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Topic: Jumping Technique Explanation Needed (Read 233 times) |
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bagleuca
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Jumping Technique Explanation Needed
« Thread started on: Apr 27th, 2003, 07:55am » |
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Hi there, guys...
I'm Federico Conti, set as 30th overall and 15th pal... the big question is: what's the correct technique to make great speed on jumpin' place?
I know about DTD and TDD, but I don't know how to do that, expecially the first one...
Please DTD explanation needed...
Great Time in Death Race is coming next week...
See ya
bagleuca
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DavePhaneuf
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Re: Jumping Technique Explanation Needed
« Reply #1 on: Apr 28th, 2003, 12:47am » |
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Well. The way to do a DTD (Double Tap Dive) is to mainly put your vechicle on a tilt and then double tap R or Z as many times as you can to raise to very high speeds.
To set it up all you have to do is raise your machine when you jump (By holding down) Then turn left or right and point the nose down (By holding up) Then you Double Tap R or Z (Depending on which way you're tilted) and your speed will raise to incredible numbers. Even 3000 if your angle is set up really well in some tracks.
The best place to practice this is at the jump near the end of Sector Beta.
Hope I was of some help. Good luck to you.
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« Last Edit: Apr 28th, 2003, 12:55am by DavePhaneuf » |
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Dave Phaneuf -F-zero Racing Status-
F-Zero (21st Overall, 12th NTSC, 4th Canadian) - Expert B F-Zero X - (6th Overall, 5th NTSC, 1st Canadian) - King C F-Zero MV - (52nd Overall, 4th Canadian) - Expert A F-Zero GX (3rd Overall, 1st Canadian) - Expert B
Universal (4th Overall)
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Jordan
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Re: Jumping Technique Explanation Needed
« Reply #2 on: Apr 28th, 2003, 10:53am » |
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What Dave said. If you really want it to be effective you really have to get pretty far in the opposite direction and have a lot of speed to start with.
I have a strategy of speeding up before the Sector Beta jump (doesn't involve turbo) that involves taking a leap before it, as most of the top SB players do...
A good guideline is to make sure to tilt the nose down about 30 - 45 degrees from the "flat" position so that you get a good balance between gaining speed and being able to keep it once you hit the ground.
Good luck! =)
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JKTFZEROX
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Re: Jumping Technique Explanation Needed
« Reply #3 on: Apr 28th, 2003, 2:21pm » |
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if you like to know the best angle it is 45 degree's aim towards the ground the cars rear points straight upwards, the rocket angle. takes 3 DT's for any car to hit 3000 km/h NTSC or 2500 km/h PAL
no boost needed.
i'll take a snapshot of the angle and post it sometime
well later
,JKTSPEED
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"Speed that is faster than super speed =)"
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bagleuca
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Re: Jumping Technique Explanation Needed
« Reply #4 on: May 11th, 2003, 07:58am » |
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Exactly... What does "tilt" mean? It's when the car seems to be completely stopped in the air with the nose pointed very high?
Please answer me, i'm very bad in jumping techniques...
Bagleuca
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DavePhaneuf
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Re: Jumping Technique Explanation Needed
« Reply #5 on: May 11th, 2003, 11:08am » |
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About tilt. Well that means mainly that one side of the vehicle is lower or higher than the other.
Like this is normal: '_' This is on a tilt '\'
And the nose should also be pointing down while facing left or right (Depending on how you're tilted) before you start to double tap.
Hope I was of help. ^^
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Dave Phaneuf -F-zero Racing Status-
F-Zero (21st Overall, 12th NTSC, 4th Canadian) - Expert B F-Zero X - (6th Overall, 5th NTSC, 1st Canadian) - King C F-Zero MV - (52nd Overall, 4th Canadian) - Expert A F-Zero GX (3rd Overall, 1st Canadian) - Expert B
Universal (4th Overall)
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