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GreggRichardson
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Re: 4000km/h
« Reply #6 on: Jul 17th, 2003, 12:14pm »

so... you saying the speed of F zero GX is faster then F Zero X?
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F-Zero Fanatic
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Re: 4000km/h
« Reply #7 on: Jul 17th, 2003, 12:27pm »

4000km/h? It's starting to sound more like a space shuttle.... lol.
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FluddyFlea
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Re: 4000km/h
« Reply #8 on: Jul 17th, 2003, 1:30pm »

on Jul 17th, 2003, 12:14pm, GreggRichardson wrote:
so... you saying the speed of F zero GX is faster then F Zero X?


Well, the speedometer shows higher numbers than it does in X. Doesn't necessarily mean the game feels faster.
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Mark Slight in FZX competition. //Two wrongs don't make a right, but three lefts do!
Tonio
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Re: 4000km/h
« Reply #9 on: Jul 18th, 2003, 09:56am »

I could reach... 2500k today . I did manage to drift like he describes (brake+handles) 2 or 3 times.
but I also reached SS rank by beating green plant in GP and time attack.
I used "rainbow phenix" for all the circuits.
the number of parts is quite limited btw (listed on the jap board)
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Ruben Moonen
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Re: 4000km/h
« Reply #10 on: Jul 18th, 2003, 2:59pm »

4000 km/h !!!!!!!!!!!!!!

man, i wonder if 60 frames per seconde is enough to capture that speed fluidly. i mean, the distance between frames will be 18 meter and the distance in 1 second will be 1,1 km. will gamecube be powerfull enough to handle that

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JKTFZEROX
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Re: 4000km/h
« Reply #11 on: Jul 18th, 2003, 7:16pm »

only 4000 km/h? awwww i was hoping it went off for 4 digit scale hehe.

Anyhow seems like sliding has always been the key.
their current time atm is 1'05"761 not bad not bad at all
I'd like to test and figure out some strats and moves also.

I am pretty sure theres more, but first they have to figure it out. looks like no one bothered about side attack but for GX i am sure theres something to it.

I like intense difficulty the harder the better
if its not hard its not a competition, and thats for sure.

cya later

,JKTSPEED [No racing out there game beats the F-Zero Series in speed do i have to repeat myself? ]
« Last Edit: Jul 18th, 2003, 7:17pm by JKTFZEROX » Logged

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FluddyFlea
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Re: 4000km/h
« Reply #12 on: Jul 19th, 2003, 05:50am »

on Jul 18th, 2003, 2:59pm, Ruben Moonen wrote:
4000 km/h !!!!!!!!!!!!!!

man, i wonder if 60 frames per seconde is enough to capture that speed fluidly. i mean, the distance between frames will be 18 meter and the distance in 1 second will be 1,1 km. will gamecube be powerfull enough to handle that



Well, 18 meters... this isn't reality, how do you define 18 meters in a video game? Try going at 100 km/h in F-zero X, it isn't exactly what 100 km/h feels like in real life Its just numbers. And why would it put more pressure on the gamecube cus its moving faster? And since 60 frames per second is as much as the human eye can benefit from anyway, theres no point really in going over that. Sure id like more than 60 Hz, but thats different.
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Mark Slight in FZX competition. //Two wrongs don't make a right, but three lefts do!
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Re: 4000km/h
« Reply #13 on: Aug 16th, 2003, 04:52am »

Who Cares?! the machines in the game goes freakin fast anyway! it's not everyday you have racing games that let you go well beyond any real speeds of our modern day vehicles.

Even if 100k don't look like 100k, the belief that you can go as fast as 2000k regardless of how the real world works - is enough to make this game a bloody one.

Anyway - In reference to 4000k, how do you achieve such speed? you obviously need a ship with full-top-speed, fair accel., good cornering, and that is as light as a feather... what stats do you need to go that fast?
I've seen crazy 1-minute records on the F-zero AX rankings site, and I thought I was damn mad as a F-Zero racer coz I beat the others in my country.

Oh well- guess I'll work on that sometime after I beat the Green-Plant Track.

M.
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