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F-Zero X (Nintendo 64)
FZX Tips & Strategies (Moderators: Webmaster, Barry)
  Can Som1 explain SUPER DTD.......
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lvlarkylvlark
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Can Som1 explain SUPER DTD.......
« Thread started on: Jun 10th, 2003, 5:02pm »

so i can use it for my guide , i dun fink i can explain it if i cant do it very well, as far as im concerned it can be performed on mute city 3 and white land 2 effectively
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lvlarkylvlark
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Re: Can Som1 explain SUPER DTD.......
« Reply #1 on: Jun 10th, 2003, 5:42pm »

oh yeah if anyone wants to, they can post their own strat for a course of their choice (though im doing Mute City 3, Port Town 1, White Land 1 n 2, Devils Forest 3, Big Hand)

a course strat, speed strat, and lap strat, if possible

and name, system (pal or ntsc) machine setting, best time, best lap, your max speed preferably if your time is top 15 overall or top 10 of your respective system
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lvlarkylvlark
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Re: Can Som1 explain SUPER DTD.......
« Reply #2 on: Jun 10th, 2003, 5:58pm »

kinda like this

Port Town 1:
Author: Mark Hua
System: Pal
Machine: Night Thunder | Settings: Max acceleration
Time: 01'20'159 (PAL) | Lap: 00'25"005 (Pal) | Speed: 2177 (PAL)

LAP 1: Immediately start sliding smoothly left and around the corner (hit the rail around the corner once or twice), before the end of the corner start sliding wide to gain some speed. At the first zipper you should be around 1 - 1.1 seconds ahead of the staff ghost.

Land on the zipper at an angle towards the left rail so you can do a mini boost slide right. Straighten up and double tap Z then double tap R past the chicane.

When you pass the chicane HOLD R (if you do not hold R and instead tap R you wont slide straight away and lose alot of time) and slide left, as close to the rail as much as possible before going wide at the end. Then move to the left side of the track and slide right, again as close to the rail as much as possible then going wide. You now enter the tunnel goto the right and when your next to the ice slide left, close and then wide again. You should see the second zipper and should be around 2.1 - 2.7 seconds ahead of staff ghost.

Here is the most important part of the track, hit the second zipper and third zipper. When you hit the third zipper rail boost slide left, and keep this up until you leave the track. When you leave the track hold up and start double tapping R, angle your machine (if nescessary) so you can land. You should ideally land at 1800+ kph (PAL) 2300 (NTSC) because you need to carry this speed though to the next lap.

Start moving around the shallow left turn (a few double tap Z will help alot here), try and go to the right refiller pits, hit the zipper and move to the left refiller pits. You should be around 6 seconds ahead of staff ghost (4 is ok if your new to this strategy).

LAP 2: Straight away boost slide left, straighten up and boost again. Try and hit the first zipper (if you dont hit it, its ok). The chicane is much harder now you are going faster, so double tap Z then R quickly.

Hold R again and boost slide left, straighten up and move left (to get optimum postion for next boost slide) then boost slide right. The next boost slide is a bit tricky due to the ice (if you hit it your time is over) If you are not confident, slide around the corner and boost about a quater way through the courner. As you get better you can boost earlier and earlier. Its a good idea to position yourself as far right as you can before the turn so you can start sliding early.

Your machine should start bleeping now, hit all the zippers (though the track now is very thin try and stay a bit right) and before you go airbourne slide left (so you get the right angle for a DTD) and when you do leave the track hold up and DTD your way back to the track and (hopefully) land at 2000 kph (PAL) 2400 (NTSC).

Make around the shallow left turn and enter the refiller pits, do not go for the zipper in the middle and do not boost. When your past the refiller (or near the end) boost once and enter the last lap. 11 - 13 second lead against the staff ghost here is what you should aim at.

LAP 3: Pretty much do the same as you would do on the second lap, but just boost as soon as you hit the refiller pits and hit the zipper. Depending on how good your DTD's are can go as low as the world record (yeah right!) 1min and 15 seconds. My time of 1min and 20secs is very beatable.
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