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Topic: Vid of MC1 in 46 seconds ? (Read 1905 times) |
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ErwanSciaud
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Re: Vid of MC1 in 46 seconds ?
« Reply #41 on: Aug 2nd, 2003, 12:19pm » |
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In F Zero X, even if you know the most powerfull techniques and perform it well, that doesn t mean you can easily beat a record. You have to work hard then.
With dakou, what will time attack become? As soon as you know the trick, you just have to sneak as much as possible! What becomes the race strategy?
Let's everybody snake! And you ll have hundred of players with the same times...
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Mach1 軋 va, Mach3 bonjour les d馮穰s!
F zero x rank EXPERT B 1st French 12th PAL 19th overall
I just went 1594 kmh PAl on silence!!! I can t beat MC ghost! Why? What 's wrong in my race strategy?
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Will Haven
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Re: Vid of MC1 in 46 seconds ?
« Reply #42 on: Aug 2nd, 2003, 1:01pm » |
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I'm very happy that FZero GX DOESN'T employ the same techniques as FZero X, it is far more entertaining discovering new techniques and having to play differently for the new titles (like from the SNES to N64). It would be dull to simply play FZero GX like FZero X. However, this snake technique is clearly a major problem that destroys a lot of the fun and subtlety...not to mention difficultly. So I really hope they sort this out for the PAL version
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DavePhaneuf
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Re: Vid of MC1 in 46 seconds ?
« Reply #43 on: Aug 2nd, 2003, 2:13pm » |
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Just a thought, but if the technique is corrected in the Pal version. Wont NTSC players have an Big advantage over the Pal players?
This may cause the GX competition to only have the Seperate Pal and NTSC sections and not overall.
I'm sure alot of people (Like myself) would like to be able to compare times with both Pal and NTSC players like in F-Zero X and SNES.
So if you ask me, I'll be happy if both games are identecal. Meaning both would other Have the Flaw or not have the flaw.
If the games leaves the technique in there I'll play with it first then without until I've beaten all staff ghosts both ways. ^^
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Dave Phaneuf -F-zero Racing Status-
F-Zero (21st Overall, 12th NTSC, 4th Canadian) - Expert B F-Zero X - (6th Overall, 5th NTSC, 1st Canadian) - King C F-Zero MV - (52nd Overall, 4th Canadian) - Expert A F-Zero GX (3rd Overall, 1st Canadian) - Expert B
Universal (4th Overall)
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FluddyFlea
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Re: Vid of MC1 in 46 seconds ?
« Reply #44 on: Aug 2nd, 2003, 4:00pm » |
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I really hope we US/CAN and PAL users wont have to play with this shit. The japanese are already cursed though
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Mark Slight in FZX competition. //Two wrongs don't make a right, but three lefts do!
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Will Haven
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Re: Vid of MC1 in 46 seconds ?
« Reply #45 on: Aug 2nd, 2003, 4:01pm » |
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i dont care, I'd rather the PAL version was corrected. The NTSC and PAL Fzero X comparisons werent perfect anyway I believe. European gamers always get the faster records anyway so I'm happy to only race against PAL gamers. Anyway, hopefully the US version will be fixed. Some IGN members rang Nintendo and gave detailed descriptions, video links, IGN forum links etc to the technique and the annoyance it has caused. They have apparently sent a high priority memo to the higher ranks of Nintendo and the IGN editors said they would also contact them. So hopefully they might be able to fix something if they actually care!
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Tonio
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Re: Vid of MC1 in 46 seconds ?
« Reply #46 on: Aug 2nd, 2003, 8:05pm » |
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PAL/european players are not the best. think before you write sthg please.
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FluddyFlea
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Re: Vid of MC1 in 46 seconds ?
« Reply #47 on: Aug 3rd, 2003, 03:04am » |
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He maybe meant that they seem to have an advantage, not that they're neccesarily the BEST. Anyway to me, the conversion seems to be spot-on.
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Mark Slight in FZX competition. //Two wrongs don't make a right, but three lefts do!
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Kirby Sim
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Re: Vid of MC1 in 46 seconds ?
« Reply #48 on: Aug 3rd, 2003, 05:45am » |
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on Aug 2nd, 2003, 06:26am, Dominic wrote:Those dive moves in X were intelligent because they involved a risk, Dakou involves NO RISK AT ALL, I don't see how this is not a cheat
man, gotta keep E-mailing NOA... |
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Woah, dudees! Calm down!
