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dakou technique @fzerocentral: yes or no?

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F-Zero GX (Gamecube)
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  dakou technique @fzerocentral: yes or no?
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   Poll  Poll Question: Should the dakou/snake technique be allowed or not?
yes 9 (31%)
no 16 (55%)
normal AND dakou rankings (maybe?) 4 (13%)
Total votes: 29  
   Author  Topic: dakou technique @fzerocentral: yes or no?  (Read 2468 times)
jtmc
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Re: dakou technique @fzerocentral: yes or no?
« Reply #15 on: Aug 3rd, 2003, 3:22pm »

I think dakou should be banned ONLY if the bug is fixed in US and PAL versions, since then anyone with a Japanese version would have an unfair advantage. Otherwise, I think the records should be split.
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Re: dakou technique @fzerocentral: yes or no?
« Reply #16 on: Aug 3rd, 2003, 7:30pm »

Dakou or not Dakou I am going to use everything this game has for the fastest time, probably Dakou technique won't even be enough for me so i'd have to add many other techniques which probably aren't figured out yet.

Well gotta admit that technique doesn't look anywhere near as cool as DTD or TDD is, but oh well if its in the game and it didn't took a game enhancer to do, i'll use it to the fullest.

Plus even if everyone is using the Dakou technique it doesn't mean that they're gonna have the best or fastest records. This won't be decided until at least 1-3 years later when everything is at peak or couldn't be improved anymore or hard to improve like FZX is now.

well anyway everyone has their own style of playing.
I'll use Dakou not sure about everyone else. Don't want to be at disadvantage just because some use it and some don't hehe.

I'll enjoy all the modes and GP first after i had enough of it, time to go serious hardcore on Time Trial with everything there is.

guess you can say lets test everyones fingers of endurance if your finger dies first i am the winner

so what if i lapped the MC1 staff ghost the faster the better.

DVM don't be so down since everyone is wiggling join the fun too


bye bye later all

,JKTSPEED [hey who said giggling ain't fun? oops i mean wiggling]
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Tonio
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Re: dakou technique @fzerocentral: yes or no?
« Reply #17 on: Aug 3rd, 2003, 7:41pm »

I agree with JKT.

but 0 motivation for GX at the moment.
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Dominic
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Re: dakou technique @fzerocentral: yes or no?
« Reply #18 on: Aug 3rd, 2003, 10:30pm »

Damn, JKT makes a good point, but I will lose motivation if I use this... well, let us see what will happen...
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EMAGDNIM
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Re: dakou technique @fzerocentral: yes or no?
« Reply #19 on: Aug 3rd, 2003, 10:38pm »

He made some great points...
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SimonC
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Re: dakou technique @fzerocentral: yes or no?
« Reply #20 on: Aug 4th, 2003, 01:39am »

This reminds me a little of Mario Kart: Super Circuit. At the start most of the top SMK players played it (like Sami etin). But then there was this strat where you had to boost into trees or walls to go faster. Nobody plays that game anymore...

If this "Dakou" is as bad as people say, I don't won't the same thing to happen.

(I forgot the Japanese site splits grip and drift times. Motivation rising...)
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Dominic
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Re: dakou technique @fzerocentral: yes or no?
« Reply #21 on: Aug 4th, 2003, 02:32am »

man, that's what worries me... but anyway, let's see what happens *waits for August 25*
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Re: dakou technique @fzerocentral: yes or no?
« Reply #22 on: Aug 4th, 2003, 04:18am »

It seems to me like this technique makes the game less fun. If this is so, it could affect TT competition quite considerably.
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David Van Moer
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Re: dakou technique @fzerocentral: yes or no?
« Reply #23 on: Aug 4th, 2003, 05:46am »

When the US version comes out try it all for yourselves , experience how stupid it is and then post your experiences and decide what to do with it.

Haven't found anything else yet which is even remotely powerful to this snaking .. Regular boostsliding seems to work nicely but so far I find it impossible to keep hold of the speed you gain from a boostslide like it was on FZX when you come out of the corner.. the steering is too twitchy to keep the car straight at high speeds.
And without DTs and special dives there's not a lot left to look out for.

BTW , PAL and NTSC will have the same times cos every PAL GC game has a 60 Hz option so instead of keeping seperate PAL-NTSC ranks there's always the possibility for a seperate dakou-non dakou ranking ?

That's all I have to say on this anyway..

