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F-Zero GX (Gamecube) >> FZGX General Discussion >> dakou technique @fzerocentral: yes or no?
http://fzerocentral.suddenlaunch.com/index.cgi?board=fzgcgeneral&action=display&num=1059838156

POLL: Should the dakou/snake technique be allowed or not? (Votes: 29)
yes
9 (31%)
no
16 (55%)
normal AND dakou rankings (maybe?)
4 (13%)

dakou technique @fzerocentral: yes or no?
Post by Supreme on Aug 2nd, 2003, 10:29am

Please think about it before voting !

Maybe there are more very good techniques we haven't found yet, so let this vote stay awhile!
Re: dakou technique @fzerocentral: yes or no?
Post by ISAMU on Aug 2nd, 2003, 10:42am

OF COURSE NO!

I do my best
I don't need datou technique...

Re: dakou technique @fzerocentral: yes or no?
Post by Ruben Moonen on Aug 2nd, 2003, 11:55am

nah, dont like it. to fast, cant enjoy the scenery
Re: dakou technique @fzerocentral: yes or no?
Post by Oliver on Aug 2nd, 2003, 3:37pm

I think everything must be accepted (but no gameshark, etc..), if there's no cheats. A god time is a good time, and even if the dakou technique sux, F-Zero GX will stay for ever F-Zero GX, and forbid it won't be necessarily a good thing.
But I may be wrong.
A good question is how to make the difference between two or three slides and the dakou technique ? How can you make a judgement that can change the times from at least 4 seconds ?
It's not obvius to make a choice if you want to you or not this technique. If this website doesn't allow "dakou times", it probably will make real problems to say :
"I am the best"
"No, it's me"
"You used the dakou technique"
"No, I didn't, I just slided"
Do you see what I mean ?
Perhaps I'll change my mind once I'll get this game, but you really have to think about it !
The debate is not over, that's for sure !
See you later guys !
Re: dakou technique @fzerocentral: yes or no?
Post by Will Haven on Aug 2nd, 2003, 4:03pm

I hope it's fixed or someone soon discovers even better techniques that are more skillful, faster and more varied. Thing is I doubt it since the snake already beats staff ghosts by 10 seconds
Re: dakou technique @fzerocentral: yes or no?
Post by KEJackson on Aug 2nd, 2003, 6:04pm

Unfortunately, I cannot say yes or no. Here is why.

If I was to say yes, I would literally let very fast times go into the system, and make things very unfair and it would piss me off.
If I was to say no, this would delay the launch, and piss me off further.

So, I would have to say seperate the ranking, and live with it.
KEJ
Re: dakou technique @fzerocentral: yes or no?
Post by KEJackson on Aug 2nd, 2003, 6:08pm

TO Will:

Oh, I understand that Dakou takes 10 seconds off. Thing is, Our very own FZX World Champion, Jimmy Thai, can destroy Staff ghosts by MORE than that amount. Dakou could be the easier version of the slide, therefore also evening the balance. What it would do, if everyone did this techinque, is that JKT could take 10 seconds of his times, but the other edge of the double edged sword is that the others can ALSO take those ten seconds off, which means minus ten seconds, everyone is at the same lead/deficit again. I hope you understand.
Not to be mad, but this idea just ran through my mind.
KEJ
Re: dakou technique @fzerocentral: yes or no?
Post by Tonio on Aug 2nd, 2003, 7:12pm

just to say that sugi does not allow it on his site.
Re: dakou technique @fzerocentral: yes or no?
Post by David Van Moer on Aug 2nd, 2003, 8:28pm

Well then I don't think we should either.
And since the record screen displays the car you used + the setting you can easily check if someone used snaking or not by asking a picture.

There's plenty of other stuff to discover to keep competiton interesting

( like today I was playing a lot on the Diamond 3 Sand Ocean track and discovered you could get nice speed boosts from clipping off the edges at each 'shift' ... veeeery risky but cool .. )

DVM
Re: dakou technique @fzerocentral: yes or no?
Post by Dominic on Aug 2nd, 2003, 11:27pm

I have tride this both in F-Zero X and in my mind, I can't begin to imagine how a drift type move like this could work, especially on Black Bull, does anyone else have an explanation to why?

