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F-Zero GX (Gamecube) >> FZGX Tips & Strategies >> running tubes
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running tubes
Post by ktj on Aug 7th, 2003, 08:32am

Do you guys have any tips on running through some of the smaller tube sections of the tracks? Sometimes I think I'm slowing down the machines by trying to steering through the tubes.

Am I better off not steering? Should stay on the inside wall or the outside wall? It's quite difficult to stay on the inside wall.

What about where you run on the outside of the tube? (1st level of 2nd grand prix) Should I be trying to stay on the short side of the curving tubes?

thanks much!
Re: running tubes
Post by crAsh on Aug 7th, 2003, 09:17am

Inner tube : in Space Plant (for example) try to stay on the "low" part of the tube. It's pretty hard at the beginning, but once you get used to the track it becomes easy and it avoids you turning all around the tube and getting sick becaus of going upside down 5 times a second.

Outer Tube : talking about the Fire Field, don't try to get on the inner part of corner. Try to check all of the boosts on the track. And some are on the outside of the curve, so you have to ride and ride again to know where they are. In the beginning, try to follow the computer to see where they are, because he takes them almost always.

That's all the hints I can give you, as I'm a beginner in this game too.
Re: running tubes
Post by Dominic on Aug 7th, 2003, 8:59pm

So, technically, if there were no boosts, which part on the track would I move faster?

Inner or Outer?

I'd really like to know this, but my guess is inner
Re: running tubes
Post by crAsh on Aug 8th, 2003, 02:30am

Yup, when there's no boost, I tend to keep my car on the inner side.
I dunno if it's really the best thing to do, but since I won a lot of races this way, it seems not that bad to me