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  Depth and gameplay differences in the three Fzeros
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FluddyFlea
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Depth and gameplay differences in the three Fzeros
« Thread started on: May 3rd, 2003, 03:51am »

Personally I'm only into F-zero X, wich is one of my absolute favorite games, and definately my favorite racing game. What I find so good about it is its extremely fine-tuned gameplay, the extremely rewarding feeling of driving so insanely fast that some techniques let you do, and it has loads of depth (no other singleplayer game makes you want to go on for ever in time attack), with room for improvement forever. Atleast until you are no.1

So, I'd like to hear the opinions and thoughts of people who have played alot of atleast 2 f-zero games. I'm especially interested in David Van Moer's take on this, since he is ranked top 10 in all three competitions, but Id like to hear from many more people too.

So, what do you like/dislike in the differences of the games. Which do you think is the deeper? Which has the most fun gameplay? and so on...

As I said, I have barely even tried Fzero SNES and MV, but I've got the feel that Nintendo put more efforts into gameplay in F-zero X, while SNES was very technically advanced at its time (of course I could be wrong). And since MV isn't developed by Nintendo, does it still have the great quality of the other F-zeros?

Thanks all for reading and I hope you will respond!
« Last Edit: May 3rd, 2003, 03:53am by FluddyFlea » Logged

Mark Slight in FZX competition. //Two wrongs don't make a right, but three lefts do!
David Van Moer
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Re: Depth and gameplay differences in the three Fz
« Reply #1 on: May 3rd, 2003, 05:54am »

Well FZX undoubtedly has the deepest gameplay , no doubt about that. Took the pioneers like Jimmy, Dustin or myself a combined few thousand hours of racing to discover stuff like boostrailsliding and all those diferent dives you can pull off. And even then you can continue playing for a long time trying to perfect those dives and going faster than your ever thought was possible before.
That said, FZX does seems to be the most 'strat-based' game out of the 3. You could say that strategy plays a larger role than skill. If you don't control the fastest dive-form, or best boost-pattern you're not going to get near the records no matter how good you are.

Snes F-Zero is the most basic of the three. No sliding, drifting , diving or whatever. All you can do is tap the accelerator and use the shoulder buttons to steer a bit sharper. That doesn't mean it's easy though. You can easily reach a certain level on each track ( like 2'40 on MC1 or 2'52 on BB ) but from there it becomes hell-hard to improve. You have to be dead-on with your timing to take every corner as tight as possibe. Going wide a few times and you've already lost half a sec.
This game is definately the most skill dependent. Strats are usually limited to getting a good double-bump start and knowing the best place on the track for the boost. From there it's all up to the player to cut each corner as tight against the rail as possible.
Also some luck involved when racing in GP mode with the trafic: one stupid back-marker in the wrong place in the wrong time can ruin a perfect run.

The GBA version is somewhere in between these two.
There are no dives to speak off either but the strafing and drift-turn techniques with the Comet or JV add a lot of depth and replay value, not to mention dificulty cos it might takes a while before you can swiftly drift around the track at will. Lots of fun once you can though..
One thing I don't like about thise game however is the randomness involved when time trialling in GP-mode. In the last 2 or 3 laps black bombs will start to appear on certain points and these can hurl the JV around the track at great speeds. Sometimes it's just more a matter of replaying the same track a few hundred times untill you get an ideal bomb-pattern than your skill making the diference altought these tracks are a minority. Out of all three I find this the hardest competition though: most tracks require a good mix of strategy and skill and there are many good players out there which makes it very hard to get a top 5 time.

just my thoughts..

DVM
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FluddyFlea
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Re: Depth and gameplay differences in the three Fz
« Reply #2 on: May 3rd, 2003, 11:50am »

Very interesting David, and thanks for the quick answer. Im just getting more curious now, so Id like to ask you another one. Why did you give up F-zero X (correct me if im wrong here, but you were parallelling JKT before and you are like 5 now, if I have understood things right)? Do you think its too "strategy-based", or was JKT just getting too good ? If you think its wierd im so interested, its because you were the first and only good FZX player I knew about for a long time, read your guide way back.

My take on FZX: Since I'm a strategy guy (play real time strategy games such as starcraft) I think I might not bother getting into the other ones. Definately not soon atleast, since I know I can improve my skill at X alot, and even improve my times alot with my current skills . I also like focusing more on fewer games. By the time ive done all that enough, F-zero GC will probably be out I havent got a GBA either, and Im kinda short of money.

