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Poll Question: Should the dakou/snake technique be allowed or not? |
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yes |
  9 (31%) |
no |
  16 (55%) |
normal AND dakou rankings (maybe?) |
  4 (13%) |
Total votes: 29 |
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Topic: dakou technique @fzerocentral: yes or no? (Read 2477 times) |
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EMAGDNIM
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Re: dakou technique @fzerocentral: yes or no?
« Reply #27 on: Aug 4th, 2003, 3:20pm » |
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Well the story mode is still tuff as nails (in the hard settings)...which is good..lots of replay value (I'm stuck on mission 6 )
But you think tey'll be able to fix this in time for the US release without delaying it
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F-Zero Fanatic
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Re: dakou technique @fzerocentral: yes or no?
« Reply #28 on: Aug 4th, 2003, 4:34pm » |
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on Aug 4th, 2003, 3:20pm, EMAGDNIM wrote:But you think tey'll be able to fix this in time for the US release without delaying it |
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Probably not. I'm guessing that they've already done the first press and are getting ready to distribute very soon. There is still lots of time for the PAL release though.
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KEJackson
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Re: dakou technique @fzerocentral: yes or no?
« Reply #29 on: Aug 4th, 2003, 7:57pm » |
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I have returned to this area again to check on its responses, and the response rate is staggering.
Dakou is a very important topic, but as we see it not getting changed, we need to discuss it more.
As far as I know, Dakou is a sort of repeated minislides in a snakelike fashion, a.k.a Dakou (Snake in Japanese is what I can make out of it).
Also, I can also see that the Japanese have exploited this strategy to great effect in the short span in two weeks.
Plus, Since the USA release is probably not going to be fixed, it is most likely that the PAL might not get fixed, because then we would have a serious recall on NTSC games. Nintendo is probably NOT going to recall, as that may jepordize sales of one of their longest, and best selling series.
So all in all, this topic now boils down to this one question: Will we allow the "Dakou" strategy in F-ZC?
Sugi, whom we all respect, has politely decided no against the Dakou on his site, but F-ZC is undecided.
Since this strategy does show potential, and since everyone could possibly exploit this strategy, all it might do is reduce times considerably for those who have done the Dakou, but within those people, most likely, a ranking upset may not occur.
Some people will refuse outright, and that will make them vunerable to the low ranks, just Like F-ZX and the two catagories, Sliders and No-Sliders (Jumpers)
So what this will mean is that this topic may not be resolved anytime soon.
However, I think this would be a nice topic to debate at the Pre release chat on August 15. Maybe a resolution may occur there.
You can go to my topic here: http://fzerocentral.suddenlaunch.com/index.cgi?board=fzgcgeneral&action=display&num=1059683721
I hope that we can work out a solution. I will also put a list of topics that we may debate on as a guideline on what to talk on, but you may talk about anything GX. And now, I must go and finish up work. Greetings: Kort Everett Jackson
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Dominic
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Re: dakou technique @fzerocentral: yes or no?
« Reply #30 on: Aug 4th, 2003, 9:50pm » |
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yeah, I take it seriousely too, but I have loosen up recently since I don't want to ruin the game for the people that aren't aware of how inane this move is
I believe there is a way that this could get better though, one being a high speed technique that will rival Dakou, but on Max-Speed settings (This will balance out the gameplay better)
or they actually fix this in the US version (Dear God PLEASE!!!!!!!!!)
A good idea is to have that card thingy where you can e-mail your memory cards to another person and e-mail replays so we can sort out Dakou and non Dakou times
that's a brilliant idea... but it's only in Japan right now...
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F-Zero Fanatic
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Re: dakou technique @fzerocentral: yes or no?
« Reply #31 on: Aug 5th, 2003, 04:34am » |
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on Aug 4th, 2003, 9:50pm, Dominic wrote:A good idea is to have that card thingy where you can e-mail your memory cards to another person and e-mail replays so we can sort out Dakou and non Dakou times |
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Lots of people won't feel comfortable giving out their home addresses though....
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Dominic
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Re: dakou technique @fzerocentral: yes or no?
« Reply #32 on: Aug 5th, 2003, 06:30am » |
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Is that how the digital card thing works? damn, ok...
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crAsh
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Re: dakou technique @fzerocentral: yes or no?
« Reply #33 on: Aug 5th, 2003, 06:47am » |
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Giving your e-mail isn't like giving your personal phone number. And sharing saves sounds a good idea to me. But I read somewhere that some particular games use a special way to save on SDcard Adapter, meaning that most of the games do not use this possibility...anyone have more information about this ?
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Dominic
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Re: dakou technique @fzerocentral: yes or no?
« Reply #34 on: Aug 5th, 2003, 07:52am » |
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Yes, I would also like to know how that thing works, it could organize record keeping and stuff
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Sean Fleming
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Re: dakou technique @fzerocentral: yes or no?
« Reply #36 on: Aug 8th, 2003, 2:39pm » |
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I agree with JKT, I want to use everything in the game I can to get the best times possible. I don't care if its cheap or easy, because just using this technique isn't enough to get the best times...other techniques and tricks to make times faster even with dakou will be found.
