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  Interview of the AX champion!!
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FluddyFlea
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Re: Interview of the AX champion!!
« Reply #4 on: Jul 22nd, 2003, 08:48am »

on Jul 22nd, 2003, 05:07am, Tonio wrote:
sorry, 360 times for mute city.

for the strat,
"dash start" (I don't know the timing, he doesn't explain it but someone has just asked...)
then when the countdown "disappears", turn the wheel by 20deg on the left, pull the left paddle, push the brake pedal strongly but briefly, and then have the wheel back at 0 deg. you know what? you drift and you're going straight. keep pulling the right paddle during the race.
when you first boost you get a great accel. but while getting used to drifting, you don't need to boost (the danger is...your energy run out, you try to reach the pit zone, bad manip, crash....). Then when master this, boost at the time you turn the wheel, so that the loss of speed is reduced.
In some areas you happen to do a "minijump": even if there is nothing to make you fly, while pulling the left paddle, your accel is so high that in these areas you're "blown away".
first lap:10"6
then 7"8 (once 7"6but he doesn't know why)

also
-turn the wheel very smoothly
-boost right after the line and keep boosting till you reach the pit zone on the right, then before the next turn, once more after it. that's 4 or 5 boosts per lap.
-take the first dash plates on the first lap, for the others, it's better to keep the inside of track


Great! I'll try that right away! Umm... 5 years until release in europe
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Re: Interview of the AX champion!!
« Reply #5 on: Jul 22nd, 2003, 09:32am »

on Jul 22nd, 2003, 08:48am, FluddyFlea wrote:
Great! I'll try that right away! Umm... 5 years until release in europe


Heh heh.

October 31st!
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EMAGDNIM
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Re: Interview of the AX champion!!
« Reply #6 on: Jul 22nd, 2003, 11:11am »

Man...I hope my local arcade import this (they import a lot of the new Japanese games)
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Tonio
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Re: Interview of the AX champion!!
« Reply #7 on: Jul 22nd, 2003, 11:55pm »

for the good start at the coutdown, you have to start accel. when 2 disappear and 1 appear in blue. it allows to accel progressively and if you succeed the wheel will vibrate.
(with dark condor)

to build dark condor the parts are:
body: brave eagle
cockpit: dark chaser
boost: airloss (?)
I found this using a little "customize simulation" on a japanese web page: you select 3 parts and it gives you the name of the car.
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nordic
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Re: Interview of the AX champion!!
« Reply #8 on: Jul 24th, 2003, 04:45am »

can someone please explain in more detail how to race against the staff ghost? and during turbo-drift do you ever let go of the paddle after you are in high speed drift? Or just keep holding paddle for the rest of entire race and just use boost when possible?
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Tonio
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Re: Interview of the AX champion!!
« Reply #9 on: Jul 24th, 2003, 07:44am »

I just translate what the japanese player say actually. so sorry for the possible mistakes.

staff ghost : when you select the track if you pull the right paddle you can change your opponent (4 choices). when you're on the last choice on the right, press the brake pedal and... "champion ghost" becomes "staff ghost" in japanese

for the turbo-drift, don't let go the paddle. seems too easy. boost is not that important.
I'll try tomorrow... at last... with the GX memory card!
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Supreme
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Re: Interview of the AX champion!!
« Reply #10 on: Jul 24th, 2003, 6:56pm »

Wow, great stuff !

@Tonio
Can you please post or pm a link to this japanese MASAO board?
« Last Edit: Jul 24th, 2003, 6:56pm by Supreme » Logged

.:| www.superplayers.de |:.
Tonio
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Re: Interview of the AX champion!!
« Reply #11 on: Jul 25th, 2003, 01:35am »

http://bbs3.sekkaku.net/bbs/fzero.html
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Kirby Sim
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Re: Interview of the AX champion!!
« Reply #12 on: Jul 27th, 2003, 2:37pm »

on Jul 22nd, 2003, 05:07am, Tonio wrote:
sorry, 360 times for mute city.

