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F-Zero (Super Nintendo) >> FZSNES General Discussion >> F-zero 2... http://fzerocentral.suddenlaunch.com/index.cgi?board=fzsnesgeneral&action=display&num=1056548405 F-zero 2...
Post by MasterLink on Jun 25th, 2003, 08:40am
Why don't we start an F-zero 2 competition, it would give ROM players a chance of earning victory. And, according to what I've read here about F-zero 2 (I still don't know whetter my cousin has it or not) it only came out in Japan. I've got a translated ROM, so if you want it, ask me. btw, why are ROM-times not accepted?
Re: F-zero 2...
Post by KevtwoD2 on Jun 25th, 2003, 08:57am
ROM times arent accepted because you can use save and load state and carefully build the perfect race.
Re: F-zero 2...
Post by KevtwoD2 on Jun 25th, 2003, 11:41am
However i do agree with you that we should have a F-Zero 2 competition, some people dont have any consoles and only have a PC this would give them a chance to join the community.
Re: F-zero 2...
Post by MasterLink on Jun 25th, 2003, 12:30pm
You are right about the save state procedure on the emulators, but you're not right about building the race. You're practicaly unable to build your race with an emulator. I've tried... (I own both the cartridge and the ROM for F-Zero X) btw, cheating with save-states is controllable, if one does use them, you should be able to track it! Some programs can do that.
Re: F-zero 2...
Post by Top Speed on Jun 25th, 2003, 1:11pm
2 problems. Not everyone is good with computer or doesn't have the right programs for "tracking".
...and...
F Zero 2 was never completed...only 5 courses were ever made.
Re: F-zero 2...
Post by Locks on Jun 25th, 2003, 2:06pm
MasterLink you understood it wrong. What he means by building up the perfect race is not building the actual circuit, but racing without making mistakes.
Re: F-zero 2...
Post by DavePhaneuf on Jun 25th, 2003, 2:15pm
We could include the tracks as extras in the F-Zero (SNES) section, but wouldn't actually count for the overall. Kind of like how death race is to F-Zero X. ^^
EDIT: Oh and to be in the F-Zero 2 section, it probably would require having your times for the F-Zero 1 as well. Since if F-Zero 2 tracks are extras, and the player only submits times for those tracks, it probably wouldn't help the player very much since it's almost like he didn't join.
Re: F-zero 2...
Post by Barry on Jun 25th, 2003, 4:42pm
I wouldn't count on having a competition for BS F-Zero.
Couple reasons;
1) Times raced using "game enhancers" such as Game Shark, Codebreaker, Action Replay, Xplorer, Xploder, etc., are NOT allowed.
2) Times raced on computer ROM copies of the games are NOT allowed.
Most emulators have the "game enhancers" built in. As such, they can be turned on and off at whim. Unfair advantage right off the bat.
Because BS F-Zero(F-Zero 2) can only be found in ROM format these days, that unfair advantage will always exist. (I'm not saying that anyone here WOULD take that advantage, but there are people out there that WOULD.)
We strive for a fair competitive gamefield here. If ROMs allowed to be used for one competition, then they would have to be allowed for ALL competitions and opens up a whole new can of worms. And we go right back to the "Unfair Advantage" situation again.
Re: F-zero 2...
Post by Top Speed hitting a semi truck on Jun 25th, 2003, 4:47pm
besides...alot more people have snes fzero as compared to the fzero 2 rom.
Re: F-zero 2...
Post by DavePhaneuf on Jun 25th, 2003, 6:47pm
Good point there. ^^
Maybe someday they'll release it in bonus pack.
Re: F-zero 2...
Post by Webmaster on Jun 26th, 2003, 02:00am
I'll never be interested in hosting a competition for a ROM racing game. There are too many variables, several of them mentioned already, for players to compare times in any reasonable way.
If someone else wants to host an F-Zero 2 competition, send me the link and I'll link to it for those who would be interested, because it is F-Zero related.
Re: F-zero 2...
Post by MasterLink on Jun 26th, 2003, 04:06am
@ Locks: I know that he meant that, but that's impossible with an emulator, it would require constant save state loading and saving.
@ the rest: I think I would like to host an F-Zero 2 competition. I'll let you know when the site's ready.
Re: F-zero 2...
Post by KevtwoD2 on Jun 26th, 2003, 08:33am
MasterLink: I know it would require constant saving and loading of stated, it isnt that difficult. In ZSNES in the menu bar there is a menu titles MISC, when you click of that you have the option to select game-keys, All you need to do is map save and load state to differnt keys, all you need to do is make them a key of your joystick and you can save and load the state at will... Also in game-keys there is a slow down key which can be used to slow the game down and make it easier to drive.
Re: F-zero 2...
Post by KevtwoD2 on Jun 26th, 2003, 1:43pm
Also MasterLink, have you done any racing in F-Zero2, if so what is your best time on Mute City IV?
I just did 3 runs on that track and managed to get a 1.51.49 with teh yellow car. I am just wondering how that will stack up in his competition.
Re: F-zero 2...
Post by MasterLink on Jun 27th, 2003, 10:11am
@KevtwoD2: I just did the Practise (that's the Time Trial in F-Zero 2) on Mute City. My total race was 1'55"95, best lap was 0'22"65. I used the blue car. Use the boost on the start of the lap. As for the last turn, take the zippers and release the B button, that should make you take the turn at a high speed without loosing control. btw, at the begin of the track, take the zippers to boost and then jump on those triangles, it should lead you directly to those last zippers. That trick cannot be done with the yellow car, it's too fast.
Re: F-zero 2...
Post by KevtwoD2 on Jun 27th, 2003, 10:16am
Yes that is around what i got on my 1st try (of course i was using the purple care at that time) Then i tried teh yellow car with the green as your bumper and got the time above, 21.54 best 1-boost lap Re: F-zero 2...
Post by Ryan Jenning on Jul 11th, 2003, 2:37pm
I personally think that F-Zero 2 kinda sucks. Maybe it's the feel of my crappy keyboard where you really gotta shuv some buttons to get them to work, but I think it's cuz the cars just look outrageously weird! Anyway, just downloaded it, haven't played it much, check back later.
Re: F-zero 2...
Post by DJ Moore on Aug 9th, 2003, 4:21pm
ok theres stuff like BS f zero castle and ace and stuff so can somebody clear it all up please?
Re: F-zero 2...
Post by Barry on Aug 10th, 2003, 08:18am
ok theres stuff like BS f zero castle and ace and stuff so can somebody clear it all up please?
The only ones I've seen in all my time on the emu scene are F-Zero and BS F-Zero 2.
DJ, If you remember where you found that informations about "BS f zero castle and ace", could you please post that for me?
Should make for an interesting read. Thanks in advance.
Re: F-zero 2...
Post by Joemst13 on Aug 11th, 2003, 11:56am
where can i download a ROM for fzero 2? Re: F-zero 2...
Post by David Van Moer on Aug 11th, 2003, 3:31pm
Code:
where can i download a ROM for fzero 2
Google is your friend
Re: F-zero 2...
Post by Joemst13 on Aug 12th, 2003, 08:49am
Google is my friend I guess, but all these pop-ups arent. Thanks, I found the file. If i had a nice PC controller, it might be more fun. I miss the fire stingray though.
J D Martin
Re: F-zero 2...
Post by AlexP on Aug 20th, 2003, 6:48pm
That might happen, Nintendo are releasing the snes gamepad as a GameCube controller sometime, i read about it in some magazine. That would be cool if they released a snes game disc which had many classic snes games including ones not released on the Cube.