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Topic: Getting good times on Sand Ocean 1 (Read 96 times) |
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Ryan Jenning
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I don't care what other people say...I WILL be one of the best at F-Zero GX!!!!!


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Getting good times on Sand Ocean 1
« Thread started on: Jun 16th, 2003, 3:04pm » |
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How do you achieve good times on Sand Ocean 1? I start off by making sure I'm on the right side of the track to get into the tube, the I try to stay on the right track, and when I come out I do the thing JKT does in the video by coming off the side to gain some speed, but I can never get a better time than 1'14. Any help at all improving my time would be greatly appreciated. Thanks, Ryan Jenning
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« Last Edit: Jun 16th, 2003, 8:14pm by Ryan Jenning » |
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David Van Moer
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Re: Getting good times on Sand Ocean 1
« Reply #1 on: Jun 17th, 2003, 05:39am » |
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The magic words on this track are 'DT-tunnel exits'
Leave the first tunnel slightly above the right rail and quickly double tap R as you fly out of the tunnel and back to the track. For the second tunnel, hit the zipper and then go up to the left. Now leave this tunnel slightly above the left rail and double tap Z as you fly out of it for a speed boost into the left refiller. It's possible to get some very nice speed gains from these DTs and quite essential to if you want to sub 60 secs NTSC. You'll get better at it with lots of practice. Especially the second exit is important as it determines your entry speed for the next lap. Good dives here result in well over 1200 kph PAL landing speed ( 1440 NTSC )
Use the best boost-pattern which is to boost 5 times from the start line continuously till flying out the first tunnel and then stop boosting for the rest of the lap. Take great care when DT-ing through the hairpin after the first tunnel. You have to preserve as much speed as possible and carry it into the second tunnel. Catch the middle zip along the way and to stay close to the inside rails. Going wide here loses you quite a bit of time and speed.
One of the few tracks where you use a standard jumper ( Twin Noritta set at 2 big stripes from max speed ). no sliding or railsliding or complicated dives on this one. Should be a nice challenge for the purists out there who think it's all about 'cheap' tricks like riding against a wall. 
DVM
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