Oh yes and I vote no, but that's just me
Re: dakou technique @fzerocentral: yes or no?
Post by Webmaster on Aug 3rd, 2003, 02:23am

I agree with Oliver's points. From my position, trying to monitor who's snaking and who's not would be a nightmare.

My hope is that it is not included in the US and PAL releases. I expect that the trick WILL be in them, but I HOPE it won't.

In my opinion the fastest way to the finish line (without cheat codes) should be accepted, even if you don't happen to like how it's performed or how it looks. I respectfully disagree with Sugi's decision not to accept snaking times. But Sugi's site is not FZC. They separate grip and drift for FZX and we don't. They rank based solely on course times and we don't. Both sites exist with different rules now, so another rule difference would not destroy either site's GX competition.

{sighs} Maybe they'll remove the trick from all upcoming releases and we won't have to worry about this. (Not holding my breath for that to happen.)
Re: dakou technique @fzerocentral: yes or no?
Post by David Van Moer on Aug 3rd, 2003, 03:26am

Ok, then I sincerely hope it won't be in the later versions.

If it does it will mean the end of serious racing on quite a bit of tracks when it will be reduced to an hyperkinetic wiggle-fest.

Also don't expect any F-Zero X - like committment to TT then.. this stuff gets boring rather quickly.
Re: dakou technique @fzerocentral: yes or no?
Post by ErwanSciaud on Aug 3rd, 2003, 06:43am

I will have nothing against snake, if morepowerfull and interesting tricks are discovered.
But by now, there's nothing else...
So I vote for a dakou and normal ranking....
For me there s no fun to beat a staff ghost this way.
I want hard challenge, being proud of my skills, not doing this strange dance all the time like hundred of players...
F zero has always been a difficult game, that's what make it so interesting.
That's my opinion
Re: dakou technique @fzerocentral: yes or no?
Post by FredJust on Aug 3rd, 2003, 08:45am

we can forbided machine which can do dako technique

if only A grip can do that ...
Re: dakou technique @fzerocentral: yes or no?
Post by KEJackson on Aug 3rd, 2003, 2:56pm

Forbid Machines? Please tell me thats not what you said.

Doing that is reducing quality of the game by reducing the number of available vehicles. Please, don't do this. Dakou is a techinque that can be negotiated. In other words, if everyone did this techinque, the field would be the same minus ten seconds. All it would do is lower times by 10 seconds, and no major ranking upset could occur.
KEJ
Re: dakou technique @fzerocentral: yes or no?
Post by jtmc on Aug 3rd, 2003, 3:22pm

I think dakou should be banned ONLY if the bug is fixed in US and PAL versions, since then anyone with a Japanese version would have an unfair advantage. Otherwise, I think the records should be split.
Re: dakou technique @fzerocentral: yes or no?
Post by JKTFZEROX on Aug 3rd, 2003, 7:30pm

Dakou or not Dakou I am going to use everything this game has for the fastest time, probably Dakou technique won't even be enough for me so i'd have to add many other techniques which probably aren't figured out yet.

Well gotta admit that technique doesn't look anywhere near as cool as DTD or TDD is, but oh well if its in the game and it didn't took a game enhancer to do, i'll use it to the fullest.

Plus even if everyone is using the Dakou technique it doesn't mean that they're gonna have the best or fastest records. This won't be decided until at least 1-3 years later when everything is at peak or couldn't be improved anymore or hard to improve like FZX is now.

well anyway everyone has their own style of playing.
I'll use Dakou not sure about everyone else. Don't want to be at disadvantage just because some use it and some don't hehe.

I'll enjoy all the modes and GP first after i had enough of it, time to go serious hardcore on Time Trial with everything there is.

guess you can say lets test everyones fingers of endurance if your finger dies first i am the winner

so what if i lapped the MC1 staff ghost the faster the better.

