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   Secret tracks in F-Zero (SNES)?
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Lewis
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Re: Secret tracks in F-Zero (SNES)?
« Reply #7 on: Jun 8th, 2003, 05:06am »

I used the action replay/game shark to make the game allow me on the terrain. Its wierd the secret tracks you say you saw are just the same tracks repeated over and over again. I went on silence and I went in every direction yet which ever way I went, I ended up going in a circle back to silence track.
I tried this on other tracks and the same thing happens. What track you are actually seeing is the other side of the track your currently on. Jeez its hard to explain.

However there are more then 15 tracks in the game, In fact there seems to be 255 tracks altogether. I used the AR to select track numbers above 7 on practice and managed to find loads of tracks. Tracks 16 to 20 actually seem to be new tracks although they don't actually have names just the track number. For example track 16 is Mute city 1 enviroment but a different shape track its hard to explain the shape its kind of like a shoe shape I guess. Track 20 is like Big blue but is too hard in fact I could'nt complete it because there was a big jump at the end similar to Queen 5. After 20 these tracks get more and more glitchy some. Some tracks crah when they load up. Some tracks can't even be concidered tracks, al they are, are pieces of glitched up land. Track 53 is just complete land/road, all it is is desert you can't even kill yourself because there is infinate land.

If anyones got a old AR or GS then I'll gladly give them the codes for this wierd glitch.
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Lewis
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Re: Secret tracks in F-Zero (SNES)?
« Reply #8 on: Jun 8th, 2003, 05:10am »

Oh and sorry to double post but...

"Everybody says Yoshi is the Home Run Contest King. Try Roy. Yoshi is well, to put it... a dinosaur.
Kort Everett Jackson "

No, actually Gannondorf is the best at HRC if you know how to do a bat drop combo then to can easily get over 6000FT.
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ThirdMarioBro
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Re: Secret tracks in F-Zero (SNES)?
« Reply #9 on: Jul 26th, 2003, 7:52pm »

on Jun 8th, 2003, 05:06am, Lewis wrote:
I used the action replay/game shark to make the game allow me on the terrain. Its wierd the secret tracks you say you saw are just the same tracks repeated over and over again. I went on silence and I went in every direction yet which ever way I went, I ended up going in a circle back to silence track.
I tried this on other tracks and the same thing happens. What track you are actually seeing is the other side of the track your currently on. Jeez its hard to explain.


However there are more then 15 tracks in the game, In fact there seems to be 255 tracks altogether. I used the AR to select track numbers above 7 on practice and managed to find loads of tracks. Tracks 16 to 20 actually seem to be new tracks although they don't actually have names just the track number. For example track 16 is Mute city 1 enviroment but a different shape track its hard to explain the shape its kind of like a shoe shape I guess. Track 20 is like Big blue but is too hard in fact I could'nt complete it because there was a big jump at the end similar to Queen 5. After 20 these tracks get more and more glitchy some. Some tracks crah when they load up. Some tracks can't even be concidered tracks, al they are, are pieces of glitched up land. Track 53 is just complete land/road, all it is is desert you can't even kill yourself because there is infinate land.

If anyones got a old AR or GS then I'll gladly give them the codes for this wierd glitch.


Please, please, please can I have the Pro action Replay codes? I've wondered about this for the past 10 years. Heck, me and my best friend used to debate this over pizza. I've always wondered if there were secret tracks in F-Zero. Please can I have the codes? Also, thanks for clearing this up.
« Last Edit: Jul 26th, 2003, 7:53pm by ThirdMarioBro » Logged

PICO118888
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Re: Secret tracks in F-Zero (SNES)?
« Reply #10 on: Aug 23rd, 2003, 12:57pm »

HI THE SECRET TRACKS IS ALSO ON DEATH WIND 2
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