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Topic: F-Zero AX / GX connectivity in U.S. (Read 356 times) |
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Tonio
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F-Zero AX / GX connectivity in U.S.
« Thread started on: Jul 17th, 2003, 09:02am » |
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you can read this on www.spong.com
" We can reveal that the heavily-touted link-up between the GameCube and TriForce versions of F-Zero, with data transferred via the GameCube Memory Card, will only feature in the Japanese release of the game, with western F-Zero coin-op cabinets bereft of the necessary slot.
This startling news will no doubt come as a blow to gamers in the US and Europe, who値l no doubt be asking why this has happened. It痴 simply the age-old problem of Japanese companies deciding that such features are either unsuitable for or unattractive to a western audience. You will remember that similar systems, as pioneered by SNK for the Neo Geo and followed by Sega for Naomi-Dreamcast linkage, were also not officially released outside of Japan.
The MCRD Card system, as seen in Initial D Arcade Stage, will be available throughout the world, however.
In other F-Zero news, sources close to Sega have disclosed that F-Zero machines in test locations in Japan have performed below expectations, with apathy abounding for the key Sega/Nintendo collaboration. Indeed, we were told that the cause of the slippage of F-Zero is to buy Amusement Vision and Nintendo enough time to discern exactly why the coin operated incarnation of the game has not been as appealing to players as was hoped.
This news was compounded by Famitsu, Japan痴 most influential gaming weekly, giving the GameCube version of F-Zero 32/40, which although not disastrous, isn稚 the seal of approval the development team will have been hoping for. Reviewers complained that the game was too fast. Strange, given that the speed of the game is one its key selling points. "
.......let's check the new issue of famitsu tomorrow... (X also got 32/40 at its time btw)
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« Last Edit: Jul 17th, 2003, 09:38am by Tonio » |
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GreggRichardson
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Only if I can read their mind and use their skill....

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Re: F-Zero AX / GX connectivity in U.S.
« Reply #1 on: Jul 17th, 2003, 12:05pm » |
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"Reviewers complained that the game was too fast."
Meh... I like fast!!!
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F-Zero Fanatic
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Re: F-Zero AX / GX connectivity in U.S.
« Reply #2 on: Jul 17th, 2003, 12:29pm » |
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Indeed, the faster the better.
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FluddyFlea
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wut?

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Re: F-Zero AX / GX connectivity in U.S.
« Reply #3 on: Jul 17th, 2003, 1:21pm » |
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I feel sorry for famitsu
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Mark Slight in FZX competition. //Two wrongs don't make a right, but three lefts do!
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Tonio
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Re: F-Zero AX / GX connectivity in U.S.
« Reply #4 on: Jul 18th, 2003, 09:50am » |
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they didn't say it was too fast, I read it today. the guy who gave a 7 criticizes the story (I did not understand why) mode and the limitation of attacks (he's not a f-zero fan I guess ).
in the same issue they introduce ALL the game modes(characters' profiles, replay are the one I didn't already know), the basic techniques (with a nice picture to explain the difference between slide and drift turn), new stuffs such as the "earthquake plates", plus... the first 5 circuits (with views from every angle, key passages...), the first mission in story mode : get all the capsules placed on mute city (an oval like in AX but I thought it was different in GX) circuit in 80 sec...
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FluddyFlea
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wut?

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Re: F-Zero AX / GX connectivity in U.S.
« Reply #5 on: Jul 18th, 2003, 2:46pm » |
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so tell us then... what IS the difference between slide and drift turn?
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Mark Slight in FZX competition. //Two wrongs don't make a right, but three lefts do!
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EMAGDNIM
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Re: F-Zero AX / GX connectivity in U.S.
« Reply #6 on: Jul 21st, 2003, 11:36am » |
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Well...I've always loved Famitsu...and the reviews I find are fair...but even if they were to give this game a bad grade I'd still buy it.. It wouldn't affect me buying it one bit...
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~SPLASH~
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Re: F-Zero AX / GX connectivity in U.S.
« Reply #7 on: Jul 21st, 2003, 1:35pm » |
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on Jul 21st, 2003, 11:36am, EMAGDNIM wrote:Well...I've always loved Famitsu...and the reviews I find are fair...but even if they were to give this game a bad grade I'd still buy it.. It wouldn't affect me buying it one bit... |
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Exactly. Just because a magazine says it's crap doesn't mean you can't enjoy it. I remember alot of magazines said MegaMan Battle Network was crap, but it's one of the best (if not the best) game on my GBA!
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FluddyFlea
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wut?

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Re: F-Zero AX / GX connectivity in U.S.
« Reply #8 on: Jul 21st, 2003, 3:52pm » |
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on Jul 21st, 2003, 1:35pm, ~SPLASH~ wrote:Exactly. Just because a magazine says it's crap doesn't mean you can't enjoy it. I remember alot of magazines said MegaMan Battle Network was crap, but it's one of the best (if not the best) game on my GBA! |
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Haha well maybe your GBA-collection just sucks Well to be a bit serious here IGN gave it 7.9 if my memory doesn't fail me, and thats not a bad rating at all.
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Mark Slight in FZX competition. //Two wrongs don't make a right, but three lefts do!
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