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F-Zero X (Nintendo 64) >> Post FZX Times >> Jim Mitchell
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Jim Mitchell
Post by Webmaster on May 25th, 2003, 1:12pm
Name: Jim Mitchell
System: NTSC
SO_-Speed________: 1814
DF_-Speed________: 2163
BB_-Lap____: 0'22"201
SA_-Lap____: 0'18"022
RC_: 0'59"746
RC_-Lap____: 0'18"152
RC_-Speed________: 2689
WL2: 0'41"616
WL2-Lap____: 0'12"689
WL2-Speed________: 2925
DF3-Lap____: 0'17"881
SP_: 1'23"869
PT2: 1'23"841
PT2-Lap____: 0'24"687
Comments: http://groups.yahoo.com/group/FzeroX/files/Jim_Mitchell_FZX_Records/
Two new WRs in here... The SO speed used a strategy that I've never seen mentioned before, so I'll outline it here: I took a Twin Noritta slider and landed in the refiller area going 1400-1500 from the tunnel exit dive, then turned a bit to the right and held 'down' to begin a "floating" sequence of three boosts in the air, ending with a TDD into the tunnel. (My guess is that it is possible to get 1900-2000 if this strategy is done with a higher level of skill.)
Re: Jim Mitchell
Post by Webmaster on May 26th, 2003, 06:13am
Name: Jim Mitchell
System: NTSC
MC_-Speed________: 1872
SA_: 1'03"326
DF2-Lap____: 0'20"579
FF_: 0'57"072
FF_-Lap____: 0'17"201
BH_-Speed________: 1683
Comments: http://groups.yahoo.com/group/FzeroX/files/Jim_Mitchell_FZX_Records/
Big Hand speed is also a WR. So what's the strategy for getting 1550+ on a completely flat course? Nothing in the traditional boost-railsliding camp, of course. First, boostslide-boostslide around the first two turns, then drive off the road to the left and immediately start to "float" back up for three boosts, and TDD down around the icy area (and stick the landing...). Naturally, this is much easier move to pull off with a Twin Noritta or some other light car...and not with a Night Thunder (JKT?). As with my SO speed strategy, it is likely that this strategy can fetch up to as much as 2000+ if carried out with a maximal degree of skill.