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F-Zero GX (Gamecube) >> FZGX General Discussion >> Track Listing
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Track Listing
Post by Tonio on Jul 24th, 2003, 07:36am

I've posted this on gamefaqs but you need it Dave I think.

_____________________________________

the number of "*" indicates the level of difficulty

RUBY CUP

1. Mute City
Twist Road *
2. Vegas Palace
Split Oval *
3. Sand Ocean
Surface Slide **
4. Lightning
Loop Cross ***
5. Aeropolis
Multiplex ****

SAPPHIRE CUP

1. Big Blue
Drift Highway **
2. Port Town
Aerodive **
3. Green Plant
Mebius Ring ***
4. Port Town
Long Pipe ***
5. Mute City
Serial Gap ****

EMERALD CUP

1. Fire Field
Cylindar Knot **
2. Green Plant
Intersection ***
3. Vegas Palace
Double Branch ***
4. Lightning
half pipe ****
5. Big Blue
oodiiru (??) *****
(I'm French... maybe I'm wrong but looks like "eau d'ile". which means "water of island" (nonsense I know)...it corresponds to big blue theme at least.)

I raced on all of them except... "eau d'ile" (yeah I like it!).
you don't need to unlock a track to play it in practice (haven't tried time attack yet)

once you clear a cup you get a star. Clearing it in standard I got 2 and there is space for 2 others.

no track editor
no track download from AX apparently (not mentioned in the booklet)
_______________________________
wow I've spent a lot of times on boards (the jap one is surprisingly dead... everyone is playing? or waiting for tomorrow).
see you tomorrow everyone.....................

Re: Track Listing
Post by ErwanSciaud on Jul 24th, 2003, 08:29am

pourquoi pas odile tant qu on y est
Re: Track Listing
Post by ErwanSciaud on Jul 24th, 2003, 08:31am

is there new cups or ship like phoenix to unlock
That's regretable that there is only F Zero X pilots in the game
Re: Track Listing
Post by Dominic on Jul 24th, 2003, 08:32am

I heard there are 20+, maybe you need to unlock those, there is still one more cup (according to IGN)

diamond I think...

man, can I ask a question?

(I have a lot, but I'll just ask one)

ummmmm... I can't think of one...

wait...

How is the custom mode? Could you elaborate on it?

if you haven't gone into it yet, how are the vehicle collisions?

Re: Track Listing
Post by Tonio on Jul 24th, 2003, 08:41am

custom:
you buy parts with the tickets you earn in GP, then you go to your garage and you choose between the part you bought until now to make your car.
collisions? like X ?(don't remember though, I'm sleepy you know )

You probably unlock diamond when you clear the 1st 3 whatever the difficulty level is. you unlock master when you beat expert. nothing new.

(Is everyone french here?
O-D-I-L-E? kes keu ca veu dire?? )

Well, it's really time to go offline...........
Re: Track Listing
Post by FluddyFlea on Jul 24th, 2003, 10:07am

on Jul 24th, 2003, 08:41am, Tonio wrote:
(Is everyone french here?
O-D-I-L-E? kes keu ca veu dire?? )


Nej det är inte jag i alla fall.
Re: Track Listing
Post by Inflames on Jul 24th, 2003, 10:09am

Inte jag heller
Re: Track Listing
Post by Webmaster on Jul 24th, 2003, 11:27am

K, adding the track names to the form now, thx!

One thing ... Green Plant "Mebius"? I'm guessing that when the English version comes out, this will be "Mobius", like the endless loop.
Re: Track Listing
Post by Supreme on Jul 24th, 2003, 11:44am

I read your post on gamefaqs first, but post my question here :
So is the * level of difficulty your personal rating for the tracks or is this a game-rating?

Btw. I think there will be at least one more cup. ruby, sapphire, emerald, maybe diamond next??

Metroid Killer @ gamefaqs posted:
Two more cups.
Diamond cup
and AX cup (downloadable via F-Zero AX) ...
Re: Track Listing
Post by Webmaster on Jul 24th, 2003, 11:46am

on Jul 24th, 2003, 11:44am, Supreme wrote:
Btw. I think there will be at least one more cup. ruby, sapphire, emerald, maybe diamond next??

Yeah, they announced 20 tracks, so there will definitely be another cup to unlock. Get racing, Tonio!
Re: Track Listing
Post by Oliver on Jul 24th, 2003, 3:24pm

Is it possible to use sliding, railsliding, boostsliding, DTDs, TDDs ?

PS : Erwan, merci pour tes conseils !!!!
Re: Track Listing
Post by Supreme on Jul 24th, 2003, 6:18pm

on Jul 24th, 2003, 3:24pm, Oliver wrote:
Is it possible to use sliding, railsliding, boostsliding, DTDs, TDDs ?


