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dakou technique @fzerocentral: yes or no?

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Apr 8th, 2013, 2:47pm



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F-Zero GX (Gamecube)
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  dakou technique @fzerocentral: yes or no?
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   Poll  Poll Question: Should the dakou/snake technique be allowed or not?
yes 9 (31%)
no 16 (55%)
normal AND dakou rankings (maybe?) 4 (13%)
Total votes: 29  
   Author  Topic: dakou technique @fzerocentral: yes or no?  (Read 2485 times)
SimonC
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Re: dakou technique @fzerocentral: yes or no?
« Reply #20 on: Aug 4th, 2003, 01:39am »

This reminds me a little of Mario Kart: Super Circuit. At the start most of the top SMK players played it (like Sami etin). But then there was this strat where you had to boost into trees or walls to go faster. Nobody plays that game anymore...

If this "Dakou" is as bad as people say, I don't won't the same thing to happen.

(I forgot the Japanese site splits grip and drift times. Motivation rising...)
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Dominic
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Re: dakou technique @fzerocentral: yes or no?
« Reply #21 on: Aug 4th, 2003, 02:32am »

man, that's what worries me... but anyway, let's see what happens *waits for August 25*
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F-Zero Fanatic
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Re: dakou technique @fzerocentral: yes or no?
« Reply #22 on: Aug 4th, 2003, 04:18am »

It seems to me like this technique makes the game less fun. If this is so, it could affect TT competition quite considerably.
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David Van Moer
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Re: dakou technique @fzerocentral: yes or no?
« Reply #23 on: Aug 4th, 2003, 05:46am »

When the US version comes out try it all for yourselves , experience how stupid it is and then post your experiences and decide what to do with it.

Haven't found anything else yet which is even remotely powerful to this snaking .. Regular boostsliding seems to work nicely but so far I find it impossible to keep hold of the speed you gain from a boostslide like it was on FZX when you come out of the corner.. the steering is too twitchy to keep the car straight at high speeds.
And without DTs and special dives there's not a lot left to look out for.

BTW , PAL and NTSC will have the same times cos every PAL GC game has a 60 Hz option so instead of keeping seperate PAL-NTSC ranks there's always the possibility for a seperate dakou-non dakou ranking ?

That's all I have to say on this anyway..

DVM



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Greg Lane
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Re: dakou technique @fzerocentral: yes or no?
« Reply #24 on: Aug 4th, 2003, 07:33am »

This whole Dakou thing upsets me horribly. Part of the charm of F-Zero X was the sheer deepness of it- and it's difficulty. It literally takes years to refine your skill to the point where you can beat the staff ghosts. (or maybe I'm just a slow learner..) Anyways, it's depressing that this Dakou exploit seems to have subverted that long, satisfying skill building process. Dakou is not racing in my opinion. It represents the direct opposite of keeping a good line, timing your boosts, and finding the best jump angle. I won't be using it, and I refuse to compete against anyone who does.

-Greg Lane
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Panda
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Re: dakou technique @fzerocentral: yes or no?
« Reply #25 on: Aug 4th, 2003, 09:15am »

I totaly agree with Greg Lane and all the others who think that Dak sucks. I don't think I'll be playing FZGX so deeply I did with FZ, FZX and FZMV. I refuse to compete with snaking-players.
I'm from France, and when FZMV just came out here, Nintendo set up an official France Championship (which I won, hehe ). I heard they may do it again with FZGX. Hum... If they do it, that will be ridiculous, seeing players snaking like dummies instead of racing like masters
Anyway, I think Dak is real crap, it kills the entire game. No need to train 4 hours to pass Story Mode Mission, no need to plays for months to beat the Staff Ghosts, well... No need to play, sorry.
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Dominic
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Re: dakou technique @fzerocentral: yes or no?
« Reply #26 on: Aug 4th, 2003, 09:41am »

yes, this Dakou thing should be taken more seriously, but I guess in the end, I will still play the hell out of F-Zero GX, I probably won't use Dakou since all the other elements in the game appear to work just fine

man, I sure hope this doesn't go into the US version, we already E-mailed the hell out of NOA, all we can do now is wait...

