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F-Zero GX (Gamecube) >> FZGX Tips & Strategies >> More GX "bug" insanity
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More GX "bug" insanity
Post by Will Haven on Aug 8th, 2003, 6:04pm

ER, get ready for this

http://big.freett.com/kurokumo/1.mpg

Utter madness! Absolutely typical of f**king Sega and AV, the game has been out 2 weeks and already snaking and "flying" have been found. Imagine the stuff we'll find within 2 years or so. I wonder if this can be used to simply fly around the start/finish line for really fast lap times?

It seems like a very light custom made machine with the right parts sends you flying sky-high if you dive off the track and pull up. I just hope this cant be used practically in TA mode, I hate playing TA games where you simply exploit glitches, collision detection and physics engine erros.
Re: More GX "bug" insanity
Post by ISAMU on Aug 8th, 2003, 6:47pm

HAHAHAHAHAHAHAHAHAHAHAHAHA

Simply bizarre
Looks inofensive... but very strange

I have this custom parts, but I'm not doing this


Thanks
Re: More GX "bug" insanity
Post by David Van Moer on Aug 8th, 2003, 7:06pm

The funniest part for me is when he landed back on the track and the announcer went: " You're going the wrong way ! "
Re: More GX "bug" insanity
Post by SimonC on Aug 9th, 2003, 01:37am

I can't download that movie, but I found these:

http://up.isp.2ch.net/up/9143d1a3e671.avi
There just flying in the air and they eventually crash.

http://up.isp.2ch.net/up/76e4fd13106d.avi
This one is much more impressive. They seem to combine "snaking" and "flying" to get a awesome time (I maybe wrong though).
Re: More GX "bug" insanity
Post by al64inthedark on Aug 9th, 2003, 03:20am

Anyone can tell me why all the videos (including the 46 s on MC) and those Simon C posted freezes on the start or middle ? Where can I find the correct codecs please cause I can't find them (always freeze or don't launch the videos). Please.
Re: More GX "bug" insanity
Post by Will Haven on Aug 9th, 2003, 03:38am

I can't see the .avi videos. Please someone tell me it doesnt combine snaking and flying to produce a Starfox-like fastest time. IF so then I'm going to go down to AV HQ and beat them all senseless until they actually start bug testing games . A bug free PAL game please Sega you fools!!
Re: More GX "bug" insanity
Post by al64inthedark on Aug 9th, 2003, 04:14am


ok it's good I've seen.
When there is the first Jump in Big Blue (1), the guy, go on the left, is fyling around for 3/4 seconds and , he is flying on the water. Then you can see the section under the water (it's darker than the water) and he land just after the chicane (before the final line with the 3 boosts) !
This GX makes me angry, to many bugs in no time.
IT SUUUUUUUUUUUUUUUCKS
Re: More GX "bug" insanity
Post by Dominic on Aug 9th, 2003, 06:09am

They just keep on coming... ahhh, great, my want has died again...

Man, who the hell tested the game before it was released?
Re: More GX "bug" insanity
Post by David Van Moer on Aug 9th, 2003, 07:04am

Hard to stay interested in TT now..

I'm sure that soon every track will come down to the same thing: use that custom vehicle, snake to get speed and then fly off the track somewhere to make a significant dive-shortcut.

so disappointing ..

Re: More GX "bug" insanity
Post by GreggRichardson on Aug 9th, 2003, 07:53am

Man that is soo cheap... I bet snake tech is a BUGS!!!!
Re: More GX "bug" insanity
Post by Supreme on Aug 9th, 2003, 09:13am

Omfg...that's very annoying now. What have the beta-tester done all the time? Played Wipeout or what !? Okay....we need to clam down but for now it's only disappointing for everyone what they done with such a very good game .
Re: More GX "bug" insanity
Post by phyreus on Aug 9th, 2003, 09:24am

Anyone willing to post the (1.mpg) clip elsewhere? =)
It was removed before I had a chance to download it... =(
Re: More GX "bug" insanity
Post by Supreme on Aug 9th, 2003, 10:12am

http://www.superplayers.de/danielviebrock/1.mpeg , GoGoGo it'll only stay for 1 day !
Re: More GX "bug" insanity
Post by GreggRichardson on Aug 9th, 2003, 11:00am

Wow that movies is soo mess up and useless for time attack...
Re: More GX "bug" insanity
Post by phyreus on Aug 9th, 2003, 11:18am

Thanks for the clip =)

and weee that looks fun

hmm... no boundaries? so you could just fly whereever?
Re: More GX "bug" insanity
Post by al64inthedark on Aug 9th, 2003, 11:48am