I really love the balance between skill and strategy in f-zero X, as far as i have got anyway.

PS. David, I hope you will be right at the top of the competition again when Fzero GC comes, stopping JKT bragging too much (joke) and I hope I'll be up there too
« Last Edit: May 3rd, 2003, 11:52am by FluddyFlea » Logged

Mark Slight in FZX competition. //Two wrongs don't make a right, but three lefts do!
Tonio
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Re: Depth and gameplay differences in the three Fz
« Reply #3 on: May 3rd, 2003, 9:53pm »

An important feature of mv is that most jap times are a complete mystery for us

I like the GP mode stuff in mv. You have to be concentrated like hell to adapt your strategy to what's happening on the track.

btw, are there ghosts of your best time (once you beat the staff one) in X? that's why I loved championship circuit in mv, and wish there had been more.
and one more thing... since you can boost as much as you want in X, you don't especially run for 1-lap record right ?
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FluddyFlea
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Re: Depth and gameplay differences in the three Fz
« Reply #4 on: May 4th, 2003, 02:50am »

You can only save 1 ghost, but it doesnt matter if you have beat the staff ghost or not. Only 1 ghost on one track, because the battery memory is so limited. Im kinda hoping well be able to save a ghost for every track in Fzero GC, aswell as being able to view them without playing vs them

When it comes to 1-lap records, Im not really good enough to say wich strats are used, but Im sure people go for them. Quite often you wont have full boost power after the second time you enter the recharges, and you wont have full speed the first time. So you could go for a fast 1-lap by not boosting in 2nd lap until you get close to the start/finishing line, and then just use as much boost and speed as possible in the 3rd lap. You cant really boost as much as you want in X, you use energy each time you do.

Hope it makes it a bit clearer
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Mark Slight in FZX competition. //Two wrongs don't make a right, but three lefts do!
Tonio
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Re: Depth and gameplay differences in the three Fz
« Reply #5 on: May 5th, 2003, 10:03am »

thanks!
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David Van Moer
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Re: Depth and gameplay differences in the three Fz
« Reply #6 on: May 5th, 2003, 10:23am »

Guess I stopped playing FZX cos I was just getting tired with the game. It was starting to feel more like a chore than doing it for fun.
And yeah, JKT was also getting way too good to keep up with

On most tracks you do have to chose between going for lap or race record. Since you only have 5 - 6 boosts before emptying your energy bar you take it a bit easy on the second lap so you can start the last lap with a fuller bar and boost a bit more. Sometimes you have do a special trick at the end of the 2nd lap to enter the last with more speed than normally and you wouldn't be able to do this trick when going for a race record cos you'd miss a large part of the refiller and fall without boost halfway the 3rd lap.


DVM
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JKTFZEROX
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Re: Depth and gameplay differences in the three Fz
« Reply #7 on: May 7th, 2003, 03:01am »

To me it'll have to be FZX the most in depth, SNES and FZMV is more skill based hehe.

I am not really playing FZX as much as I used to anymore. Only back then when David was kicking butt, but now that I am far ahead I guess i'll just sit in one place and watch the players below me climb the ladder of fame hehe.

I'll continue to provide help every now and then or answer questions but I ain't hardcore like the past, and even if I can still beat most of my times I just don't really have the modivation to do it anymore.

F-Zero X is more strat based but since I slammed in Skills with it, that makes it ultimately difficult for anyone to reach near me you just gotta use the best strat and play your heart out just to get anywhere in my range (never said its impossible ) but kicking my butt is hard very very hard you can start with tickling and maybe kickin later.

Meet you all in FZGX, of course i'll probably get slaughtered off the start (since i suck at all new games), anyway I guess i'll see for myself if I really do get slaughtered or is it the opposite .

Universal FZ champ will definitely go to David hands down on that one. I'll probably grab FZX and FZGX and thats all.

well later everyone

,JKTSPEED
« Last Edit: May 7th, 2003, 03:03am by JKTFZEROX » Logged

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Tonio
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Re: Depth and gameplay differences in the three Fz
« Reply #8 on: May 15th, 2003, 08:56am »

I read too many messages on gamefaqs saying "X is the true f-zero, f-zero was cool and mv sucked", "you don't know f-zero if you haven't played X..."

geeeeeeeeeeeeeeeeeeeez!
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