DVM don't be so down since everyone is wiggling join the fun too


bye bye later all

,JKTSPEED [hey who said giggling ain't fun? oops i mean wiggling]
Re: dakou technique @fzerocentral: yes or no?
Post by Tonio on Aug 3rd, 2003, 7:41pm

I agree with JKT.

but 0 motivation for GX at the moment.

Re: dakou technique @fzerocentral: yes or no?
Post by Dominic on Aug 3rd, 2003, 10:30pm

Damn, JKT makes a good point, but I will lose motivation if I use this... well, let us see what will happen...
Re: dakou technique @fzerocentral: yes or no?
Post by EMAGDNIM on Aug 3rd, 2003, 10:38pm

He made some great points...
Re: dakou technique @fzerocentral: yes or no?
Post by SimonC on Aug 4th, 2003, 01:39am

This reminds me a little of Mario Kart: Super Circuit. At the start most of the top SMK players played it (like Sami Įetin). But then there was this strat where you had to boost into trees or walls to go faster. Nobody plays that game anymore...

If this "Dakou" is as bad as people say, I don't won't the same thing to happen.

(I forgot the Japanese site splits grip and drift times. Motivation rising...)
Re: dakou technique @fzerocentral: yes or no?
Post by Dominic on Aug 4th, 2003, 02:32am

man, that's what worries me... but anyway, let's see what happens *waits for August 25*
Re: dakou technique @fzerocentral: yes or no?
Post by F-Zero Fanatic on Aug 4th, 2003, 04:18am

It seems to me like this technique makes the game less fun. If this is so, it could affect TT competition quite considerably.
Re: dakou technique @fzerocentral: yes or no?
Post by David Van Moer on Aug 4th, 2003, 05:46am

When the US version comes out try it all for yourselves , experience how stupid it is and then post your experiences and decide what to do with it.

Haven't found anything else yet which is even remotely powerful to this snaking .. Regular boostsliding seems to work nicely but so far I find it impossible to keep hold of the speed you gain from a boostslide like it was on FZX when you come out of the corner.. the steering is too twitchy to keep the car straight at high speeds.
And without DTs and special dives there's not a lot left to look out for.

BTW , PAL and NTSC will have the same times cos every PAL GC game has a 60 Hz option so instead of keeping seperate PAL-NTSC ranks there's always the possibility for a seperate dakou-non dakou ranking ?

That's all I have to say on this anyway..

DVM




Re: dakou technique @fzerocentral: yes or no?
Post by Greg Lane on Aug 4th, 2003, 07:33am

This whole Dakou thing upsets me horribly. Part of the charm of F-Zero X was the sheer deepness of it- and it's difficulty. It literally takes years to refine your skill to the point where you can beat the staff ghosts. (or maybe I'm just a slow learner..) Anyways, it's depressing that this Dakou exploit seems to have subverted that long, satisfying skill building process. Dakou is not racing in my opinion. It represents the direct opposite of keeping a good line, timing your boosts, and finding the best jump angle. I won't be using it, and I refuse to compete against anyone who does.

-Greg Lane
Re: dakou technique @fzerocentral: yes or no?
Post by Panda on Aug 4th, 2003, 09:15am

I totaly agree with Greg Lane and all the others who think that Dakô sucks. I don't think I'll be playing FZGX so deeply I did with FZ, FZX and FZMV. I refuse to compete with snaking-players.
I'm from France, and when FZMV just came out here, Nintendo set up an official France Championship (which I won, hehe ). I heard they may do it again with FZGX. Hum... If they do it, that will be ridiculous, seeing players snaking like dummies instead of racing like masters
Anyway, I think Dakô is real crap, it kills the entire game. No need to train 4 hours to pass Story Mode Mission, no need to plays for months to beat the Staff Ghosts, well... No need to play, sorry.
Re: dakou technique @fzerocentral: yes or no?
Post by Dominic on Aug 4th, 2003, 09:41am

yes, this Dakou thing should be taken more seriously, but I guess in the end, I will still play the hell out of F-Zero GX, I probably won't use Dakou since all the other elements in the game appear to work just fine

man, I sure hope this doesn't go into the US version, we already E-mailed the hell out of NOA, all we can do now is wait...