Here are all the videos :
For the first Dackou video in Mute City with Black Bull :
http://perso.wanadoo.fr/f-zero/movies/3d75bdbfcb61.avi
For the flying guy in Port Town :
http://perso.wanadoo.fr/f-zero/movies/9143d1a3e671_flying.avi
For the flying guy in Big Blue (with original theme) :
http://perso.wanadoo.fr/f-zero/movies/76e4fd13106d.avi

and I won't delete them !!!
Re: More GX "bug" insanity
Post by Goroh on Aug 11th, 2003, 1:49pm

Hi, folks.
Are you enjoying flying?
Now...
We're underwater.
http://up.isp.2ch.net/up/0fc02f0fdf0e.avi
Re: More GX "bug" insanity
Post by al64inthedark on Aug 11th, 2003, 2:07pm

on Aug 11th, 2003, 1:49pm, Goroh wrote:
Hi, folks.
Are you enjoying flying?
Now...
We're underwater.
http://up.isp.2ch.net/up/0fc02f0fdf0e.avi


Lol, impressive, The new Starfox is available !
I've tried this but I can't fly (with same car) ! How did he do that ?

Re: More GX "bug" insanity
Post by EMAGDNIM on Aug 11th, 2003, 6:19pm

Man...this is messed...I've got to try this with my copy...
Re: More GX
Post by GreggRichardson on Aug 12th, 2003, 06:13am

1So Dackou work on any tracks and vehicles?

2The flying guys in Port town looks use less to use for time attack...

3Another flying guys in Big Blue nice shortcut but does it work other track for shortcut?
Re: More GX "bug" insanity
Post by Supreme on Aug 12th, 2003, 10:50am

Of course, more and more awesmoe shortcuts will be found in the next days/weeks/months/. Like in FZX or other (racing) games.
Re: More GX "bug" insanity
Post by PDM on Aug 12th, 2003, 11:33am

i can imagine that it could be possible to shorten the whole phantom road to a little oval course, if once some of these guys manage to fly directly back towards the startline, when the track goes down the first time.

i agree with supreme, but the time attack wont be the same if every track has its own big shortcut.
Re: More GX "bug" insanity
Post by Goroh on Aug 12th, 2003, 12:29pm

> 1. So Dackou work on any tracks and vehicles?
Yes.

> 2. The flying guys in Port town looks use less to use for time attack...
Hmm... I think it could be useful.

> 3.Another flying guys in Big Blue nice shortcut but does it work other track for shortcut?
No... for now.

> Of course, more and more awesmoe shortcuts will be found in the next days/weeks/months/
Oh yes. Have a look.
http://fzerocentral.suddenlaunch.com/index.cgi?board=fzax&action=display&num=1060703943
What did he do ?

> i can imagine that it could be possible to shorten the whole phantom road to a little oval course...

No. There are unseen checkpoints on the tracks. You have to pass through all of them.
Re: More GX "bug" insanity
Post by Supreme on Aug 12th, 2003, 3:12pm

on Aug 12th, 2003, 12:29pm, Goroh wrote:
No. There are unseen checkpoints on the tracks. You have to pass through all of them.


Ah, good news! So flying all-time for an ultra-low laptime isn't possible. 1st good news about the new techniques .
Re: More GX "bug" insanity
Post by David Van Moer on Aug 12th, 2003, 3:40pm

I've done that flying now on nearl all tracks.
Just have to build the same vehicle as seen in the movie ( think it's called the Garnet Dragon or something ) , stick at at max accel and then simply drive of the track while holding left + L or right + R and you'll fly upwards in a circling motion.

Fun to do for a while .. also while diving down I've alreadu got my speed up to 6050 kph once
looks like 9999 might be the limit but haven't gotten there yet.

Haven't really tried yet to try and save time with it.
Re: More GX "bug" insanity
Post by DavePhaneuf on Aug 12th, 2003, 3:44pm

I'd like to do what that guy did in port Town. Fly Way up high and see the whole planet from way up there.

Must've taken a while to get all the way up there though. (The timer was at 13 minutes) ^^
Re: More GX "bug" insanity
Post by Placid on Aug 12th, 2003, 5:02pm

Hehe...nice speed, DVM. I take it that there is a limit to how high you can fly, though. It looks like nearly all maxspeed records will depend on flying (as long as you can leave the track at some point). As for the best dive form(s), do you have any ideas yet? Tried doing an awkward DTD?

-Jim Mitchell



Re: More GX "bug" insanity
Post by JKTFZEROX on Aug 12th, 2003, 5:13pm

DVM go for 5 digit km/h unless 9999 is the limit hehe

well goodluck havefun hehe, darn i want to fly too hehe.

.JKTSPEED
Re: More GX "bug" insanity
Post by David Van Moer on Aug 13th, 2003, 12:43am

Ok, I'm going to try and get REALLY high for like 10 minutes and then see how fast you can go.


