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Topic: Moving to the next level.. (Read 190 times) |
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Swingat
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Moving to the next level..
« Thread started on: Jul 24th, 2003, 5:30pm » |
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Hey all,
I've played F-Zero X for years, and just submitted my top times. They seem to generally hover at around 40th-50th place overall. Beaten a few staff ghosts, but nothing special.
Upto now I've used the trusty old White Cat, with it's sandpaper grip, and have used no special techniques other than simply driving fast and in control. I feel I've reached my limit now, though, and need to start using cars with a bit more speed, and learning all these 'sliding' techniques.
Where do you start? I've seen all these abbreviations PDD, DDD etc, but don't really know what any of them mean. Which technique is the easiest to start-off with? My attempts at sliding so far consist of my machine hitting every wall like a pinball, before posting a time that's 15 seconds slower than my previous best (if I havn't already blown up by then). Clearly, you have to take a step back before taking a leap forward.
If I do get a speed boost in a slide or rail slide, I don't seem to me able to hold it, and end up sliding down the first part of the straight like a snail.
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Nick
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Re: Moving to the next level..
« Reply #1 on: Aug 1st, 2003, 5:54pm » |
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Hi,
I'm in the same boat as you, although I'm addicting to FZero X (or was) and so I've beaten all the staff ghosts bar rainbow road without sliding etc. I thought my times were unbeatable (I've got most of the Burnout 2 world records) but just came across all these advanced techniques! I dont have the time to become top 3 material on FZero X unfortunately as it's too late in the game and I'm focusing on perfecting Burnout 2 and getting the Super Mario Kart WRs......but these advanced techniques just take practice. Just in 1 hour today I managed to smash my Port Town 2 record (which was sh1t hot) by using a very basic sliding technique and boost sliding, at first I was about 15 seconds slower. But you'll get used to it. Then it's just a progression to railsliding (drift turning up against the track side). Right now though I'm struggling to get the hang of floating or even DTD and air sliding methods, partly due to confusion and the N64 analogue stick. But DTD is angling your craft during a jump so it is tilted on it's side and pointing downwards at the optimum angles, while double tapping the shoulder button corresponding to the opposite direction of your craft tilt.
Er, basically I'm just going to work on FZero GX instead and maintain my racing purity on FZero X . Good luck though
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