Dakou works for all the characters, but as I explained earlier (in the FZGX tips forum) as the grip tightens, so does the usefulness of the technique...

so David, is story mode still challenging?... even a bit? I sure hope so, I wan't to play for hours and accomplish nothing... it will be complete bliss
Re: dakou technique @fzerocentral: yes or no?
Post by EMAGDNIM on Aug 4th, 2003, 3:20pm

Well the story mode is still tuff as nails (in the hard settings)...which is good..lots of replay value (I'm stuck on mission 6 )

But you think tey'll be able to fix this in time for the US release without delaying it
Re: dakou technique @fzerocentral: yes or no?
Post by F-Zero Fanatic on Aug 4th, 2003, 4:34pm

on Aug 4th, 2003, 3:20pm, EMAGDNIM wrote:
But you think tey'll be able to fix this in time for the US release without delaying it


Probably not. I'm guessing that they've already done the first press and are getting ready to distribute very soon. There is still lots of time for the PAL release though.
Re: dakou technique @fzerocentral: yes or no?
Post by KEJackson on Aug 4th, 2003, 7:57pm

I have returned to this area again to check on its responses, and the response rate is staggering.

Dakou is a very important topic, but as we see it not getting changed, we need to discuss it more.

As far as I know, Dakou is a sort of repeated minislides in a snakelike fashion, a.k.a Dakou (Snake in Japanese is what I can make out of it).

Also, I can also see that the Japanese have exploited this strategy to great effect in the short span in two weeks.

Plus, Since the USA release is probably not going to be fixed, it is most likely that the PAL might not get fixed, because then we would have a serious recall on NTSC games. Nintendo is probably NOT going to recall, as that may jepordize sales of one of their longest, and best selling series.

So all in all, this topic now boils down to this one question: Will we allow the "Dakou" strategy in F-ZC?

Sugi, whom we all respect, has politely decided no against the Dakou on his site, but F-ZC is undecided.

Since this strategy does show potential, and since everyone could possibly exploit this strategy, all it might do is reduce times considerably for those who have done the Dakou, but within those people, most likely, a ranking upset may not occur.

Some people will refuse outright, and that will make them vunerable to the low ranks, just Like F-ZX and the two catagories, Sliders and No-Sliders (Jumpers)

So what this will mean is that this topic may not be resolved anytime soon.

However, I think this would be a nice topic to debate at the Pre release chat on August 15. Maybe a resolution may occur there.

You can go to my topic here: http://fzerocentral.suddenlaunch.com/index.cgi?board=fzgcgeneral&action=display&num=1059683721

I hope that we can work out a solution.
I will also put a list of topics that we may debate on as a guideline on what to talk on, but you may talk about anything GX.
And now, I must go and finish up work.
Greetings:
Kort Everett Jackson
Re: dakou technique @fzerocentral: yes or no?
Post by Dominic on Aug 4th, 2003, 9:50pm

yeah, I take it seriousely too, but I have loosen up recently since I don't want to ruin the game for the people that aren't aware of how inane this move is

I believe there is a way that this could get better though, one being a high speed technique that will rival Dakou, but on Max-Speed settings (This will balance out the gameplay better)

or they actually fix this in the US version (Dear God PLEASE!!!!!!!!!)

A good idea is to have that card thingy where you can e-mail your memory cards to another person and e-mail replays so we can sort out Dakou and non Dakou times

that's a brilliant idea... but it's only in Japan right now...
Re: dakou technique @fzerocentral: yes or no?
Post by F-Zero Fanatic on Aug 5th, 2003, 04:34am

on Aug 4th, 2003, 9:50pm, Dominic wrote:
A good idea is to have that card thingy where you can e-mail your memory cards to another person and e-mail replays so we can sort out Dakou and non Dakou times


Lots of people won't feel comfortable giving out their home addresses though....
Re: dakou technique @fzerocentral: yes or no?
Post by Dominic on Aug 5th, 2003, 06:30am

