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F-Zero GX (Gamecube)
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Oliver
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Re: Track Listing
« Reply #15 on: Jul 25th, 2003, 06:39am »

No Silence, no Red Canyon, no White Land ? Snif...
Can you play on Outer Space ? (after playing AX)
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Dominic
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Re: Track Listing
« Reply #16 on: Jul 25th, 2003, 06:59am »

Jesus you're fast, so, Phantom road is the course with a black bottom and red arrows on the road right? *waits a week for answer*

Magic Seagull... damn, lucky
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David Van Moer
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Re: Track Listing
« Reply #17 on: Jul 25th, 2003, 5:12pm »

For S3 it does say Mobius Ring on my copy..

Strange: I can only read the subtitle of the track and not the track name itself.

I think there's not much to do for me at the moment but to keep myself busy with playing GP. If only I had at least the time measuring running

Did a few tries on the first track and got times there from around 1'08 - 1'09 when just glancing on my watch. Seemed enough to unlock the Staff Ghost
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Tonio
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Re: Track Listing
« Reply #18 on: Jul 25th, 2003, 9:44pm »

Yes looks like the freeloader manage to find the english version for the stuffs written in japanese but lose the original english text.

I've unlocked the master class this morning (you have to beat all cups in expert for that ). I came back to rainbow phenix, my favourite machine on AX (B,B,C).
beat ruby class in master (as tough as ever) too.

story mode is hard (hard mode is is tooo hard, chapter 1 impossible ) but quite fun. in chapter 2 (spoiler!).........

you're defied by goroh to race on some red canyon track (not one from snes or X, a very normal track, no loop), with huge rocks falling on you (and goroh ). you have to get the finish line before him. the music is a (guitar) remix of the snes red canyon theme (forgot for X). hope there will be an old-school snes big blue theme, my favourite fz tune by far.

movies are surprisingly good but f-zero designs will always be ugly! maybe you can see some on f-zero.jp

Cosmo Termnial / Trident is made of 3 narrow lines with no wall and with red, green, blue arrows on them, and the texture of old highways. almost no turn, only twists. the easiest course overall if you resist from (side) attacking your rivals. always first
Phantom Road / Slim Line Shift is made of one or 2 lines

Phantom Road is made of one or 2 narrow lines... with walls and an "organic" texture (moving the opposite way to you, like like the final circuit of MK64 )
smooth turns but very hard.

I got a nice body part, so now my car is 200kg lighter than dark condor with EEE stats . I have to try this on AX MC. cause I still can't turbo-drift in GX



« Last Edit: Jul 25th, 2003, 9:45pm by Tonio » Logged

ErwanSciaud
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Re: Track Listing
« Reply #19 on: Jul 26th, 2003, 03:52am »

how's the difficulty in Master compared with F Zero X?
(coz i find it too easy now and i want a really hard challenge )

(by the way i m french lol )
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Mach1 軋 va, Mach3 bonjour les d馮穰s!

F zero x rank EXPERT B
1st French
12th PAL
19th overall

I just went 1594 kmh PAl on silence!!!
I can t beat MC ghost! Why? What 's wrong in my race strategy?
FluddyFlea
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Re: Track Listing
« Reply #20 on: Jul 26th, 2003, 04:22am »

on Jul 26th, 2003, 03:52am, ErwanSciaud wrote:
(by the way i m french lol )


Yea haha that is really funny!!! I'm swedish lol!
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Mark Slight in FZX competition. //Two wrongs don't make a right, but three lefts do!
Dominic
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Re: Track Listing
« Reply #21 on: Jul 26th, 2003, 07:36am »

oh ok, so I confused cosmo terminal with phantom road...

man, this is some excellent stuff, the story mode seems to take a long time to get through, good, I was scared that it would be a short and limited experience, but it's not! Yay! (The FMVs alone are worth the trip)

god, if I played F-Zero X for 8 months (still do play normally), I am going to play this game for a loooong time, especially with that great custom mode
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