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Topic: Dakou, allowed...or not? (Read 326 times) |
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Ryan Jenning
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I don't care what other people say...I WILL be one of the best at F-Zero GX!!!!!


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Dakou, allowed...or not?
« Thread started on: Aug 10th, 2003, 12:46pm » |
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Alright, I think I had posted against dakou in TA before, but after thinking about it, it should fully be allowed, because like someone had said before, when you do it, you have to have extremely good control to not crash into a wall at those high speeds, and as you know, FZ tracks are not made up of straightaways, a lot more curves and stuff. Also, with the flying thing, from what I understand, you have to have a heavy, Grip-A car to dakou, and a super light car to fly, so you can't mix the two together can you? Finally, even though they weren't glitches, you could use sliding, railsliding, boostsliding, DTD, TDD, and so on to gain unbelivable speeds couldn't you? Dakou is no different. Even though you can pretty much do it without any experience, it would still take skill to control it, then finish up the lap. When I played MKSC for GBA on a competition, I did all the tree-tricking crap where you bumped into stuff in a boost and kept high speeds.
Now to finish up and summerize, dakou should be allowed. I know it kills the staff ghosts and stuff, and kills replay value, but look at the N64 standings, the people who don't know how to use sliding are way down at the bottom, and the people who use it and all the other tricks are at the top. If you don't want to use dakou for records, don't, but then you will never be up at the top of the charts with the people that do.
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« Last Edit: Aug 10th, 2003, 12:47pm by Ryan Jenning » |
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al64inthedark
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Re: Dakou, allowed...or not?
« Reply #1 on: Aug 10th, 2003, 1:12pm » |
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I agree. It's not just push left and L, and right and R. It's hard to make a good time. But : - It's awful, no style and it will kill many pads, kinda like the first Mario Party for the N64. 
(F***k you SEGA Amusement vision and your vision of Gameplay that s***cks, it's not one of your little game you usually do, but nintendo's first hardcore gamer license.)
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I always trust in nintendo. They're the better (gameplay is all in a videogame). Since F-zero GX and its awful gameplay-bug, I got a big doubt. I love Nintendo and Sega. Together, they've killed F-zero this time. I could never say again : Nintendo hasn't missed a game because it happens.
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DavePhaneuf
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Re: Dakou, allowed...or not?
« Reply #2 on: Aug 10th, 2003, 10:31pm » |
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I intend on making two times sets. Special Move records and Non-Special Move Records. Of course I'll send the special move records to FZC, but to keep high replay value in the game I will try to beat the staff without using the techiques as well. 
Maybe I could send my Non-Special Move Records to Sugi's site. ^^
Either way I just Can't wait to Play!
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« Last Edit: Aug 10th, 2003, 10:32pm by DavePhaneuf » |
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Dave Phaneuf -F-zero Racing Status-
F-Zero (21st Overall, 12th NTSC, 4th Canadian) - Expert B F-Zero X - (6th Overall, 5th NTSC, 1st Canadian) - King C F-Zero MV - (52nd Overall, 4th Canadian) - Expert A F-Zero GX (3rd Overall, 1st Canadian) - Expert B
Universal (4th Overall)
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jtmc
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Re: Dakou, allowed...or not?
« Reply #3 on: Aug 11th, 2003, 06:21am » |
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I just have this to say about it. I will be using Dakou for F-Zero Central, and ONLY for F-Zero Central. This way, I won't ruin the GP and Story modes by Dakouing my way through, but I also won't be at a disadvantage in the competition. However, I will most likely also join Sugi's (non-Dakou) site as well as this one.
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I modified my [Nintendo] 64 using the subtle approach, a hammer. ~Dave Crawford
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al64inthedark
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Re: Dakou, allowed...or not?
« Reply #4 on: Aug 11th, 2003, 2:00pm » |
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please, can somebody give this sugi's site. thanks a lot
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I always trust in nintendo. They're the better (gameplay is all in a videogame). Since F-zero GX and its awful gameplay-bug, I got a big doubt. I love Nintendo and Sega. Together, they've killed F-zero this time. I could never say again : Nintendo hasn't missed a game because it happens.
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Supreme
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Re: Dakou, allowed...or not?
« Reply #5 on: Aug 11th, 2003, 2:57pm » |
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http://f-zero.cside.com/ or take a look at the left frame on F-Zero Central for the affil. .
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.:| www.superplayers.de |:.
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al64inthedark
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Re: Dakou, allowed...or not?
« Reply #6 on: Aug 13th, 2003, 1:49pm » |
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on Aug 11th, 2003, 2:57pm, Supreme wrote:http://f-zero.cside.com/ or take a look at the left frame on F-Zero Central for the affil. . |
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ok thanks a lot, what a shame, I haven't see that !!!!
So by the way, I play F zero GX but I don't know if I must use Dakou or if it's forbidden.
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I always trust in nintendo. They're the better (gameplay is all in a videogame). Since F-zero GX and its awful gameplay-bug, I got a big doubt. I love Nintendo and Sega. Together, they've killed F-zero this time. I could never say again : Nintendo hasn't missed a game because it happens.
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AL
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Re: Dakou, allowed...or not?
« Reply #7 on: Aug 19th, 2003, 6:56pm » |
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What is this technique exactly?
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GreggRichardson
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Only if I can read their mind and use their skill....