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al64inthedark
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Re: dakou technique @fzerocentral: yes or no?
« Reply #37 on: Aug 8th, 2003, 5:00pm » |
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I agree that we must use all the techniques available in the game to get the best times. But I really don't have motivation. It's not beautiful (dackou) and bye-bye 90% of the car in the game. It sucks..and nintendo too (They don't finish their games like on the N64 since Hiroshi Yamauchi leaves). 
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I always trust in nintendo. They're the better (gameplay is all in a videogame). Since F-zero GX and its awful gameplay-bug, I got a big doubt. I love Nintendo and Sega. Together, they've killed F-zero this time. I could never say again : Nintendo hasn't missed a game because it happens.
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RP
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Re: dakou technique @fzerocentral: yes or no?
« Reply #38 on: Aug 15th, 2003, 1:32pm » |
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I havenエt seen the dakou technique in action yet, but what I heard of it sounds terrible, because it looks like that even unexperienced players can beat all GPs, Story mode and all staff ghosts.
I donエt want to allow dakou on fzerocentral and I wonエt use it at all, doesnエt matter if it is still in the PAL version or not, because it will kill the gameplay!
There are also some bugs in F-zero X which were not intentional: railsliding, dtd, tdd and even not the dt to get turns sharper! One of the staff ghost players has discovered the dt (DF 1), but maybe the game was nearly finished and the programmers didnエt want to change the code again, who knows?
We, the top players, all used those "bugs" to get the best times and speeds, but the thing which is the same at all those bugs is that
YOU HAVE TO KNOW THE BASICS OF THE HANDLING IN F-ZERO X, SO IF YOU CAN`T TURN SLIGHTLY OR PERFORM BOOSTSLIDES YOU WILL NEVER COME CLOSE TO THE TOP!!!
But dakou seems to be rather easy to perform, you only have to avoid the rails to save energy! And thatエs the point, why I hate this technique!
Some comments to:
DVM, I think like you, every player should do hard practice to get excellent times in any F-zero game. To allow dakou would be same like to allow action replay or something similar on snes to have unlimited lives in GP mode (for the ultimate FF time or so).
JKT, using a stupid bug to be world champion is not the same feeling as to be the world champion because of 4 years hard practice. Believe me, you wonエt be so proud if you really use dakou.
KEJ, if everyone would use dakou not everyone would improve the same way. The best players would get the most out of it and the average players would get less, so the gap would be bigger than before. Try to boost- and railslide in F-zero X, you will see it will take at least some weeks until you can do it good enough to beat all staffs.
I hope you enjoyed reading my stuff!
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Never give up! Trust your instincts!
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al64inthedark
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Re: dakou technique @fzerocentral: yes or no?
« Reply #39 on: Aug 15th, 2003, 3:07pm » |
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I agree. As I said before, I hate dakou, it's not interressant and too easy, and it doesn't look good. I've copied my save and I'm playing Time Attack with dakou on my second save. I beat staff ghost easily but it's not the big problem. The most annoying thing for me is that I'm bored when I play with dakou. Is isn't fun, you can go 2000 km/h too easily. But the problem is that I want to made the best time. I want to have fun, it's a thing, but I want to made real good times. You can't compete without using dakou. YOU DON'T HAVE THE CHOICE. It's a shame and it's like that. Super graphics, great design and SPEED. But a BIG bug in gameplay. All the conditions to turn great games to a game like 10000 others. Nothing more.
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I always trust in nintendo. They're the better (gameplay is all in a videogame). Since F-zero GX and its awful gameplay-bug, I got a big doubt. I love Nintendo and Sega. Together, they've killed F-zero this time. I could never say again : Nintendo hasn't missed a game because it happens.
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RP
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Re: dakou technique @fzerocentral: yes or no?
« Reply #40 on: Aug 15th, 2003, 4:19pm » |
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I donエt have the choice?
Well, at first, we all together have the choice to say that we wonエt allow dakou, because Dave Crawford is not a tyrant, who makes the rules for the site without reading what the competitors think.
As long as we donエt know if dakou is in all versions of the game, we canエt allow it (thatエs until October for the PAL release).
And if dakou is in the PAL version, we can still make a great poll, which lasts for a week, to see how many players want to use it and how many donエt.
And if dakou is not in the PAL version (i hope so), then there is no problem for me. I can compete as I want. Maybe Dave makes a seperate time table for dakou only for NTSC players, but in the overall charts would be only non-dakou times.
Thatエs it!
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Never give up! Trust your instincts!
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Ryan Jenning
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Re: dakou technique @fzerocentral: yes or no?
« Reply #41 on: Aug 15th, 2003, 6:20pm » |
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I made a post in my other topic in here, the other Dakou or not topic, and I put how I will use dakou because I used all the bugs in FZX to get those times, and even though dakou is easier to do, it will still get the best times. I will probably do what one person metioned before and since I have the old memory card and the 251 memory card, I will make two saves, one for a game with dakou, and one without. F-Zero won't die unless you make it die, so if you find a way to have fun while still using dakou, I think that is the best thing. Just think of it as kind of like sliding, but a hell of a lot easier.
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