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Topic: Unlocking the Big Blue Staff Ghost (Read 173 times) |
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Ryan Jenning
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I don't care what other people say...I WILL be one of the best at F-Zero GX!!!!!


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Unlocking the Big Blue Staff Ghost
« Thread started on: Aug 6th, 2003, 3:36pm » |
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How do I go about unlocking the Big Blue staff ghost? I keep trying to get within the 10 second range, but I am always off by about 2 or 3 seconds, and I can't seem to improve. Also, I need help on Red Canyon 2, Sand Ocean 2, and Port Town 2. As soon as I unlock those staff ghosts, I'm gonna move onto beating all of the staff ghosts, which might take a while, considering GX comes out in a little bit over 2 weeks here, so I would really need to beat these (and earn them) fast. Thanks for any help given!
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FluddyFlea
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wut?

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Re: Unlocking the Big Blue Staff Ghost
« Reply #1 on: Aug 6th, 2003, 4:21pm » |
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I'm sorry to say, but if you haven't unlocked them yet you aint gonna beat them in two weeks Unless you're a really fast learner that is... Good luck anyway, keep battling them!
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Mark Slight in FZX competition. //Two wrongs don't make a right, but three lefts do!
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Swingat
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Re: Unlocking the Big Blue Staff Ghost
« Reply #2 on: Aug 25th, 2003, 3:33pm » |
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Big Blue is all about the first lap.
Twin Noritta on Jumper settings..
Hit the boost on top. Swoop underneath and hit the four on the bottom (the last one is tough to get). Then swoop back on top and hit the final 3 without going too wide, and sliding. You won't be going fast enough for the chicane to be a problem on lap 1...
Then do the same on laps 2 and 3. Substitute any boost arrows you miss with your own boosts. You can really go for it on boosts here. You never come close to running out of energy on this one. At speed, the chicane becomes wrist-slittingly annoying (not as bad as the one on PT2 though )
Like all the simple courses (ones where clever techniques aren't as important), the staff ghost is fairly tough. Probably 1'39, or thereabouts...
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