Is that how the digital card thing works? damn, ok...
Re: dakou technique @fzerocentral: yes or no?
Post by crAsh on Aug 5th, 2003, 06:47am

Giving your e-mail isn't like giving your personal phone number.
And sharing saves sounds a good idea to me. But I read somewhere that some particular games use a special way to save on SDcard Adapter, meaning that most of the games do not use this possibility...anyone have more information about this ?
Re: dakou technique @fzerocentral: yes or no?
Post by Dominic on Aug 5th, 2003, 07:52am

Yes, I would also like to know how that thing works, it could organize record keeping and stuff
Re: dakou technique @fzerocentral: yes or no?
Post by Supreme on Aug 5th, 2003, 12:43pm

Look here for infos about the SD MemCard Adapter: http://www.lik-sang.com/info.php?products_id=3360 . Really cool thingy !
Re: dakou technique @fzerocentral: yes or no?
Post by Sean Fleming on Aug 8th, 2003, 2:39pm

I agree with JKT, I want to use everything in the game I can to get the best times possible. I don't care if its cheap or easy, because just using this technique isn't enough to get the best times...other techniques and tricks to make times faster even with dakou will be found.
Re: dakou technique @fzerocentral: yes or no?
Post by al64inthedark on Aug 8th, 2003, 5:00pm

I agree that we must use all the techniques available in the game to get the best times.
But I really don't have motivation.
It's not beautiful (dackou) and bye-bye 90% of the car in the game. It sucks..and nintendo too (They don't finish their games like on the N64 since Hiroshi Yamauchi leaves).


Re: dakou technique @fzerocentral: yes or no?
Post by RP on Aug 15th, 2003, 1:32pm

I havenīt seen the dakou technique in action yet, but what I heard of it sounds terrible, because it looks like that even unexperienced players can beat all GPs, Story mode and all staff ghosts.

I donīt want to allow dakou on fzerocentral and I wonīt use it at all, doesnīt matter if it is still in the PAL version or not, because it will kill the gameplay!

There are also some bugs in F-zero X which were not intentional: railsliding, dtd, tdd and even not the dt to get turns sharper! One of the staff ghost players has discovered the dt (DF 1), but maybe the game was nearly finished and the programmers didnīt want to change the code again, who knows?

We, the top players, all used those "bugs" to get the best times and speeds, but the thing which is the same at all those bugs is that

YOU HAVE TO KNOW THE BASICS OF THE HANDLING IN F-ZERO X, SO IF YOU CAN`T TURN SLIGHTLY OR PERFORM BOOSTSLIDES YOU WILL NEVER COME CLOSE TO THE TOP!!!

But dakou seems to be rather easy to perform, you only have to avoid the rails to save energy! And thatīs the point, why I hate this technique!

Some comments to:

DVM, I think like you, every player should do hard practice to get excellent times in any F-zero game. To allow dakou would be same like to allow action replay or something similar on snes to have unlimited lives in GP mode (for the ultimate FF time or so).

JKT, using a stupid bug to be world champion is not the same feeling as to be the world champion because of 4 years hard practice. Believe me, you wonīt be so proud if you really use dakou.

KEJ, if everyone would use dakou not everyone would improve the same way. The best players would get the most out of it and the average players would get less, so the gap would be bigger than before. Try to boost- and railslide in F-zero X, you will see it will take at least some weeks until you can do it good enough to beat all staffs.

I hope you enjoyed reading my stuff!
Re: dakou technique @fzerocentral: yes or no?
Post by al64inthedark on Aug 15th, 2003, 3:07pm

I agree. As I said before, I hate dakou, it's not interressant and too easy, and it doesn't look good.
I've copied my save and I'm playing Time Attack with dakou on my second save.
I beat staff ghost easily but it's not the big problem.
The most annoying thing for me is that I'm bored when I play with dakou. Is isn't fun, you can go 2000 km/h too easily.
But the problem is that I want to made the best time.
I want to have fun, it's a thing, but I want to made real good times.
You can't compete without using dakou.
YOU DON'T HAVE THE CHOICE.
It's a shame and it's like that.
Super graphics, great design and SPEED. But a BIG bug in gameplay. All the conditions to turn great games to a game like 10000 others. Nothing more.
Re: dakou technique @fzerocentral: yes or no?
Post by RP on Aug 15th, 2003, 4:19pm

I donīt have the choice?