Sliding is possible, yes. The other techniques didn't work like in FZX....maybe they work never, take a look at this topic for more infos:
Just got it !
Re: Track Listing
Post by Oliver on Jul 24th, 2003, 8:03pm

I hope we can use other techniques to make huge times !
Re: Track Listing
Post by Tonio on Jul 25th, 2003, 02:04am

mobius really?
subtitles are written in katakana (japanese pronounciation of foreign words) so i have to imagine the english equivalent.
my mistake.

...
ok, after beating emerald in expert (not necessary I know), with magic seagull (very good for GP but you need AX to unlock it )I can complete the list (still no clue for the AX tracks )
stars come from the game.

DIAMOND CUP
Cosmo Terminal
Trident ***
Sand Ocean
Lateral Shift ****
Fire Field
Enduration (help me! this doesn't exist right?) ****
Aeropolis
Dragon Slope *****
Phantom Road
Slim Line Slit ******

btw, I'll be away next week from tuesday to thursday. free trip to Mt Fuji, with some hot springs... I'll definitely need those after 5 days playing such an insane game .
btw2, sugi's site will be back on August 1.
btw3, no GX time post for me this week Dave sorry.

Re: Track Listing
Post by crAsh on Jul 25th, 2003, 04:10am

Wow, you alerady unlocked all the races !
I bet I'll spend more time to unlock all the tracks ^_^
Re: Track Listing
Post by Oliver on Jul 25th, 2003, 06:39am

No Silence, no Red Canyon, no White Land ? Snif...
Can you play on Outer Space ? (after playing AX)
Re: Track Listing
Post by Dominic on Jul 25th, 2003, 06:59am

Jesus you're fast, so, Phantom road is the course with a black bottom and red arrows on the road right? *waits a week for answer*

Magic Seagull... damn, lucky
Re: Track Listing
Post by David Van Moer on Jul 25th, 2003, 5:12pm

For S3 it does say Mobius Ring on my copy..

Strange: I can only read the subtitle of the track and not the track name itself.

I think there's not much to do for me at the moment but to keep myself busy with playing GP. If only I had at least the time measuring running

Did a few tries on the first track and got times there from around 1'08 - 1'09 when just glancing on my watch. Seemed enough to unlock the Staff Ghost
Re: Track Listing
Post by Tonio on Jul 25th, 2003, 9:44pm

Yes looks like the freeloader manage to find the english version for the stuffs written in japanese but lose the original english text.

I've unlocked the master class this morning (you have to beat all cups in expert for that ). I came back to rainbow phenix, my favourite machine on AX (B,B,C).
beat ruby class in master (as tough as ever) too.

story mode is hard (hard mode is is tooo hard, chapter 1 impossible ) but quite fun. in chapter 2 (spoiler!).........

you're defied by goroh to race on some red canyon track (not one from snes or X, a very normal track, no loop), with huge rocks falling on you (and goroh ). you have to get the finish line before him. the music is a (guitar) remix of the snes red canyon theme (forgot for X). hope there will be an old-school snes big blue theme, my favourite fz tune by far.

movies are surprisingly good but f-zero designs will always be ugly! maybe you can see some on f-zero.jp

Cosmo Termnial / Trident is made of 3 narrow lines with no wall and with red, green, blue arrows on them, and the texture of old highways. almost no turn, only twists. the easiest course overall if you resist from (side) attacking your rivals. always first
Phantom Road / Slim Line Shift is made of one or 2 lines

Phantom Road is made of one or 2 narrow lines... with walls and an "organic" texture (moving the opposite way to you, like like the final circuit of MK64 )
smooth turns but very hard.

I got a nice body part, so now my car is 200kg lighter than dark condor with EEE stats . I have to try this on AX MC. cause I still can't turbo-drift in GX




Re: Track Listing
Post by ErwanSciaud on Jul 26th, 2003, 03:52am

how's the difficulty in Master compared with F Zero X?
(coz i find it too easy now and i want a really hard challenge )

(by the way i m french lol )
Re: Track Listing
Post by FluddyFlea on Jul 26th, 2003, 04:22am

on Jul 26th, 2003, 03:52am, ErwanSciaud wrote:
(by the way i m french lol )


Yea haha that is really funny!!! I'm swedish lol!
Re: Track Listing
Post by Dominic on Jul 26th, 2003, 07:36am

oh ok, so I confused cosmo terminal with phantom road...

man, this is some excellent stuff, the story mode seems to take a long time to get through, good, I was scared that it would be a short and limited experience, but it's not! Yay! (The FMVs alone are worth the trip)

god, if I played F-Zero X for 8 months (still do play normally), I am going to play this game for a loooong time, especially with that great custom mode