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Poll Question: Should the dakou/snake technique be allowed or not? |
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yes |
  9 (31%) |
no |
  16 (55%) |
normal AND dakou rankings (maybe?) |
  4 (13%) |
Total votes: 29 |
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Topic: dakou technique @fzerocentral: yes or no? (Read 2479 times) |
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DavePhaneuf
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Re: dakou technique @fzerocentral: yes or no?
« Reply #42 on: Aug 15th, 2003, 7:40pm » |
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I intend on making two saves for my TA times as well. One for with and one for without. Since I couldn't decide whether to do Dakou or not, I'll do both ^^.
I'm going to have fun in TA both ways. ^^
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« Last Edit: Aug 15th, 2003, 7:41pm by DavePhaneuf » |
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Dave Phaneuf -F-zero Racing Status-
F-Zero (21st Overall, 12th NTSC, 4th Canadian) - Expert B F-Zero X - (6th Overall, 5th NTSC, 1st Canadian) - King C F-Zero MV - (52nd Overall, 4th Canadian) - Expert A F-Zero GX (3rd Overall, 1st Canadian) - Expert B
Universal (4th Overall)
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Dominic
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Re: dakou technique @fzerocentral: yes or no?
« Reply #43 on: Aug 15th, 2003, 9:19pm » |
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2 save file huh?
Sounds like a plan
but that digital sd card thingy is still a good idea... when does it come out stateside again?
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GreggRichardson
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Only if I can read their mind and use their skill....

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Re: dakou technique @fzerocentral: yes or no?
« Reply #44 on: Aug 16th, 2003, 09:50am » |
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yeah I go for it!!!! Buy second Memmery card!
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Mike N
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Re: dakou technique @fzerocentral: yes or no?
« Reply #45 on: Aug 20th, 2003, 11:37pm » |
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When I played Silence in the original F-Zero, I took the careful approach avoiding the walls -- which slow you down a lot. Then I learned that to get the best time, you have to bounce off the walls at a certain point and boost through that final section. I thought this was cheap, but it eventually improved my times drastically.
I don't see how this is any different. It's just a technique that utilizes (and pushes the limits of) the game's inherent physics engine. Everyone is subject to the exact same physics, and everyone has the option to exploit them how they want. It's only cheating when the "laws" of the game are broken (GameSharks or whatever); this is just an exploit of those laws.
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Ryan Jenning
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I don't care what other people say...I WILL be one of the best at F-Zero GX!!!!!


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Re: dakou technique @fzerocentral: yes or no?
« Reply #46 on: Aug 21st, 2003, 3:06pm » |
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good point mike, exactly what I think! Even though dakou is cheap, it is still part of the game, like railslides were. I kind of thing scraping your car agianst a wall to gain speed is cheap, because that is completley unreal.
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david van moer
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Re: dakou technique @fzerocentral: yes or no?
« Reply #47 on: Aug 21st, 2003, 3:17pm » |
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You seem to forget that railsliding on FZX hardly had the same impact as this snaking on GX. People seem to exaggerate its importance and use it as a lame excuse to justify dakou. Even without railsliding we still kill staff ghosts by 10 seconds and more. It's just an additional touch to get another few seconds off after already having maxed and explored the limits of the game.
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Tonio
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Re: dakou technique @fzerocentral: yes or no?
« Reply #48 on: Aug 22nd, 2003, 08:40am » |
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In this week's issue of famitsu (the Japanese videogame bible), like the previous weeks there are a few pages of detailed strat for GX. and this week it starts with the "super ultimate secrete technique" or something like that: they say that you get a huge accel by sliding during a drift turn (which is like the turbo-drift tech in AX, even if I was confirmed it doesn't work on GX and I couldn't do it myself... anyway). with max accel setting and a car with a good grip (ahh not sure but they gave black bull as example). And consequence of that... what we call dakou (cause when you turn hard with a max accel settting you automatically drift from what I read in the previous issues, and from what I tried... am I right?) finally they say it works on many tracks, may break your controller, but is quite difficult and should be considered as a regular technique.
I don't think they use it for their own staff records though (usually 3 seconds faster than the staff ghosts). I think they explain this fact but I forgot... read it too quickly in a shop without understanding everything...
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ErwanSciaud
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Re: dakou technique @fzerocentral: yes or no?
« Reply #49 on: Aug 22nd, 2003, 12:46pm » |
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yes you can perform a kind of turbo drift with black bull and others heavy cars (you can reach 2000 and more kmh) but that s not useful to beat staff on mute city for example. You make the drift at the first turn, during the second lap, your speed increases a lot but then it just fall to 1400 kmh or something like this, and you can t beat the staff then... Useful for your maxspeed records but nothing else...
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PDM
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Re: dakou technique @fzerocentral: yes or no?
« Reply #50 on: Aug 22nd, 2003, 2:52pm » |
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yeah, thats dakou, i already recognized that myself, you can use this in each and every turn, and dakou ist just doing this on the straight parts of the track too. its just sliding, in corners, which you can also use at straights.
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David Van Moer
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Re: dakou technique @fzerocentral: yes or no?
« Reply #51 on: Aug 22nd, 2003, 5:25pm » |
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dakou meaning 'meandering' is just the exploiting of this turbo drift effect as Sega and AV unfortunately didn't have to foresight to restrict this effect for real corners only. By doing these short snake like drifts on the straights you trick to physics into thinking you're making a big turn and you get the speed boost while in reality you're just slalomming on a straight part. Can't possibly imagine this is what Sega wanted..
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Dominic
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Re: dakou technique @fzerocentral: yes or no?
« Reply #52 on: Aug 22nd, 2003, 5:34pm » |
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maybe they used too many short cuts in the physics engine (like what that Active X guy in gamefaqs said)
you know... so they could focus on the graphics
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PDM
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Re: dakou technique @fzerocentral: yes or no?
« Reply #53 on: Aug 23rd, 2003, 08:13am » |
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but how the hell will you programm it, that it only work on some parts of the track... thats ridiculous, you must be able to do everything on the whole track, and i would also not call the changing to the other side an error, because you need to change it immediately in some corners of other tracks. perhaps they really know about that. but the staff ghosts would seem unbeatable for everyone who dont know how to do this, so the staffs arent using it.
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RP
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Re: dakou technique @fzerocentral: yes or no?
« Reply #54 on: Aug 23rd, 2003, 10:41am » |
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Yesterday I played the first time GX and most of the tracks, and yes, it wonエt be easy to perform dakou on the harder tracks (However I didnエt try to dakou).
The snake style of dakou makes the game think that you perform drift turning on straights, like railsliding on X made the game think that you are in a drift turn. However on X the snake thing does not work (And thatエs cool). I think thatエs because the speed that you can get out of a normal slide or boostslide is limited and so you canエt accelerate more and more.
Iエm sure dakou was not intentional programmed. Why should Sega want you to destroy the controller?
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PDM
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Re: dakou technique @fzerocentral: yes or no?
« Reply #55 on: Aug 23rd, 2003, 4:20pm » |
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not intentionally on straights, in corners it isnt destroying your controller. i think you are right with the speed, but hey, unlimited acceleration is just cool!
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F-Zero Fanatic
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Re: dakou technique @fzerocentral: yes or no?
« Reply #56 on: Aug 24th, 2003, 05:31am » |
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You get a speed boost when you take a corner? What's that all about? Maybe they should take that speed boost out the game entirely if it will solve the Dakou argument.
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