Well, at first, we all together have the choice to say that we wonīt allow dakou, because Dave Crawford is not a tyrant, who makes the rules for the site without reading what the competitors think.

As long as we donīt know if dakou is in all versions of the game, we canīt allow it (thatīs until October for the PAL release).

And if dakou is in the PAL version, we can still make a great poll, which lasts for a week, to see how many players want to use it and how many donīt.

And if dakou is not in the PAL version (i hope so), then there is no problem for me. I can compete as I want. Maybe Dave makes a seperate time table for dakou only for NTSC players, but in the overall charts would be only non-dakou times.

Thatīs it!
Re: dakou technique @fzerocentral: yes or no?
Post by Ryan Jenning on Aug 15th, 2003, 6:20pm

I made a post in my other topic in here, the other Dakou or not topic, and I put how I will use dakou because I used all the bugs in FZX to get those times, and even though dakou is easier to do, it will still get the best times. I will probably do what one person metioned before and since I have the old memory card and the 251 memory card, I will make two saves, one for a game with dakou, and one without. F-Zero won't die unless you make it die, so if you find a way to have fun while still using dakou, I think that is the best thing. Just think of it as kind of like sliding, but a hell of a lot easier.
Re: dakou technique @fzerocentral: yes or no?
Post by DavePhaneuf on Aug 15th, 2003, 7:40pm

I intend on making two saves for my TA times as well. One for with and one for without. Since I couldn't decide whether to do Dakou or not, I'll do both ^^.

I'm going to have fun in TA both ways. ^^
Re: dakou technique @fzerocentral: yes or no?
Post by Dominic on Aug 15th, 2003, 9:19pm

2 save file huh?

Sounds like a plan

but that digital sd card thingy is still a good idea... when does it come out stateside again?
Re: dakou technique @fzerocentral: yes or no?
Post by GreggRichardson on Aug 16th, 2003, 09:50am

yeah I go for it!!!! Buy second Memmery card!
Re: dakou technique @fzerocentral: yes or no?
Post by Mike N on Aug 20th, 2003, 11:37pm

When I played Silence in the original F-Zero, I took the careful approach avoiding the walls -- which slow you down a lot. Then I learned that to get the best time, you have to bounce off the walls at a certain point and boost through that final section. I thought this was cheap, but it eventually improved my times drastically.

I don't see how this is any different. It's just a technique that utilizes (and pushes the limits of) the game's inherent physics engine. Everyone is subject to the exact same physics, and everyone has the option to exploit them how they want. It's only cheating when the "laws" of the game are broken (GameSharks or whatever); this is just an exploit of those laws.
Re: dakou technique @fzerocentral: yes or no?
Post by Ryan Jenning on Aug 21st, 2003, 3:06pm

good point mike, exactly what I think! Even though dakou is cheap, it is still part of the game, like railslides were. I kind of thing scraping your car agianst a wall to gain speed is cheap, because that is completley unreal.
Re: dakou technique @fzerocentral: yes or no?
Post by david van moer on Aug 21st, 2003, 3:17pm

You seem to forget that railsliding on FZX hardly had the same impact as this snaking on GX. People seem to exaggerate its importance and use it as a lame excuse to justify dakou.
Even without railsliding we still kill staff ghosts by 10 seconds and more. It's just an additional touch to get another few seconds off after already having maxed and explored the limits of the game.




Re: dakou technique @fzerocentral: yes or no?
Post by Tonio on Aug 22nd, 2003, 08:40am

In this week's issue of famitsu (the Japanese videogame bible), like the previous weeks there are a few pages of detailed strat for GX.
and this week it starts with the "super ultimate secrete technique" or something like that: they say that you get a huge accel by sliding during a drift turn (which is like the turbo-drift tech in AX, even if I was confirmed it doesn't work on GX and I couldn't do it myself... anyway). with max accel setting and a car with a good grip (ahh not sure but they gave black bull as example). And consequence of that... what we call dakou (cause when you turn hard with a max accel settting you automatically drift from what I read in the previous issues, and from what I tried... am I right?)
finally they say it works on many tracks, may break your controller, but is quite difficult and should be considered as a regular technique.