for the strat,
"dash start" (I don't know the timing, he doesn't explain it but someone has just asked...)
then when the countdown "disappears", turn the wheel by 20deg on the left, pull the left paddle, push the brake pedal strongly but briefly, and then have the wheel back at 0 deg. you know what? you drift and you're going straight. keep pulling the right paddle during the race.
when you first boost you get a great accel. but while getting used to drifting, you don't need to boost (the danger is...your energy run out, you try to reach the pit zone, bad manip, crash....). Then when master this, boost at the time you turn the wheel, so that the loss of speed is reduced.
In some areas you happen to do a "minijump": even if there is nothing to make you fly, while pulling the left paddle, your accel is so high that in these areas you're "blown away".
first lap:10"6
then 7"8 (once 7"6but he doesn't know why)

also
-turn the wheel very smoothly
-boost right after the line and keep boosting till you reach the pit zone on the right, then before the next turn, once more after it. that's 4 or 5 boosts per lap.
-take the first dash plates on the first lap, for the others, it's better to keep the inside of track

___________


when you can play AX, it may be useful.
I'm trying to resist not to play before I have my mc with a GX file (friday?).


A few questions that I hope you can kindly answer:

1) 'Boost at the time you turn the wheel.' Do you mean to boost when turning 20 degrees left, or boost when turning back to 0 degrees? If possible, could you please run through the whole procedure again, using your own words?

2) You said that at a few places, your machine will fly, because 'while you are pulling the left paddle, your acceleration will be very high..' Don't you mean the right paddle?? Or do you mean something else?

Thanks.
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Tonio
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Re: Interview of the AX champion!!
« Reply #13 on: Jul 27th, 2003, 9:02pm »

that's my own words... I'm just French y'know.

start: during the coutdown accel between 2 and 1. then 0: brake (an instant) , turn (20deg), pull the left paddle and keep it pulled till the end... of the race, have the wheel back.
I didn't do it myself, can't explain it another way.

2nd lap~: you have to keep pulling the left (yes left) paddle, remember?. boost when you turn (at the entrance of the corners)
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Kirby Sim
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Re: Interview of the AX champion!!
« Reply #14 on: Jul 28th, 2003, 09:13am »

on Jul 27th, 2003, 9:02pm, Tonio wrote:
that's my own words... I'm just French y'know.

start: during the coutdown accel between 2 and 1. then 0: brake (an instant) , turn (20deg), pull the left paddle and keep it pulled till the end... of the race, have the wheel back.
I didn't do it myself, can't explain it another way.

2nd lap~: you have to keep pulling the left (yes left) paddle, remember?. boost when you turn (at the entrance of the corners)


Thanks! I just heard that an arcade somewhere in my country (Singapore) has got the game. I'm gonna try it out pretty soon! Hurrah!!
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Barry
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Re: Interview of the AX champion!!
« Reply #15 on: Jul 28th, 2003, 4:48pm »

Heh. Good luck trying to find an arcade up here.... Closest place to have one is about 2-3 hours from my place.

Then again..... I'm not keen on driving that (ONE WAY) just to play.
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Barry J. Herbert II
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Re: Interview of the AX champion!!
« Reply #16 on: Jul 30th, 2003, 06:06am »

I was just at Arcade Infinity today and they do have the F-Zero AX arcade.

Since I'm such a n00bie at it, could someone tell me how to get started? I want to build the Dark Condor but how many points to I have to get to buy parts? And what's the best way to get a lot of points?

Thanks in advance.
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Kirby Sim
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Re: Interview of the AX champion!!
« Reply #17 on: Aug 2nd, 2003, 12:01am »

I tried to do the drifting on AX yesterday.... argh... I failed miserably.

Do you brake before you turn the wheel leftwards by 20 degrees, or after you turned the wheel leftwards?

How do you know if you've succeeded?

This technique works with E grip machines that are light, right?
« Last Edit: Aug 2nd, 2003, 12:12am by Kirby Sim » Logged

Tonio
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Re: Interview of the AX champion!!
« Reply #18 on: Aug 2nd, 2003, 8:02pm »

forget the 20deg stuff. it's only for the start. I set my 1'21 PR by startung the drift at the first corner (brake->turn the wheel->left paddle pulled and keep it pulled) then for each corner you only have to turn the wheel (always having the left paddle pulled). if you lose your drift start (it happens sometimes) it again (brake>turn...)
you only need an E-grip I think for drift-turbo. if the car is light you're acceleration will be better

I've played AX around 65 times
use rainbow phenix.

to build dark condor, you don't need a certain number of points. all parts have the same price. when you can choose a part among 6 (15000pts), if there is one of dark condor buy it otherwise exit and the next time you're asked to choose the part you may see one of them.
I've put the name of the 3 parts of dark condor somewhere on this board
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