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F-Zero GX (Gamecube) >> FZGX Tips & Strategies >> dash plates http://fzerocentral.suddenlaunch.com/index.cgi?board=fzgxstrats&action=display&num=1060391098 dash plates
Post by Tonio on Aug 8th, 2003, 8:04pm
I dunno if you know this but... if you pass on a dash plate by the left or the right extremity instead of passing right in the middle of it you get twice the normal boost. one of the basic technics explained in famitsu and known by all jap TA players.
dakou is in famitsu too but it's different from what we call dakou. just drift turn in a chicane with E-grip machine.
Re: dash plates
Post by ISAMU on Aug 8th, 2003, 8:33pm
If you pass on a dash plate by the left or the right extremity instead of passing right in the middle of it you get twice the normal boost. one of the basic technics explained in famitsu and known by all jap TA players.
Thanks I suspected this But now, you has confirmed this to me
Thanks a lot Tonio
Re: dash plates
Post by David Van Moer on Aug 8th, 2003, 8:39pm
Really ? didn't know that. Hadn't noticed it yet either.
Now I'll just have to start each track all over again Re: dash plates
Post by al64inthedark on Aug 9th, 2003, 03:38am
Really, I will try this. Thanks Tonio. Merci Tonio
Re: dash plates
Post by ErwanSciaud on Aug 18th, 2003, 02:27am
That will make the difference in TA on tracks like Vegas Palace or Mute Oval ^^
DVM, you re the only one to have post times. Did you use DAKOU? Flying techs?
Re: dash plates
Post by David Van Moer on Aug 18th, 2003, 05:36am
It doesn't make THAT much diference.. only about 0.1 - 0.15 sec per plate.. Of course it all adds up in the end.
Right now I'm not using the snake technique in time trial. That 55 sec time in Mute City is a snake time but I asked Dave to replace it with the normal driving time of 1'01 with the next update.
The game is much more interesting without dakou. It's pretty much a noob skill with no respect whatsoever for eveything F-Zero stands for.
Re: dash plates
Post by ISAMU on Aug 18th, 2003, 07:36am
Yes, you right Dakou sucks! I unlocked now the last staff ghost, nice challenge unlock all TA Staff Ghosts WITHOUT dakou The problem now is: beat the ghost... The replay value of this game is really AWESOME Re: dash plates
Post by Dominic on Aug 18th, 2003, 12:17pm
ahh, thanks for sending an amazing surge of hope through my body, I'm game!
I might tackle TA later on though, I really like GP mode the best... in X anyways
Re: dash plates
Post by David Van Moer on Aug 18th, 2003, 4:07pm
Quote:
The replay value of this game is really AWESOME
Hmm.. without special air moves, DTs and decent sliding physics it feels kinda limited to me.
Not quite FZX replayability if you ask me..
Re: dash plates
Post by GreggRichardson on Aug 18th, 2003, 5:58pm
Then dont use it, if you want the replay value of this game AWESOME. I hadnt play it yet. Few more weeks!!! Re: dash plates
Post by ISAMU on Aug 18th, 2003, 9:10pm
WOW! Like what ? Can you explain to me, please? Re: dash plates
Post by ErwanSciaud on Aug 19th, 2003, 04:42am
I don t use dakou too. In my opinion any little 1/100 sec you can win aren t useless. on vegas palace taking all the dash plates by the side made me win a lot a time. I m fond of this new dash system. kind of combo to make...
Damn, staff ghost are hard to beat! (I love that kind of challenge) I don t understand what is MC1 staff ghost race strategy. He s he drifting just after finish line? Anyway, TA is not useless for me. Without dakou, you can easy reach speeds such 2000 kmh, that s quite fast and fun!