I don't think they use it for their own staff records though (usually 3 seconds faster than the staff ghosts). I think they explain this fact but I forgot... read it too quickly in a shop without understanding everything...





Re: dakou technique @fzerocentral: yes or no?
Post by ErwanSciaud on Aug 22nd, 2003, 12:46pm

yes you can perform a kind of turbo drift with black bull and others heavy cars (you can reach 2000 and more kmh) but that s not useful to beat staff on mute city for example. You make the drift at the first turn, during the second lap, your speed increases a lot but then it just fall to 1400 kmh or something like this, and you can t beat the staff then...
Useful for your maxspeed records but nothing else...

Re: dakou technique @fzerocentral: yes or no?
Post by PDM on Aug 22nd, 2003, 2:52pm

yeah, thats dakou, i already recognized that myself, you can use this in each and every turn, and dakou ist just doing this on the straight parts of the track too. its just sliding, in corners, which you can also use at straights.
Re: dakou technique @fzerocentral: yes or no?
Post by David Van Moer on Aug 22nd, 2003, 5:25pm

dakou meaning 'meandering' is just the exploiting of this turbo drift effect as Sega and AV unfortunately didn't have to foresight to restrict this effect for real corners only.
By doing these short snake like drifts on the straights you trick to physics into thinking you're making a big turn and you get the speed boost while in reality you're just slalomming on a straight part.
Can't possibly imagine this is what Sega wanted..
Re: dakou technique @fzerocentral: yes or no?
Post by Dominic on Aug 22nd, 2003, 5:34pm

maybe they used too many short cuts in the physics engine (like what that Active X guy in gamefaqs said)

you know... so they could focus on the graphics
Re: dakou technique @fzerocentral: yes or no?
Post by PDM on Aug 23rd, 2003, 08:13am

but how the hell will you programm it, that it only work on some parts of the track... thats ridiculous, you must be able to do everything on the whole track, and i would also not call the changing to the other side an error, because you need to change it immediately in some corners of other tracks. perhaps they really know about that. but the staff ghosts would seem unbeatable for everyone who dont know how to do this, so the staffs arent using it.
Re: dakou technique @fzerocentral: yes or no?
Post by RP on Aug 23rd, 2003, 10:41am

Yesterday I played the first time GX and most of the tracks, and yes, it wonīt be easy to perform dakou on the harder tracks (However I didnīt try to dakou).

The snake style of dakou makes the game think that you perform drift turning on straights, like railsliding on X made the game think that you are in a drift turn. However on X the snake thing does not work (And thatīs cool). I think thatīs because the speed that you can get out of a normal slide or boostslide is limited and so you canīt accelerate more and more.

Iīm sure dakou was not intentional programmed. Why should Sega want you to destroy the controller?
Re: dakou technique @fzerocentral: yes or no?
Post by PDM on Aug 23rd, 2003, 4:20pm

not intentionally on straights, in corners it isnt destroying your controller. i think you are right with the speed, but hey, unlimited acceleration is just cool!
Re: dakou technique @fzerocentral: yes or no?
Post by F-Zero Fanatic on Aug 24th, 2003, 05:31am

You get a speed boost when you take a corner? What's that all about? Maybe they should take that speed boost out the game entirely if it will solve the Dakou argument.
Re: dakou technique @fzerocentral: yes or no?
Post by F-Zero Fanatic on Aug 24th, 2003, 05:32am

When you think about it, don't skiers slalom like that to gain speed on slopes?
Re: dakou technique @fzerocentral: yes or no?
Post by FluddyFlea on Aug 24th, 2003, 07:23am

on Aug 24th, 2003, 05:32am, Ninto wrote:
When you think about it, don't skiers slalom like that to gain speed on slopes?


