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F-Zero X (Nintendo 64) >> FZX General Discussion >> Most evil pitfalls? http://fzerocentral.suddenlaunch.com/index.cgi?board=fzxgeneral&action=display&num=1062273414 Most evil pitfalls?
Post by Swingat on Aug 30th, 2003, 2:56pm
What single F-Zero traps mess you up the most often?
1) Port Town: "The Final Turn" - That horrible banked, left-handed turn at the end. I lose my speed gained from the jump every time.
2) Sand Ocean: "Turn between the Tunnels" - The turn between the two tunnels which leads into the boost arrow. Again, I leave the first tunnel at speed, and lose the back-end of my 'Jumper' King Meteor.
3) Space Plant: "The Ice Tunnel" - £$?@*ing £"%$%. Aaaarrrggghhh...
4) Port Town 2: "Chicane" - I don't even bother trying to drive through it now. Just crash into it at high speed, and pray....
5) Mute City: "The First Corner" - Fine on the first lap. A bit dodgy on the second. One the third lap, though, it normally ends in a nice understeer.
6) Rainbow Road: "The Mines" - The last corner should be a nice, sweeping slide turn. Instead, it's a complete pain in the ass, because of these little bastards..
7) Port Town: "Chicane" - 'Crash, Bang, Wallop'
8) Silence 2: "Energy Refill" - Too bloody short, and hard to hit if you boostslaide the last corner on the second lap..
PS: If anyone has any advice for the above, that would rule.
Cheers,
Re: Most evil pitfalls?
Post by TelpeFion on Aug 31st, 2003, 03:10am
6) Rainbow Road: "The Mines" - The last corner should be a nice, sweeping slide turn. Instead, it's a complete pain in the ass, because of these little bastards..
PS: If anyone has any advice for the above, that would rule.
Boostrailside the left wall. You'll be going really fast, you'll pass all the mines on the inside, and you'll get enough energy. At least this is what I do.