It seems like there are quite a number of you harping that Dakou is a cheating technique, since it's so easy to perform, etc, etc. I find this kinda ridiculous, especially when half of you haven't even played the game.
This technique is WITH ITS RISKS. You just show me how to Dakou in turns, and still maintain a 2000KM/H speed. I personally have trouble doing that in the first Mute City course. Because of the snake movements, your handling is affected, and it gets difficult to judge how much turning you need in order to maneuvre past a turn, which may result in a crash lowering your speed back to 400km/h and requiring you to build up your speed again. This risk becomes more apparent as you gain more speed.
Have you ever wondered why a number of us can't reach the 2900KM/H speed that Japanese player could? His record was 46 seconds. Mine is 62, using Dakou.
As I've said before, it's possible to use Dakou with any vehicle, but it works best with Black Bull. In Story Mode Mission 8, I used Dakou (with Blue Falcon) at the beginning of the course, leaving Dark Schneider to eat my dust. My lead was held for 15 seconds or so before Dark Schneider caught up. The turns in the course eventually got the better of me. Usually, with a max accel setting, Dark Schneider would catch up within 3 seconds.
I really want to see someone using Dakou for the whole duration of Mission 8, not getting knocked out of course by the turns and mines, and keeping a solid lead from Dark Schneider.
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Will Haven
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Re: Vid of MC1 in 46 seconds ?
« Reply #49 on: Aug 3rd, 2003, 06:49am » |
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on Aug 2nd, 2003, 8:05pm, Tonio wrote:PAL/european players are not the best. think before you write sthg please. |
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Easy, dont take it so seriously , I was just joking around hence the " " smilie. I cant believe you took it seriously and even worse, got all angry about it
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David Van Moer
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Re: Vid of MC1 in 46 seconds ?
« Reply #50 on: Aug 3rd, 2003, 08:33am » |
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Quote:This technique is WITH ITS RISKS |
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yeah, the risk of complete disillusionment.
I've read some comments about people actually defending this stuff saying it's pretty dificult to do and should be treated as a legite strat. I don't know if they have actually played a previous F-Zero game before and tried some REALLY hard strats. This snaking stuff is ridicoulously easy compared with DTD-ing on FZX or drifting with JV on MV. I could completely destroy the staff ghost on half the tracks if I wanted to without being challenged at all.
Same on master GP: the first two cups are a walk-over. All you need to look out for is to not launch yourself of the track.
BTW, I'm already up to 61 secs on Mute City without snaking and on 3 other tracks I'm within inches of the Staff Ghost by just racing good and without using this abomination. That's how I'll continue to play to game.
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Dominic
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Re: Vid of MC1 in 46 seconds ?
« Reply #51 on: Aug 3rd, 2003, 10:13am » |
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words of a true F-Zero Player man 
all right, the concept of actually having this snake move work has inserted itself in my head, let me explain:
First of all, I guess in some ways it does make sense, and as the grip tightens, the technique works better, in the same sense that as the grip loosens, Drifting works better (this took me 2 hours to analyse this)
BUT, Dakou is not very well balanced with drifting in terms of risk and advantage (especially advantage, hence beating the Staff ghost by 10 seconds +)
also, both of these moves are on set on Max Acceleration, so then what would be the use of having the bar anywhere near Max-Speed? I can't imagine anything that will give Max-Speed settings an advantage over Dakou, but in the event that Dakou finds its way to GX-US, I sure hope there will be, so the damn gameplay will be balanced out a lot more, I could live with this at least
Supposedly here's how it's suppose to go (assuming no X-moves are included), drifters have the advantage on turns, but Max-Speed-ers have the advantage on the staight parts of the course, but now, the advantages are now both on the side of Max-Accel settings...
I have lost myself typing this, so if anyone has similiar thoughts, please post... also try to explain what I have posted since I really don't understand it either 
I sound like ass
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Kirby Sim
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Re: Vid of MC1 in 46 seconds ?
