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Topic: New Member: PDM (Read 371 times) |
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PDM
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New Member: PDM
« Thread started on: Aug 18th, 2003, 5:35pm » |
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Name: Christian Fengler System: NTSC
Ruby Cup:
Mute City: Twist Road: 3Lap: 51"533 1Lap: 15"996 Speed: 2819
Vegas Palace: Split Oval: 3Lap: 57"602 1Lap: 17"355 Speed: 2601
Sand Ocean: Surface Slide: 3Lap: 1'47"449 1Lap: 35"019 Speed: 2218
Lightning: Loop Cross: 3Lap: 1'55"602 1Lap: 37"048 Speed: 1964
Aeropolis: Multiplex: 3Lap: 2'14"424 1Lap: 44"473 Speed: 2502
Sapphire Cup:
Big Blue: Drift Highway: 3Lap: 59"558 1Lap: 18"921 Speed: 2339
Port Town: Aero Dive: 3Lap: 2'24"781 1Lap: 46"598 Speed: 2472
Green Plant: Mobius Ring: 3Lap: 1'35"013 1Lap: 30"841 Speed: 2069
Port Town: Long Pipe: 3Lap: 2'31"228 1Lap: 48"346 Speed: 1888
Mute City: Serial Gaps: 3Lap: 1'32"446 1Lap: 27"956 Speed: 3113
Emerald Cup:
Fire Field: Cylinder Knot: 3Lap: 2'52"942 1Lap: 55"016 Speed: 1852
Green Plant: Intersection: 3Lap: 2'28"996 1Lap: 46"929 Speed: 1762
Vegas Palace: Double Branches: 3Lap: 3'04"561 1Lap: 58"615 Speed: 1837
Lightning: Half Pipe: 3Lap: 2'55"913 1Lap: 56"339 Speed: 1740
Big Blue: Water Island: 3Lap: 3'02"863 1Lap: 59"418 Speed: 1725
Diamond Cup:
Cosmo Terminal: Trident: 3Lap: 3'03"908 1Lap: 54"443 Speed: 2503
Sand Ocean: Lateral Shift: 3Lap: 2'21"012 1Lap: 42"737 Speed: 1793
Fire Field: Undulation: 3Lap: 2'14"574 1Lap: 40"390 Speed: 2038
Aeropolis: Dragon Slope: 3Lap: 3'03"451 1Lap: 58"010 Speed: 2432
Phantom Road: Slim-Line Slits: 3Lap: 2'03"689 1Lap: 40"711 Speed: 2402
AX Cup:
Aeropolis: Screwdrive: 3Lap: 57"286 1Lap: 17"857 Speed: 2507
Outer Space: Meteor Storm: 3Lap: 1'36"459 1Lap: 30"900 Speed: 2832
Port Town: Cylinder Wave: 3Lap: 2'09"026 1Lap: 40"683 Speed: 1959
Lightning: Thunder Road: 3Lap: 3'19"088 1Lap: 1'00"625 Speed: 1827
Greenplant: Spiral: 3Lap: 3'58"483 1Lap: 1'14"265 Speed: 1737
Mute City: Sonic Oval: 3Lap: 37"025 1Lap: 11"532 Speed: 2579
Comments: I used the real race speeds for the sonic oval and aero dive, instead of these 93xx speedrecords.
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David Van Moer
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Re: New Member: PDM
« Reply #1 on: Aug 18th, 2003, 5:57pm » |
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Some dakou times in there  You sure you want to post those ?
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PDM
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Re: New Member: PDM
« Reply #2 on: Aug 18th, 2003, 7:17pm » |
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yes, i voted against these technic, but now, i think that i was terribly wrong. this technic should be allowed. you cant just ban a technic out of a competition, that is not the way a competition should be. i want to use everything which i can do in the game to make a good time. dakou wont make things easier in a competition, it will just lower everyones times. and lowering our times is what everybody wants. and it is really not easy to dakou on a difficult track, i would really like to see that in the future. it will be by far more interesting watching crazy dakou videos and times on those difficult tracks. and there is also the thing that your speed increases very much in the turns, while drifting with dakou (just hold right/left+R/L in turns) it seems like a side effect or something, but thats also very useful, and it also looks much better.