I believe skiers and snowboarders (i snowboard)slalom down straight slopes to have better balance, and to control you speed (not just going insanely fast if its steep). Hehe a pity snowboardning doesnt have sliding ;P
Re: dakou technique @fzerocentral: yes or no?
Post by Vesian on Aug 24th, 2003, 7:14pm

Okay, this "Dakou" technique or whatever you all call it....In my personal opinion, there is no way this "move" should be allowed in competition. I downloaded one of the movies linked in another post showing off someone "Dakou"ing on Big Blue. You actually want to CALL that RACING! The guy freaking wiggles his car left and right the entire race!!! You know what I think of that as? An EXPLOIT. To those using the "bouncing off walls" thing in relation to this, there is no relation. Hitting walls, in real life, will throw you at an equal and opposite angle with greater torque than you hit the wall at. However, I don't recall being able to increase the speed of my racer by wiggling the steering wheel this way and that.

What i'm saying is, there should, under no condition, be a reason to use this thing. Nintendo stated that it was a "fun easter egg". However, I don't think they took into account people that compete against each other on websites like this? I know that there is absolutely no way i'm going to use this thing, and if it is made legal in competition, then GX is yet another competetion I won't be entering myself into. There is no way I could stand three laps of staring at a car shaking it's arse at me, please.


Re: dakou technique @fzerocentral: yes or no?
Post by PDM on Aug 24th, 2003, 11:44pm

its just a drifting technique for corners, on a track with many corners its not looking so stupid! because vou will hold it to one site much much longer then. (i.e. greenplant spiral) and wiggling as fast as possible is really not the fastest way to perform dakou, you need to use the whole wide of the track because if you hold to the site longer your speed increases more than if you do it just little moment. watch the mute city vid again, you will see that the guy is only changing the sites so fast on the very tight part of the track. on all others he changes not so often. its very difficult to find the fastest way though. you dont know anything about this technique, and also didnt play it, so how can you think of judging it.

it is a very useful drift technique for every turn in the entire game and i wont miss it.
Re: dakou technique @fzerocentral: yes or no?
Post by Vesian on Aug 25th, 2003, 10:06am

I'm sorry that I don't have a modded Gamecube like the rest of you to play the game faster than everyone else. How do I judge it? It gives you faster times, allows you to beat the almost impossible staff ghosts at your own whim, destroys any competitive times that don't use it. I've been a F Zero player since the beginning in the SNES version, and I don't like this move one bit, that's why.
Re: dakou technique @fzerocentral: yes or no?
Post by Ruben Moonen on Aug 25th, 2003, 10:23am

i don't like it either, but if its the only way

but first, I want to beat every single thing in the game without snaking.
Re: dakou technique @fzerocentral: yes or no?
Post by PDM on Aug 25th, 2003, 10:43am

i can only repeat and repeat and repeat, that its not very useful on every track, or even damn hard to use it. if you would know cosmo terminal, thats a very tight track all the way without any barrier, it will be insanely if someone manage it to snake the whole 3 laps. but i am sure it will come one day. its not like a baby tachnique. perhaps for SOME staff ghost, thats right, but if everybody uses it, it will become a more interesting competition. and if dakou is the only useful technique for fast times, it will be very limited without, even boring.
Re: dakou technique @fzerocentral: yes or no?
Post by Webmaster on Aug 25th, 2003, 12:13pm

PDM, what country are you from? I want to add it to your profile page. Thanks!!
Re: dakou technique @fzerocentral: yes or no?
Post by PDM on Aug 25th, 2003, 12:19pm

i already noticed that and posted it somewhere in my times topic at the weekend. i am from germany.
Re: dakou technique @fzerocentral: yes or no?
Post by Webmaster on Aug 26th, 2003, 01:03am

on Aug 25th, 2003, 12:19pm, PDM wrote:
i already noticed that and posted it somewhere in my times topic at the weekend. i am from germany.

Oh I see it now. Thank you.
Re: dakou technique @fzerocentral: yes or no?
Post by Supreme on Aug 26th, 2003, 2:00pm

Seems like germany will be the new F-Zero GX elite .