Jim, as far as I can tell there's no DTD or TDD or anything special you can do in the air when driving normally other than just diving down. As soon as you try and do something fancy in the air by pushing back on the stick your speed drops back to almost zero and you fall back like a rock.

And the DTs ( done by steering left or right + X ) don't do anything special other than just attacking your opponent. They don't help you take corners or they don't add speed in a dive.

Because of this the Time Attack does feel somewhat shallow: it's like racing with a jumper but without the jumping
You do use the shoulder buttons now a lot more though: you don't lose as much speed with them as you did in FZX



Re: More GX "bug" insanity
Post by Dominic on Aug 13th, 2003, 5:06pm

ohhhhhhhhhhhh...
Re: More GX "bug" insanity
Post by David Van Moer on Aug 14th, 2003, 12:12pm

LOL, I just got a new speed record on Port Town - Aero Dive of 9346 kph ! Landed it as well and took a pic of the record screen.

Talk about an Aero dive indeed

I was climbing for like 10 minutes untill I was nearly into space like in the vid and then just went screaming down.

Now up to the 5th digit !
Re: More GX "bug" insanity
Post by GreggRichardson on Aug 14th, 2003, 12:23pm

"9346 kph" Holy S$%#!!!!
Re: More GX "bug" insanity
Post by DavePhaneuf on Aug 14th, 2003, 12:37pm

Must've been quite a view from up there.
Re: More GX "bug" insanity
Post by Supreme on Aug 14th, 2003, 1:04pm

rofl....nice try! I hope 5 digits is possible ! Otherwise 9999 wil be the limit.
Re: More GX "bug" insanity
Post by Dominic on Aug 14th, 2003, 1:22pm

so wait, are there rendered graphics up there or something? can you explain what you see? Because this flying thing is starting to sound real interesting...
Re: More GX "bug" insanity
Post by David Van Moer on Aug 14th, 2003, 1:39pm

Well you don't see much.. it's just a black void with the track and the world map circling beneath you and getting ever smaller. Since the map is also circular it kinda gives the impression of being in orbit around a planet.

Tried a few times more but for the moment each time I get around 9400 kph my dive breaks up and I have to start again

Re: More GX "bug" insanity
Post by Dominic on Aug 14th, 2003, 2:09pm

so can you see everything up there? like the cars and such?

I'm surprised the game lets you hover there and you don't end up crashing the game or anything...

man, I sure am interested in this all of the sudden
Re: More GX "bug" insanity
Post by PDM on Aug 14th, 2003, 2:46pm

you cant see anything anymore if you are high enough, everything is just becoming smaller and smaller. and at some point there is blackness which is moving more and more over the planet, at around 20mins of flying upwards half of the planet was cowered with this kind of blackness. and than i started diving down, and i was suprised that the counter always seem to restart at 0 when the speed increases at over 9000kmh. so my suggestion is that the counter just counts from 0 up again whenyou reach the 9xxx mark. it happend very often when i was diving, it always restarts so the limit might be 9999, and just the last frame before counting over that mark is saved by the game. so everytime you get another point of the speed which was just your last frame. my record on port town aero dive is now: 9356kmh i could take a picture if you want, or even a video, but it is so easy to reproduce this stuff that i dont feel like taping it. and also a speedranking wouldnt make any sense when you can reach this speeds on nearly every track, perhaps on all of them.
Re: More GX "bug" insanity
Post by David Van Moer on Aug 14th, 2003, 4:41pm

Yeah, you can do it on every course where you can get off the track ( which is nearly all of them ) and it's very easy to do. Really cheapens the speed rankings but I guess that's nothing new in this game.
Re: More GX "bug" insanity
Post by PDM on Aug 14th, 2003, 5:37pm

perhaps if you cause some kind of crazy accident by crashing against the barrier in some special way you can fly off from those tracks like the mobius ring, too.

i dont really think that you can do that without outside help from other cars, but its still a possibility.
Re: More GX "bug" insanity
Post by Ryan Jenning on Aug 15th, 2003, 11:40am

Alright, after finally being able to watch the videos, I have to say that it cannot be easy to Dakou, control it, then fly off the track, and then be able to land it and not die. Also, with the invisable checkpoints, I must say, maybe Dakou is a bug, but I don't think flying is. In FZX, they controled it by making it that you fall through the track if you flew to far. So, I don't think GX is that bug, and I'm gonna stop reading Tonio's posts because before I was really hyped up to buy GX, and he brought me right down agian...
Re: More GX "bug" insanity
Post by PDM on Aug 16th, 2003, 1:19pm

Sonic Oval: 9348km/h

it is possible on ALL tracks!
Re: More GX "bug" insanity
Post by Supreme on Aug 16th, 2003, 1:42pm

