
Posts: 36
Re: dakou technique @fzerocentral: yes or no?
« Reply #39 on: Aug 15th, 2003, 3:07pm »

I agree. As I said before, I hate dakou, it's not interressant and too easy, and it doesn't look good.
I've copied my save and I'm playing Time Attack with dakou on my second save.
I beat staff ghost easily but it's not the big problem.
The most annoying thing for me is that I'm bored when I play with dakou. Is isn't fun, you can go 2000 km/h too easily.
But the problem is that I want to made the best time.
I want to have fun, it's a thing, but I want to made real good times.
You can't compete without using dakou.
YOU DON'T HAVE THE CHOICE.
It's a shame and it's like that.
Super graphics, great design and SPEED. But a BIG bug in gameplay. All the conditions to turn great games to a game like 10000 others. Nothing more.
Logged

I always trust in nintendo. They're the better (gameplay is all in a videogame).
Since F-zero GX and its awful gameplay-bug, I got a big doubt.
I love Nintendo and Sega. Together, they've killed F-zero this time.
I could never say again : Nintendo hasn't missed a game because it happens.
RP
Board Knight


member is offline



Above average F-Zero player!

ICQ
PM

Gender: Male
Posts: 40
Re: dakou technique @fzerocentral: yes or no?
« Reply #40 on: Aug 15th, 2003, 4:19pm »

I donエt have the choice?

Well, at first, we all together have the choice to say that we wonエt allow dakou, because Dave Crawford is not a tyrant, who makes the rules for the site without reading what the competitors think.

As long as we donエt know if dakou is in all versions of the game, we canエt allow it (thatエs until October for the PAL release).

And if dakou is in the PAL version, we can still make a great poll, which lasts for a week, to see how many players want to use it and how many donエt.

And if dakou is not in the PAL version (i hope so), then there is no problem for me. I can compete as I want. Maybe Dave makes a seperate time table for dakou only for NTSC players, but in the overall charts would be only non-dakou times.

Thatエs it!
Logged

Never give up! Trust your instincts!
Ryan Jenning
Board Master


member is offline



I don't care what other people say...I WILL be one of the best at F-Zero GX!!!!!

AIM
Email PM

Gender: Male
Posts: 115
Re: dakou technique @fzerocentral: yes or no?
« Reply #41 on: Aug 15th, 2003, 6:20pm »

I made a post in my other topic in here, the other Dakou or not topic, and I put how I will use dakou because I used all the bugs in FZX to get those times, and even though dakou is easier to do, it will still get the best times. I will probably do what one person metioned before and since I have the old memory card and the 251 memory card, I will make two saves, one for a game with dakou, and one without. F-Zero won't die unless you make it die, so if you find a way to have fun while still using dakou, I think that is the best thing. Just think of it as kind of like sliding, but a hell of a lot easier.
Logged

DavePhaneuf
Board Master


member is offline





AIM
Email PM

Gender: Male
Posts: 183
Re: dakou technique @fzerocentral: yes or no?
« Reply #42 on: Aug 15th, 2003, 7:40pm »

I intend on making two saves for my TA times as well. One for with and one for without. Since I couldn't decide whether to do Dakou or not, I'll do both ^^.

I'm going to have fun in TA both ways. ^^
« Last Edit: Aug 15th, 2003, 7:41pm by DavePhaneuf » Logged

Dave Phaneuf -F-zero Racing Status-

F-Zero (21st Overall, 12th NTSC, 4th Canadian) - Expert B
F-Zero X - (6th Overall, 5th NTSC, 1st Canadian) - King C
F-Zero MV - (52nd Overall, 4th Canadian) - Expert A
F-Zero GX (3rd Overall, 1st Canadian) - Expert B

Universal (4th Overall)
Dominic
Board Bishop


member is offline






PM


Posts: 92
Re: dakou technique @fzerocentral: yes or no?
« Reply #43 on: Aug 15th, 2003, 9:19pm »

2 save file huh?

Sounds like a plan

but that digital sd card thingy is still a good idea... when does it come out stateside again?
Logged

GreggRichardson
Board Bishop


member is offline



Only if I can read their mind and use their skill....


