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F-Zero GX (Gamecube)
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PDM
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Re: New Member: PDM
« Reply #15 on: Aug 19th, 2003, 8:33pm »

its not wiggling around the whole time, because i recognized that your speed still increases in corners when you hold to one site much longer than normal. after that i immediately got some new records. it will be hard to decide if how often you sneak and how long you are just holding. on aero dive i was most times just sliding this way, it doesnt look like this very fast sneaking like in mute city twist road anymore. it is damn hard to dakou on tracks which are very tight, or have much and even tight corners. it WILL need much skil to dakou on those tracks. it seems to me that you think that everything is just becoming insanely easy, really it isnt.

but there is a problem coming up if you really want to split the rankings, because most people wont use dakou on every track, because they can drive better without it on some tracks. and how will you include those times into split rankings?

and i think nobody want to look at every picture of every time just to decide if it was dakou or not.


i posted my point of view more than once here and i will just keep racing like before. so i decide for myself if dakou is perhaps better for the track or not.

i hope to be in the rankings at the next update.
« Last Edit: Aug 19th, 2003, 8:34pm by PDM » Logged

Placid
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Re: New Member: PDM
« Reply #16 on: Aug 19th, 2003, 9:24pm »

DVM,

The point I was trying to make with the FZX railsliding comparison is simply that both dakou and railsliding are the same *kind* of thing. They are both exploits, and I grant that they do not affect the game to the same *degree*. But so what? If the "cheap trick" of railsliding means the difference between WR and non-WR times (which it does on many tracks), shouldn't we exclude it also? And that's not all...what about TDDing? Do you really think flying sideways should be allowed? Those seconds make a crucial difference. What about floating - as if that is racing! So much for those floating-only WRs... Could this slipperly slope even reach DTDs? Yes, it could. I don't care how fun it is, DTDing still hurts my fingers (as I anticipate snaking might do as well). Moves that hurt my fingers at least have some negative gameplay aspect to them.

It's clear that *in principle* dakou, flying, railsliding, TDDing, DTDing, floating, etc. are all in the same category. They are all exploits. That some of these exploits are more stylish, fun, or pervasively useful than others *does* matter a great deal when we are considering how fun a game is to play; however, it is difficult to see how the stylishness and gameplay value of exploits would concern rankings for a game.

F-Zero Central need not cater to the tastes of any person or group regarding what is a bad exploit and what is a good exploit. Perhaps there is a subjective element here. But even if what constitutes a good/bad exploit is an 100% objective matter, the game still stands as it is. Hence, you're not technically competing in F-Zero GX if you're subtracting something from the gameplay that is there (intentional or not, negative or positive, etc.).

Compare technique-limited times seriously or for fun if you like, but also understand that it makes good sense for F-Zero Central to host competitions for the F-Zero games, not somewhat altered versions of these games. It would stand out as an arbitrary decision if some exploit was treated differently in one game.

-Jim Mitchell
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Re: New Member: PDM
« Reply #17 on: Aug 20th, 2003, 05:47am »

I said in another topic: you need to know the basics of F-zero X to get out the max of railsliding, dtd, tdd, floating etc.

What I heared of dakou is: try it once and you beat your times, try it a few times you beat the staffs and thatエs disappointing. Also you donエt need the boost for dakou, so a VERY IMPORTANT STRATEGICAL ELEMENT OF THE GAME HAS GONE.

In summary: dakou bug is too simple to perform and possible on all tracks, fzx bugs are used different on every tracks and need skill (otherwise I would also have a speed total of 60000+ ).
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Re: New Member: PDM
« Reply #18 on: Aug 20th, 2003, 05:51am »

RP,

Even if everything is exactly as you say in your post, I don't see how that should affect the rankings system at all. I see how it affects how fun the game is, but that's it. See my arguments above.

-Jim Mitchell
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PDM
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Re: New Member: PDM
« Reply #19 on: Aug 20th, 2003, 10:51am »

you still need the boost! without any corner and without any dash plate your speed will not rise that much than you expect. to get a real fast time you will still have to boost.
« Last Edit: Aug 20th, 2003, 10:52am by PDM » Logged

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Re: New Member: PDM
« Reply #20 on: Aug 20th, 2003, 2:45pm »

I apologize. Iエm sorry that I attacked people who like to see dakou times in the rankings.

Itエs everyones own decision to use dakou or not. At the moment I donエt think that I will use it, but if it is necessary I will change my mind.

Until the PAL release of GX i will do what I can on the other F-zero games to keep being an above average F-zero player.

Take a look at the Off-Topic "Metroid 3, 4 and Prime"! Thanks!
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PDM
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Re: New Member: PDM
« Reply #21 on: Aug 22nd, 2003, 10:34am »

Mute City: Twist Road:
3Lap: 50"998
1Lap: 15"599
(Black Bull)

Vegas Palace: Split Oval:
1Lap: 16"839
(Garnet Wolf-Z)

Sand Ocean: Surface Slide:
3Lap: 1'40"654
1Lap: 33"352
Speed: 2583
(Black Bull)

Green Plant: Mobius Ring:
3Lap: 1'28"857
Speed: 2217
(Black Bull)

Lightning: Thunder Road:
3Lap: 3'13"455
Speed: 1988
(Hyper Speeder)
« Last Edit: Aug 22nd, 2003, 10:36am by PDM » Logged

PDM
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Re: New Member: PDM
« Reply #22 on: Aug 22nd, 2003, 12:08pm »

Green Plant: Spiral:
3Lap: 3'41"695
1Lap: 1'11"021
Speed: 2618
(Black Bull)

Mute City: Sonic Oval:
3Lap: 35"820
1Lap: 10"948
Speed: 2733
(Black Bull)
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