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   Author  Topic: JV vs. FC  (Read 630 times)
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Re: JV vs. FC
« Reply #17 on: May 18th, 2003, 7:57pm »

on May 18th, 2003, 2:47pm, Webmaster wrote:
Dude, you may not have noticed, but you spelled it BOTH ways at different times. That's the funniest part!

I got married, Dave. Sometimes people change their names when they get married.
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Re: JV vs. FC
« Reply #18 on: May 18th, 2003, 9:26pm »

on May 18th, 2003, 7:57pm, nickharsh wrote:
I got married, Dave. Sometimes people change their names when they get married.


LOL! I dig your sense of humor, Nick. I'm so glad you reined it in just enough to stop getting flamed here.
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Damian666
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Can't get this damn JV to work....
« Reply #19 on: Jun 8th, 2003, 09:03am »

Hi,

I too struggle with this JV - how the hell do you get a proper turbo start which doesn't "overturbo" and slow you right down after a couple of seconds?

and how do you get this bump - if i manage to get in front of another ship it often just steers around me and achieves nothing. Someone help - i'm a Top 150 player determined to get in the Top 100, but i feel i need to master the JV as nothing has worked for me with that ship so far.

And Fox - don't take things so seriously! So what if some of your times suck? Its just a game.

Damian

---

"Some men are born mediocre, some men achieve mediocrity, and some men have mediocrity thrust upon them" -- Joseph Heller

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Mike
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Re: JV vs. FC
« Reply #20 on: Jun 8th, 2003, 10:14am »

JV gets a proper turbo start, when you press accelerator on the first "READY." However, JV has the highest deceleration rate of all machines after a turbo start, and so needs a bump to get it running.

Solution 1: Stay in the middle of the road, and hold one of the shoulder buttons. Somehow the opponents don't take your drift into consideration when steering around you, and you *usually* get a bump from either HV, JB or FB. Simon Cheetham told me about this in a chat.

Solution 2: On tracks with a straight finish-line, don't use the turbo start at all, but wait for JB to pass you. Then drift left to the front of FB, and drive straight. The bump accelerates JV to ~410 km/h. Two seconds later JV runs at full normal speed.

These two solutions apply to Master GP. In training mode, you might either choose WW as opponent (-> Solution 1) or FB (-> Solution 2).

And - to use JV efficiently you need to know the tracks by heart, as you're turning into the corners much earlier than with the other machines (especially opposed to the Kart-like behaviour of FC). K4 and B2 are probably the best tracks to get used to JV's steering.

Greetings,

Michael
« Last Edit: Jun 8th, 2003, 10:16am by Mike » Logged

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