Dakou works for all the characters, but as I explained earlier (in the FZGX tips forum) as the grip tightens, so does the usefulness of the technique...

so David, is story mode still challenging?... even a bit? I sure hope so, I wan't to play for hours and accomplish nothing... it will be complete bliss
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EMAGDNIM
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Re: dakou technique @fzerocentral: yes or no?
« Reply #27 on: Aug 4th, 2003, 3:20pm »

Well the story mode is still tuff as nails (in the hard settings)...which is good..lots of replay value (I'm stuck on mission 6 )

But you think tey'll be able to fix this in time for the US release without delaying it
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F-Zero Fanatic
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Re: dakou technique @fzerocentral: yes or no?
« Reply #28 on: Aug 4th, 2003, 4:34pm »

on Aug 4th, 2003, 3:20pm, EMAGDNIM wrote:
But you think tey'll be able to fix this in time for the US release without delaying it


Probably not. I'm guessing that they've already done the first press and are getting ready to distribute very soon. There is still lots of time for the PAL release though.
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KEJackson
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Re: dakou technique @fzerocentral: yes or no?
« Reply #29 on: Aug 4th, 2003, 7:57pm »

I have returned to this area again to check on its responses, and the response rate is staggering.

Dakou is a very important topic, but as we see it not getting changed, we need to discuss it more.

As far as I know, Dakou is a sort of repeated minislides in a snakelike fashion, a.k.a Dakou (Snake in Japanese is what I can make out of it).

Also, I can also see that the Japanese have exploited this strategy to great effect in the short span in two weeks.

Plus, Since the USA release is probably not going to be fixed, it is most likely that the PAL might not get fixed, because then we would have a serious recall on NTSC games. Nintendo is probably NOT going to recall, as that may jepordize sales of one of their longest, and best selling series.

So all in all, this topic now boils down to this one question: Will we allow the "Dakou" strategy in F-ZC?

Sugi, whom we all respect, has politely decided no against the Dakou on his site, but F-ZC is undecided.

Since this strategy does show potential, and since everyone could possibly exploit this strategy, all it might do is reduce times considerably for those who have done the Dakou, but within those people, most likely, a ranking upset may not occur.

Some people will refuse outright, and that will make them vunerable to the low ranks, just Like F-ZX and the two catagories, Sliders and No-Sliders (Jumpers)

So what this will mean is that this topic may not be resolved anytime soon.

However, I think this would be a nice topic to debate at the Pre release chat on August 15. Maybe a resolution may occur there.

You can go to my topic here: http://fzerocentral.suddenlaunch.com/index.cgi?board=fzgcgeneral&action=display&num=1059683721

I hope that we can work out a solution.
I will also put a list of topics that we may debate on as a guideline on what to talk on, but you may talk about anything GX.
And now, I must go and finish up work.
Greetings:
Kort Everett Jackson
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Dominic
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Re: dakou technique @fzerocentral: yes or no?
« Reply #30 on: Aug 4th, 2003, 9:50pm »

yeah, I take it seriousely too, but I have loosen up recently since I don't want to ruin the game for the people that aren't aware of how inane this move is

I believe there is a way that this could get better though, one being a high speed technique that will rival Dakou, but on Max-Speed settings (This will balance out the gameplay better)

or they actually fix this in the US version (Dear God PLEASE!!!!!!!!!)

A good idea is to have that card thingy where you can e-mail your memory cards to another person and e-mail replays so we can sort out Dakou and non Dakou times

that's a brilliant idea... but it's only in Japan right now...
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F-Zero Fanatic
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Re: dakou technique @fzerocentral: yes or no?
« Reply #31 on: Aug 5th, 2003, 04:34am »

on Aug 4th, 2003, 9:50pm, Dominic wrote:
A good idea is to have that card thingy where you can e-mail your memory cards to another person and e-mail replays so we can sort out Dakou and non Dakou times


Lots of people won't feel comfortable giving out their home addresses though....
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Dominic
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Re: dakou technique @fzerocentral: yes or no?
« Reply #32 on: Aug 5th, 2003, 06:30am »

Is that how the digital card thing works? damn, ok...
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crAsh
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Re: dakou technique @fzerocentral: yes or no?
« Reply #33 on: Aug 5th, 2003, 06:47am »

Giving your e-mail isn't like giving your personal phone number.
And sharing saves sounds a good idea to me. But I read somewhere that some particular games use a special way to save on SDcard Adapter, meaning that most of the games do not use this possibility...anyone have more information about this ?
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Dominic
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Re: dakou technique @fzerocentral: yes or no?
« Reply #34 on: Aug 5th, 2003, 07:52am »

Yes, I would also like to know how that thing works, it could organize record keeping and stuff
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