Email PM

Gender: Male
Posts: 77
Re: dakou technique @fzerocentral: yes or no?
« Reply #44 on: Aug 16th, 2003, 09:50am »

yeah I go for it!!!! Buy second Memmery card!
Logged

Mike N
Guest
Re: dakou technique @fzerocentral: yes or no?
« Reply #45 on: Aug 20th, 2003, 11:37pm »

When I played Silence in the original F-Zero, I took the careful approach avoiding the walls -- which slow you down a lot. Then I learned that to get the best time, you have to bounce off the walls at a certain point and boost through that final section. I thought this was cheap, but it eventually improved my times drastically.

I don't see how this is any different. It's just a technique that utilizes (and pushes the limits of) the game's inherent physics engine. Everyone is subject to the exact same physics, and everyone has the option to exploit them how they want. It's only cheating when the "laws" of the game are broken (GameSharks or whatever); this is just an exploit of those laws.
Logged

Ryan Jenning
Board Master


member is offline



I don't care what other people say...I WILL be one of the best at F-Zero GX!!!!!

AIM
Email PM

Gender: Male
Posts: 115
Re: dakou technique @fzerocentral: yes or no?
« Reply #46 on: Aug 21st, 2003, 3:06pm »

good point mike, exactly what I think! Even though dakou is cheap, it is still part of the game, like railslides were. I kind of thing scraping your car agianst a wall to gain speed is cheap, because that is completley unreal.
Logged

david van moer
Guest
Re: dakou technique @fzerocentral: yes or no?
« Reply #47 on: Aug 21st, 2003, 3:17pm »

You seem to forget that railsliding on FZX hardly had the same impact as this snaking on GX. People seem to exaggerate its importance and use it as a lame excuse to justify dakou.
Even without railsliding we still kill staff ghosts by 10 seconds and more. It's just an additional touch to get another few seconds off after already having maxed and explored the limits of the game.



Logged

Tonio
Board Master


member is offline






Email PM

Gender: Male
Posts: 297
Re: dakou technique @fzerocentral: yes or no?
« Reply #48 on: Aug 22nd, 2003, 08:40am »

In this week's issue of famitsu (the Japanese videogame bible), like the previous weeks there are a few pages of detailed strat for GX.
and this week it starts with the "super ultimate secrete technique" or something like that: they say that you get a huge accel by sliding during a drift turn (which is like the turbo-drift tech in AX, even if I was confirmed it doesn't work on GX and I couldn't do it myself... anyway). with max accel setting and a car with a good grip (ahh not sure but they gave black bull as example). And consequence of that... what we call dakou (cause when you turn hard with a max accel settting you automatically drift from what I read in the previous issues, and from what I tried... am I right?)
finally they say it works on many tracks, may break your controller, but is quite difficult and should be considered as a regular technique.

I don't think they use it for their own staff records though (usually 3 seconds faster than the staff ghosts). I think they explain this fact but I forgot... read it too quickly in a shop without understanding everything...




Logged

ErwanSciaud
Board Bishop


member is offline






Homepage PM

Gender: Male
Posts: 53
Re: dakou technique @fzerocentral: yes or no?
« Reply #49 on: Aug 22nd, 2003, 12:46pm »

yes you can perform a kind of turbo drift with black bull and others heavy cars (you can reach 2000 and more kmh) but that s not useful to beat staff on mute city for example. You make the drift at the first turn, during the second lap, your speed increases a lot but then it just fall to 1400 kmh or something like this, and you can t beat the staff then...
Useful for your maxspeed records but nothing else...
Logged

Mach1 軋 va, Mach3 bonjour les d馮穰s!

F zero x rank EXPERT B
1st French
12th PAL
19th overall

I just went 1594 kmh PAl on silence!!!
I can t beat MC ghost! Why? What 's wrong in my race strategy?
Pages: 1 ... 1 2 3 4 5 
« Previous Topic | Next Topic »

Monthly Ad-Free Plan!

$6.99 Gets 50,000 Ad-Free Pageviews!

This Board Hosted For FREE By SuddenLaunch
Get Your Own Free Message Board!