Nice to know.
So maxspeed in the rankings is totally pointless if everybody could easily get 9999 on every track...
Re: More GX "bug" insanity
Post by PDM on Aug 16th, 2003, 2:03pm

i still dont think 9999 is the max until somebody reaches it, the counter is always restarting at around 9350. and i am still investigating how to fly off from other tracks were it doesnt seem possible, there is a way on each of them you only need to find it. at the sonic oval i drove the first rounds and than i boosted right to the first corner to crash into the right barrier while pressing right+R. the impact need to be very heavy, so highspeed is needed. you will fly up a little bit and normaly land back on the track but you can manage it to fly upwards after a few tries. if we find a way to reproduce this on all of the other "impossible" tracks a speedranking will be completely useless. and there is still the question why we cant reach a real speedlimit, so it is just luck where the counter saves your maxspeed.
Re: More GX "bug" insanity
Post by DavePhaneuf on Aug 16th, 2003, 4:48pm

We could always keep the speed records in FZC, but not count them for overall.
Re: More GX "bug" insanity
Post by Kirby Sim on Aug 17th, 2003, 08:29am

on Aug 11th, 2003, 1:49pm, Goroh wrote:
Hi, folks.
Are you enjoying flying?
Now...
We're underwater.
http://up.isp.2ch.net/up/0fc02f0fdf0e.avi


Ah...... this is the problem with exams - because I hardly check the forums nowadays, I wasn't able to download these cool new and intriguing discoveries in the game. al64inthedark was very helpful by hosting the first 3 videos, though. Thanks a lot, dude!

Now, I'm wondering if anybody can host this fourth video? I would very much like to check this out.

Btw, like Tonio, I've already sold off my copy of F-Zero GX. However, I plan to get the US version.
Re: More GX "bug" insanity
Post by Kirby Sim on Aug 30th, 2003, 9:25pm

on Aug 12th, 2003, 3:40pm, David Van Moer wrote:
I've done that flying now on nearl all tracks.
Just have to build the same vehicle as seen in the movie ( think it's called the Garnet Dragon or something ) , stick at at max accel and then simply drive of the track while holding left + L or right + R and you'll fly upwards in a circling motion.

Fun to do for a while .. also while diving down I've alreadu got my speed up to 6050 kph once
looks like 9999 might be the limit but haven't gotten there yet.

Haven't really tried yet to try and save time with it.


I've just received my UC version of F-Zero GX! Hurrah!

So, DVM, do you know which 3 parts are required to make that Garnet Dragon machine you talked about?
Re: More GX "bug" insanity
Post by Ryan Jenning on Aug 30th, 2003, 9:35pm

I'm so happy, I can actually help you here. Alright, to have all of the parts, you need to beat all the first 3 cups on Expert. Then you will get parts that are like Speedy Dragon, Garnet Phantom, and then something else that you don't need. If you don't have the parts listed above, you don't need to worry as long as you beat the cups. This is because I think the names might be wrong, sorry, I might go play and then Edit and have the correct names. Anyway, buy them, then go to the Garage and select your parts. Select the parts that have the words Dragon, and Garnet in them. Then the engine is the first part that is automatically selected. It has an E rating and a small weight like 250 or something. Hope I helped, if I didn't, then send me a private message or something and I can help you. Or email me at zero_or_die89@hotmail.com

Ryan E. Jenning
Re: More GX "bug" insanity
Post by Kirby Sim on Aug 31st, 2003, 12:14am

on Aug 30th, 2003, 9:35pm, Ryan Jenning wrote:
I'm so happy, I can actually help you here. Alright, to have all of the parts, you need to beat all the first 3 cups on Expert. Then you will get parts that are like Speedy Dragon, Garnet Phantom, and then something else that you don't need. If you don't have the parts listed above, you don't need to worry as long as you beat the cups. This is because I think the names might be wrong, sorry, I might go play and then Edit and have the correct names. Anyway, buy them, then go to the Garage and select your parts. Select the parts that have the words Dragon, and Garnet in them. Then the engine is the first part that is automatically selected. It has an E rating and a small weight like 250 or something. Hope I helped, if I didn't, then send me a private message or something and I can help you. Or email me at zero_or_die89@hotmail.com

Ryan E. Jenning


Thanks! That was very helpful. I've managed to create the machine following your steps.

Yeah~ I can fly~ The sad thing, though, is that by flying, you'll realise that the backgrounds consist of quite a number of 2D renders, as well as ugly 3D buildings that you disappear and reappear depending on your position.

Now, time to practice flying across that shortcut on Big Blue: Drift Highway.
Re: More GX "bug" insanity
Post by F-Zero Fanatic on Aug 31st, 2003, 07:53am

Flying? Woah! This game is sounding more like WipEout Fusion everyday.