DVM



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Greg Lane
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Re: dakou technique @fzerocentral: yes or no?
« Reply #24 on: Aug 4th, 2003, 07:33am »

This whole Dakou thing upsets me horribly. Part of the charm of F-Zero X was the sheer deepness of it- and it's difficulty. It literally takes years to refine your skill to the point where you can beat the staff ghosts. (or maybe I'm just a slow learner..) Anyways, it's depressing that this Dakou exploit seems to have subverted that long, satisfying skill building process. Dakou is not racing in my opinion. It represents the direct opposite of keeping a good line, timing your boosts, and finding the best jump angle. I won't be using it, and I refuse to compete against anyone who does.

-Greg Lane
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Panda
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Re: dakou technique @fzerocentral: yes or no?
« Reply #25 on: Aug 4th, 2003, 09:15am »

I totaly agree with Greg Lane and all the others who think that Dak sucks. I don't think I'll be playing FZGX so deeply I did with FZ, FZX and FZMV. I refuse to compete with snaking-players.
I'm from France, and when FZMV just came out here, Nintendo set up an official France Championship (which I won, hehe ). I heard they may do it again with FZGX. Hum... If they do it, that will be ridiculous, seeing players snaking like dummies instead of racing like masters
Anyway, I think Dak is real crap, it kills the entire game. No need to train 4 hours to pass Story Mode Mission, no need to plays for months to beat the Staff Ghosts, well... No need to play, sorry.
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Dominic
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Re: dakou technique @fzerocentral: yes or no?
« Reply #26 on: Aug 4th, 2003, 09:41am »

yes, this Dakou thing should be taken more seriously, but I guess in the end, I will still play the hell out of F-Zero GX, I probably won't use Dakou since all the other elements in the game appear to work just fine

man, I sure hope this doesn't go into the US version, we already E-mailed the hell out of NOA, all we can do now is wait...

Dakou works for all the characters, but as I explained earlier (in the FZGX tips forum) as the grip tightens, so does the usefulness of the technique...

so David, is story mode still challenging?... even a bit? I sure hope so, I wan't to play for hours and accomplish nothing... it will be complete bliss
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EMAGDNIM
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Re: dakou technique @fzerocentral: yes or no?
« Reply #27 on: Aug 4th, 2003, 3:20pm »

Well the story mode is still tuff as nails (in the hard settings)...which is good..lots of replay value (I'm stuck on mission 6 )

But you think tey'll be able to fix this in time for the US release without delaying it
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Re: dakou technique @fzerocentral: yes or no?
« Reply #28 on: Aug 4th, 2003, 4:34pm »

on Aug 4th, 2003, 3:20pm, EMAGDNIM wrote:
But you think tey'll be able to fix this in time for the US release without delaying it


Probably not. I'm guessing that they've already done the first press and are getting ready to distribute very soon. There is still lots of time for the PAL release though.
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KEJackson
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Re: dakou technique @fzerocentral: yes or no?
« Reply #29 on: Aug 4th, 2003, 7:57pm »

I have returned to this area again to check on its responses, and the response rate is staggering.

Dakou is a very important topic, but as we see it not getting changed, we need to discuss it more.

As far as I know, Dakou is a sort of repeated minislides in a snakelike fashion, a.k.a Dakou (Snake in Japanese is what I can make out of it).

Also, I can also see that the Japanese have exploited this strategy to great effect in the short span in two weeks.

Plus, Since the USA release is probably not going to be fixed, it is most likely that the PAL might not get fixed, because then we would have a serious recall on NTSC games. Nintendo is probably NOT going to recall, as that may jepordize sales of one of their longest, and best selling series.

So all in all, this topic now boils down to this one question: Will we allow the "Dakou" strategy in F-ZC?

Sugi, whom we all respect, has politely decided no against the Dakou on his site, but F-ZC is undecided.

Since this strategy does show potential, and since everyone could possibly exploit this strategy, all it might do is reduce times considerably for those who have done the Dakou, but within those people, most likely, a ranking upset may not occur.

Some people will refuse outright, and that will make them vunerable to the low ranks, just Like F-ZX and the two catagories, Sliders and No-Sliders (Jumpers)

So what this will mean is that this topic may not be resolved anytime soon.

However, I think this would be a nice topic to debate at the Pre release chat on August 15. Maybe a resolution may occur there.

You can go to my topic here: http://fzerocentral.suddenlaunch.com/index.cgi?board=fzgcgeneral&action=display&num=1059683721

I hope that we can work out a solution.
I will also put a list of topics that we may debate on as a guideline on what to talk on, but you may talk about anything GX.
And now, I must go and finish up work.
Greetings:
Kort Everett Jackson
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