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David Van Moer
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Re: New Member: PDM
« Reply #3 on: Aug 18th, 2003, 7:36pm » |
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Quote:you cant just ban a technic out of a competition |
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More of cheap bug to me than a technique. I could easily post 1'35 times on Sand Ocean and 1'25 times on Outer Space myself but I just can't bring myself to do that.
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Ryan Jenning
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I don't care what other people say...I WILL be one of the best at F-Zero GX!!!!!


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Re: New Member: PDM
« Reply #4 on: Aug 18th, 2003, 8:28pm » |
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I know that this is supposed to be a times only topic, and that it is none of my bussiness, but don't you think you should lighten up a bit David? I mean, all of the "cheap tricks" such as sliding, the special dives and such were allowed in the FZX competition, so shouldn't GX be the same? If dakou being a bug makes you angry, then think of it as being purposely put in there like Nintendo tried to cover up and say it was. Anyway, I can't really speak on this too good for 9 days, (release in U.S.) so when I see it for myself I will post the same or a different view of it.
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PDM
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Re: New Member: PDM
« Reply #5 on: Aug 18th, 2003, 8:32pm » |
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@DVM isnt it everytime a bug when you find a technique to drive faster than normal?
when you already drove those times than you should post them.
i would really like to see some other dakou times for some tracks to compare them. i also did not really try some of the tracks (i.e. sandocean), but thats the same on other ones without dakou. most of them are easy to beat i guess.
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David Van Moer
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Re: New Member: PDM
« Reply #6 on: Aug 18th, 2003, 8:44pm » |
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Sliding wasn't a cheap trick in FZX, it's a legit part of the game even used by the staff ghosts. And you could do those dives with any car with any setting so for me it's was a fixed part of the programming put there as reward for players who were persistent enough to discover and master those hell-hard strats.
But I'll stop complaining about it and just let it be. Perhaps If you have played a previous F-Zero game to death and then played with snaking you might understand my point.
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Placid
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Re: New Member: PDM
« Reply #7 on: Aug 18th, 2003, 9:48pm » |
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DVM,
You're correct in saying that sliding was not a cheap trick in FZX, but let's face it: FZX isn't the perfect game, and it had exploits (i.e., "cheap bugs") which rewarded you for doing stupid things too.
Take railsliding, for example. In my judgment, railsliding - as hard as it is to master - still negatively affects gameplay (and sure isn't graceful either). And although I don't suppose I've played as much FZX as you have, I'm still saying this as a FZX "vet" who understands something of the depth of FZX strategy. I'd rather concentrate on racing, not on getting some precise angle while grinding my car against a wall (then 'restart' if it wasn't just right...).
Although dakou is the same sort of flaw as railsliding, dakou may be a more serious flaw (affecting the game more). Additionally, flying may take a lot fun out of speed records. Maybe exploits like DTD and TDD (which have more or less turned out to be *fun* exploits) aren't paralled in GX at all. Nevertheless, F-Zero Central hosts competition for the F-Zero games as they are, not as we might wish they could be.
It is mere special pleading to say that some technique ought to be forbidden, or that separate rankings should be set up to split those who do use the technique and those who do not. After all, there are countless ways each F-Zero competition could be divided if we wanted to make technique-specific rankings. The very same principle which could be used to exclude or separate dakou could be used to exclude or separate railsliding, TDDing, floating, or other techniques in FZX (not to mention a host of combinations).
Play without using certain techniques on any F-Zero game if you'd like. Some people like to compare jumper times, Black Bull times, no-DT times, etc. But F-Zero Central has wisely kept its official rankings undivided and unlimited. The fastest route to the finish wins - in short, the games are all played as-is, even though they all could have been better if certain things were changed.
-Jim Mitchell
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« Last Edit: Aug 18th, 2003, 10:13pm by Placid » |
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JKTFZEROX
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Re: New Member: PDM
« Reply #8 on: Aug 18th, 2003, 9:57pm » |
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......... 
