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F-Zero X (Nintendo 64)
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Meowman
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Beating the staff ghosts
« Thread started on: Sep 1st, 2003, 2:29pm »

In anticipation of GX coming out in October, I've taken up finishing the rest of the staff ghosts. I have a whopping three beaten so far, those being Port Town, Silence 1 and Mute City 2. I went for the ones that I already had a close time to anyway, so I wouldn't need that much improving.

The main ones I'm focusing on now are Port Town 2 & Silence 2. I'm stuck at 1'58xx on Port Town and can't seem to shave off that extra second. Silence 2 is much worse, I'm only a few hundredths of a second off getting it beaten.

My strat for port town is pretty much sliding, but on the 1st lap I have trouble with the U turn after the first pit lane, I always hit the wall and end up at around 650km/h. I'm ok until the chicane, where I side attack through it and sometimes hit the wall (how can I avoid?). Then on the 2nd lap I boost ASAP, do as I normally do until the 2nd to last U turn before the pits I boostslide then do so again, boostslide around the U-turn that I hit in the 1st lap (that I don't hit now). Go as normal until I boostslide around the gentle turn, side attack and boost through the chicane and then I repeat for the 3rd lap.

For silence 2, I take it as one big long spirally slide, then I go straight as I hit the 3rd boost at the end of it. I side attack right, then left to get past the next bit and I slide around the snake and into the wavy part. On the 2nd lap I boost right away and in between the boosters. I take the snake as normal and boostslide into the wavy bit and boostslide into the pit lane. I repeat on the 3rd lap.

For sliding I use either the Hell Hawk, Night Thunder or (rarely) the mighty gazelle. Help is greatly appreciated, and I give my thanks in advance. Once I get these two down I can concentrate on some of the tracks that I find to be more difficult. And yes, I'm aware that this is one helluva long post, but I like to go in depth ^_^
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MJH
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Re: Beating the staff ghosts
« Reply #1 on: Sep 1st, 2003, 3:04pm »

On PT2 you know where you fly off of the track just after the zipper on the start/finish straight. Well on Lap 1 after you hit the zipper railslide on the right hand wall and continue this round in the air and do a small floating technique. The part of the track you are aiming for is inbetween the 2nd and 3rd turns.

Same move for lap 2 + 3 except without the railslide, just do a slide off of the track instead.

On lap 1 you can also do a railslide on the right hand wall after the first re-fill when you get round the hairpin.

For silence 2 it sounds like you are doing it ok, just a little more practice required. Try railsliding the left wall before the big slide on lap 1.
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Thought i'd change this but i have nuthin worth writing so ill fill it with this useless stuff
Swingat
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Re: Beating the staff ghosts
« Reply #2 on: Sep 1st, 2003, 4:55pm »

I need two more staff ghosts, and I've done the lot.

Sector Alpha or DF2 anyone
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