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Topic: More GX "bug" insanity (Read 3265 times) |
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al64inthedark
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Re: More GX "bug" insanity
« Reply #17 on: Aug 11th, 2003, 2:07pm » |
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on Aug 11th, 2003, 1:49pm, Goroh wrote:
Lol, impressive, The new Starfox is available ! I've tried this but I can't fly (with same car) ! How did he do that ?
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I always trust in nintendo. They're the better (gameplay is all in a videogame). Since F-zero GX and its awful gameplay-bug, I got a big doubt. I love Nintendo and Sega. Together, they've killed F-zero this time. I could never say again : Nintendo hasn't missed a game because it happens.
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EMAGDNIM
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Re: More GX "bug" insanity
« Reply #18 on: Aug 11th, 2003, 6:19pm » |
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Man...this is messed...I've got to try this with my copy...
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GreggRichardson
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Only if I can read their mind and use their skill....

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Re: More GX
« Reply #19 on: Aug 12th, 2003, 06:13am » |
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1So Dackou work on any tracks and vehicles?
2The flying guys in Port town looks use less to use for time attack...
3Another flying guys in Big Blue nice shortcut but does it work other track for shortcut?
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Supreme
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Re: More GX "bug" insanity
« Reply #20 on: Aug 12th, 2003, 10:50am » |
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Of course, more and more awesmoe shortcuts will be found in the next days/weeks/months/ . Like in FZX or other (racing) games.
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PDM
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Re: More GX "bug" insanity
« Reply #21 on: Aug 12th, 2003, 11:33am » |
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i can imagine that it could be possible to shorten the whole phantom road to a little oval course, if once some of these guys manage to fly directly back towards the startline, when the track goes down the first time.
i agree with supreme, but the time attack wont be the same if every track has its own big shortcut.
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Goroh
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Re: More GX "bug" insanity
« Reply #22 on: Aug 12th, 2003, 12:29pm » |
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> 1. So Dackou work on any tracks and vehicles? Yes.
> 2. The flying guys in Port town looks use less to use for time attack... Hmm... I think it could be useful.
> 3.Another flying guys in Big Blue nice shortcut but does it work other track for shortcut? No... for now.
> Of course, more and more awesmoe shortcuts will be found in the next days/weeks/months/ Oh yes. Have a look. http://fzerocentral.suddenlaunch.com/index.cgi?board=fzax&action=display&num=1060703943 What did he do ? 
> i can imagine that it could be possible to shorten the whole phantom road to a little oval course...
No. There are unseen checkpoints on the tracks. You have to pass through all of them.
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Supreme
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Re: More GX "bug" insanity
« Reply #23 on: Aug 12th, 2003, 3:12pm » |
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on Aug 12th, 2003, 12:29pm, Goroh wrote:No. There are unseen checkpoints on the tracks. You have to pass through all of them. |
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Ah, good news! So flying all-time for an ultra-low laptime isn't possible. 1st good news about the new techniques .
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David Van Moer
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Re: More GX "bug" insanity
« Reply #24 on: Aug 12th, 2003, 3:40pm » |
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I've done that flying now on nearl all tracks. Just have to build the same vehicle as seen in the movie ( think it's called the Garnet Dragon or something ) , stick at at max accel and then simply drive of the track while holding left + L or right + R and you'll fly upwards in a circling motion.
Fun to do for a while .. also while diving down I've alreadu got my speed up to 6050 kph once  looks like 9999 might be the limit but haven't gotten there yet.
Haven't really tried yet to try and save time with it.
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DavePhaneuf
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Re: More GX "bug" insanity
« Reply #25 on: Aug 12th, 2003, 3:44pm » |
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I'd like to do what that guy did in port Town. Fly Way up high and see the whole planet from way up there. 
Must've taken a while to get all the way up there though. (The timer was at 13 minutes) ^^
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Dave Phaneuf -F-zero Racing Status-
F-Zero (21st Overall, 12th NTSC, 4th Canadian) - Expert B F-Zero X - (6th Overall, 5th NTSC, 1st Canadian) - King C F-Zero MV - (52nd Overall, 4th Canadian) - Expert A F-Zero GX (3rd Overall, 1st Canadian) - Expert B
Universal (4th Overall)
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Placid
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Re: More GX "bug" insanity
« Reply #26 on: Aug 12th, 2003, 5:02pm » |
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Hehe...nice speed, DVM. I take it that there is a limit to how high you can fly, though. It looks like nearly all maxspeed records will depend on flying (as long as you can leave the track at some point). As for the best dive form(s), do you have any ideas yet? Tried doing an awkward DTD?
-Jim Mitchell
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JKTFZEROX
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Re: More GX "bug" insanity
« Reply #27 on: Aug 12th, 2003, 5:13pm » |
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DVM go for 5 digit km/h unless 9999 is the limit hehe
well goodluck havefun hehe, darn i want to fly too hehe.
.JKTSPEED
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"Speed that is faster than super speed =)"
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David Van Moer
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Re: More GX "bug" insanity
« Reply #28 on: Aug 13th, 2003, 12:43am » |
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Ok, I'm going to try and get REALLY high for like 10 minutes and then see how fast you can go.
Jim, as far as I can tell there's no DTD or TDD or anything special you can do in the air when driving normally other than just diving down. As soon as you try and do something fancy in the air by pushing back on the stick your speed drops back to almost zero and you fall back like a rock.
And the DTs ( done by steering left or right + X ) don't do anything special other than just attacking your opponent. They don't help you take corners or they don't add speed in a dive.
Because of this the Time Attack does feel somewhat shallow: it's like racing with a jumper but without the jumping You do use the shoulder buttons now a lot more though: you don't lose as much speed with them as you did in FZX
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Dominic
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Re: More GX "bug" insanity
« Reply #29 on: Aug 13th, 2003, 5:06pm » |
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ohhhhhhhhhhhh...
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David Van Moer
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Re: More GX "bug" insanity
« Reply #30 on: Aug 14th, 2003, 12:12pm » |
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LOL, I just got a new speed record on Port Town - Aero Dive of 9346 kph ! Landed it as well and took a pic of the record screen.
Talk about an Aero dive indeed 
I was climbing for like 10 minutes untill I was nearly into space like in the vid and then just went screaming down.
Now up to the 5th digit !
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