,JKTSPEED
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"Speed that is faster than super speed =)"
2nd to none
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David Van Moer
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Re: New Member: PDM
« Reply #9 on: Aug 19th, 2003, 05:51am » |
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Perhaps some stuff on FZX was a little 'buggy' like railsliding but you only have to do that in short controlled burst and it forms part of larger scheme of strats. Also apart from a few tracks like MC1 or Silence it's hardly the deciding factor for a fast time.
Just wait till the US release and then do it all yourselves , experience what it's like and then give your opinion. I just don't feel much for a competition where it's simply the same stick-wrecking strat over and over again. pretty much all I have to say about that..
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74P
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Re: New Member: PDM
« Reply #10 on: Aug 19th, 2003, 06:17am » |
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New member here. 
I have to agree with DVM.
It IS a cheap bug. Are we not forgetting that F-Zero GX is a racing game, not some cheap novelty slalom game. Tbh the Dakou bug has spoiled this game for me.
If anyone says, "he is only saying that because he can't do it" then you are wrong my friend. I've recorded a 50 seconds time on Mute City (Twist Road) and i'll tell you this i got absolutely no joy from it.
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PDM
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Re: New Member: PDM
« Reply #11 on: Aug 19th, 2003, 1:36pm » |
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a bug is always cheap, but it is not easy to dakou on every track. it is not working very well on/in pipes, or even more difficult to execute. and it will be more challenging to get good times on difficult tracks with using dakou than it would be without.
i just got one new PR with dakou today:
Green Plant: Mobius Ring: 3Lap: 1'31"352 1Lap: 28"514 Speed: 2205
and 3 without it:
Port Town: Cylinder Wave: 3Lap: 2'03"711 1Lap: 37"985 Speed: 2053
Lightning: Thunder Road: 3Lap: 3'15"078 1Lap: 58"108 Speed: 1923
Green Plant: Spiral: 3Lap: 3'53"491 1Lap: 1'12"670 Speed: 1778
so i beat the staffghosts from lightning and port town without dakou and i dont feel something other about that as if i would have used dakou.
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RP
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Re: New Member: PDM
« Reply #12 on: Aug 19th, 2003, 5:00pm » |
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I have one thing to say: We should not allow dakou until we know that is in all versions of the game.
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Never give up! Trust your instincts!
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PDM
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Re: New Member: PDM
« Reply #13 on: Aug 19th, 2003, 5:45pm » |
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i am sure it will be in all of the versions, i cant imagine that they will do something else than translating all the texts in this very short period of time. but that will only make things more difficult, i cant understand why you all are thinking so bad about these technic. its just good for the easier tracks nothing more nothing less. doing that on the difficult ones will need lots of skill. it is just cheap for cheap tracks. and what is if you forbid the technic? there will be angry poeple anywhere, also if you want to make different rankings, do you want to split the competition so badly? you just kept things going on in the past so why are you so upset about this now? perhaps only because the trick was found so early. and that its looking funny is really no argument, sliding along the wall is just looking as badly as dakou. there is no other way than let things go again, if you ban that technic, you destroy a part of the game and also a part of the competition, the technics will be very limited though. imagine what other phenomenons perhaps can be found with using dakou... and if you split it, you split the community, and as mentioned before, it would be a nightmare always to look wether a time was raced with dakou or without.
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David Van Moer
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Re: New Member: PDM
« Reply #14 on: Aug 19th, 2003, 6:52pm » |
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here we go again..
Quote:and what is if you forbid the technic? there will be angry poeple anywhere |
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No it won't. Most people will be relieved that the focus will be on real driving skills instead of slalomming along the track.
Code:do you want to split the competition so badly |
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Not a bad idea. I for sure would love to see split rankings for times without snaking or customised vehicles ( like Sugi's site )
Quote:and that its looking funny is really no argument, sliding along the wall is just looking as badly as dakou. |
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attacking railsliding again on FZX ? As I said before that's only a small strat amongst many others that can possibly help your time. Whereas dakou is the ONLY thing you do on a track. There is nothing else to do but wiggle around and avoid the rails.
Code:imagine what other phenomenons perhaps can be found with using dakou |
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The only thing I can think off is even more cheap stuff like cutting off half the track through the air.
Code:it would be a nightmare always to look wether a time was raced with dakou or without. |
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Your record screen shows your car and your setting. A quick screenshot is enough to show you coulnd't have snaked
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