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Re: Dakou, allowed...or not?
« Reply #8 on: Aug 19th, 2003, 7:04pm » |
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... sorry I can't read japanese....
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jtmc
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Re: Dakou, allowed...or not?
« Reply #9 on: Aug 20th, 2003, 3:14pm » |
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I go to babelfish.altavista.com to translate the site. It's not perfect English, but it's readable.
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I modified my [Nintendo] 64 using the subtle approach, a hammer. ~Dave Crawford
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Knightryder
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Re: Dakou, allowed...or not?
« Reply #10 on: Aug 28th, 2003, 8:02pm » |
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on Aug 19th, 2003, 6:56pm, AL wrote:What is this technique exactly? |
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I would also like to know what it is as well and how do you do it?
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« Last Edit: Aug 28th, 2003, 8:03pm by Knightryder » |
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PDM
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Re: Dakou, allowed...or not?
« Reply #11 on: Aug 28th, 2003, 11:10pm » |
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its a sliding technique with haevy cars and maximum accelerarion. if you press L+left / R+Right you will do that slide. your speed will increase very much while you hold to one side but on straights you have to change it very often from one to the other side, and if the track are very tight, you had to do that changing even faster, or you will hit the wall. but changing as fast as possible is definetely not the fastest way. you need to use the whole width of the track to do it the best way.
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« Last Edit: Aug 28th, 2003, 11:15pm by PDM » |
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Jugem
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Re: Dakou, allowed...or not?
« Reply #12 on: Aug 29th, 2003, 4:38pm » |
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This whole dakou thing has probably been discussed to death, but one thing I'd like to point out: Even doing a bad job of snaking (ie. crashing into some walls) can beat the best (or at least most of the best) non-dakou times. I started by using the snake technique, but when it comes to me submitting times here, I'll probably be doing it without snaking.
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Ryan Jenning
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I don't care what other people say...I WILL be one of the best at F-Zero GX!!!!!


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Re: Dakou, allowed...or not?
« Reply #13 on: Aug 29th, 2003, 4:58pm » |
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Well, one thing is for sure! When (actually if, but there is a very good chance) Dave makes a Story mode competition, I will be submitting Dakou times once I learn how to do it. Probably not for a while in Time Trial though. Anyway, good luck with your times guys!
Ryan E. Jenning
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Byung Ho
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Re: Dakou, allowed...or not?
« Reply #14 on: Aug 31st, 2003, 3:13pm » |
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is Dakou the official name for this move, or did someone just made it up. Also someone explain very much in detail about Dakouing and Flying. Like how to do it, with what vehicle, EVERYTHING!!!
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