« Reply #52 on: Aug 3rd, 2003, 10:17pm » |
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on Aug 3rd, 2003, 10:13am, Dominic wrote:words of a true F-Zero Player man 
all right, the concept of actually having this snake move work has inserted itself in my head, let me explain:
First of all, I guess in some ways it does make sense, and as the grip tightens, the technique works better, in the same sense that as the grip loosens, Drifting works better (this took me 2 hours to analyse this)
BUT, Dakou is not very well balanced with drifting in terms of risk and advantage (especially advantage, hence beating the Staff ghost by 10 seconds +)
also, both of these moves are on set on Max Acceleration, so then what would be the use of having the bar anywhere near Max-Speed? I can't imagine anything that will give Max-Speed settings an advantage over Dakou, but in the event that Dakou finds its way to GX-US, I sure hope there will be, so the damn gameplay will be balanced out a lot more, I could live with this at least
Supposedly here's how it's suppose to go (assuming no X-moves are included), drifters have the advantage on turns, but Max-Speed-ers have the advantage on the staight parts of the course, but now, the advantages are now both on the side of Max-Accel settings...
I have lost myself typing this, so if anyone has similiar thoughts, please post... also try to explain what I have posted since I really don't understand it either 
I sound like ass |
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You're right. It makes no sense to choose Max Speed that way.
Just in case anyone else don't understand, a Max Speed setting would cause you to lose some speed when drifting, sliding, or basically turning. This loss of speed is very much reduced in a Max Accel setting.
Your turns are sharper on a Max Accel setting, but it's easier to lose control/drift unnecesssarily when turning on Max Accel, too.
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Kirby
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Re: Vid of MC1 in 46 seconds ?
« Reply #53 on: Aug 4th, 2003, 02:36am » |
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on Aug 3rd, 2003, 05:45am, Kirby Sim wrote:Woah, dudees! Calm down!
It seems like there are quite a number of you harping that Dakou is a cheating technique, since it's so easy to perform, etc, etc. I find this kinda ridiculous, especially when half of you haven't even played the game.
This technique is WITH ITS RISKS. You just show me how to Dakou in turns, and still maintain a 2000KM/H speed. I personally have trouble doing that in the first Mute City course. Because of the snake movements, your handling is affected, and it gets difficult to judge how much turning you need in order to maneuvre past a turn, which may result in a crash lowering your speed back to 400km/h and requiring you to build up your speed again. This risk becomes more apparent as you gain more speed.
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I can show u how to turn while 'snaking'.. (but I'll have to kill u!) 
Just thought I'll share my 2 cents.
On a straight, Snake is a killer...on twisty corner...we all know overspeeding kills.
I think it's too early to call it 'game breaking' for the time being.
(I might be opening a can of worms here..so uhmm guys, don't lose ur temper yet)
Supposedly, IF snake was used by staff ghosts.
Would it still be game breaking to many of you?
When I first saw the vid, my first reaction wasn't abt getting the fastest time in TA..or the staff ghosts.
My immediate reaction was, 'how do I beat someone if they use this technique?'
Granted...on certain tracks...aka mute, I cannot.
Despite the speed boost, U still have to get the best line for the track in order to win.
It's not like Snake allows the guy to speed its way around the track...no need to worry abt overspeeding n crashing like a ping pong ball.
For those of you that haven't got the game yet. Please, make ur decision until u buy the game and try it out for urself.
At this stage, it is way to early to scream murder.
Snake or not, it's still quite a fun game.
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Dominic
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Re: Vid of MC1 in 46 seconds ?
« Reply #54 on: Aug 4th, 2003, 08:32am » |
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snaking or not, this game is going to be one of the best games ever
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Justin Bailey
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Dakou
« Reply #55 on: Aug 6th, 2003, 05:26am » |
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Here's a reply I got from Nintendo of America (sorry if it's old news..):
"Hello,
Thanks for the great feedback! We can tell that you're definitely an F-Zero GX enthusiast. Believe it or not, the "snake technique" (as it's being referred to) was an intentional trick added by the programmers. While you may not believe us now, when you get your hands on this incredible title, you'll wish we'd put in more tricks like it. Unfortunately, since we don't provide game tips via email, and since the game hasn't even been released yet, we don't want to give away any secrets. From all the buzz the game is generating both online and in print, though, we're pretty sure you won't be disappointed.
Thanks again for sharing your comments with us.
Sincerely,
Nintendo of America Inc. Greg Hamilton"

I just hope it won't be against the beautiful nature of the series, some of the videos and early comments are worrying..
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